mirror of
https://github.com/ClassiCube/ClassiCube.git
synced 2025-10-15 01:27:09 -04:00
116 lines
4.5 KiB
C#
116 lines
4.5 KiB
C#
using System;
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using System.Drawing;
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using ClassicalSharp.Singleplayer;
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namespace ClassicalSharp {
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public class OptionsScreen : MenuInputScreen {
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public OptionsScreen( Game game ) : base( game ) {
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}
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public override void Init() {
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base.Init();
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INetworkProcessor network = game.Network;
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buttons = new ButtonWidget[] {
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// Column 1
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Make( -140, -150, "Use sound (WIP)", Anchor.Centre, OnWidgetClick,
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g => g.UseSound ? "yes" : "no",
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(g, v) => { g.UseSound = v == "yes";
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g.AudioManager.SetSound( g.UseSound ); } ),
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Make( -140, -100, "Show hover names", Anchor.Centre, OnWidgetClick,
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g => g.Players.ShowHoveredNames ? "yes" : "no",
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(g, v) => { g.Players.ShowHoveredNames = v == "yes";
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Options.Set( OptionsKey.ShowHoveredNames, v == "yes" ); }),
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Make( -140, -50, "Speed multiplier", Anchor.Centre, OnWidgetClick,
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g => g.LocalPlayer.SpeedMultiplier.ToString(),
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(g, v) => { g.LocalPlayer.SpeedMultiplier = Single.Parse( v );
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Options.Set( OptionsKey.Speed, v ); } ),
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Make( -140, 0, "FPS limit", Anchor.Centre, OnWidgetClick,
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g => g.FpsLimit.ToString(),
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(g, v) => { object raw = Enum.Parse( typeof(FpsLimitMethod), v );
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g.SetFpsLimitMethod( (FpsLimitMethod)raw );
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Options.Set( OptionsKey.FpsLimit, v ); } ),
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Make( -140, 50, "View distance", Anchor.Centre, OnWidgetClick,
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g => g.ViewDistance.ToString(),
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(g, v) => g.SetViewDistance( Int32.Parse( v ) ) ),
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// Column 2
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!network.IsSinglePlayer ? null :
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Make( 140, -200, "Singleplayer physics", Anchor.Centre, OnWidgetClick,
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g => ((SinglePlayerServer)network).physics.Enabled ? "yes" : "no",
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(g, v) => {
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((SinglePlayerServer)network).physics.Enabled = v == "yes";
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Options.Set( OptionsKey.SingleplayerPhysics, v == "yes" );
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}),
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Make( 140, -150, "Use music (WIP)", Anchor.Centre, OnWidgetClick,
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g => g.UseMusic ? "yes" : "no",
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(g, v) => { g.UseMusic = v == "yes";
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g.AudioManager.SetMusic( g.UseMusic ); } ),
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Make( 140, -100, "View bobbing", Anchor.Centre, OnWidgetClick,
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g => g.ViewBobbing ? "yes" : "no",
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(g, v) => { g.ViewBobbing = v == "yes";
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Options.Set( OptionsKey.ViewBobbing, v == "yes" ); }),
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Make( 140, -50, "Auto close launcher", Anchor.Centre, OnWidgetClick,
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g => Options.GetBool( OptionsKey.AutoCloseLauncher, false ) ? "yes" : "no",
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(g, v) => Options.Set( OptionsKey.AutoCloseLauncher, v == "yes" ) ),
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Make( 140, 0, "Pushback block placing", Anchor.Centre, OnWidgetClick,
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g => g.LocalPlayer.PushbackBlockPlacing
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&& g.LocalPlayer.CanPushbackBlocks ? "yes" : "no",
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(g, v) => {
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if( g.LocalPlayer.CanPushbackBlocks)
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g.LocalPlayer.PushbackBlockPlacing = v == "yes";
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}),
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Make( 140, 50, "Mouse sensitivity", Anchor.Centre, OnWidgetClick,
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g => g.MouseSensitivity.ToString(),
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(g, v) => { g.MouseSensitivity = Int32.Parse( v );
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Options.Set( OptionsKey.Sensitivity, v ); } ),
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MakeOther( 0, 5, 160, "Back to menu", Anchor.Centre,
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(g, w) => g.SetNewScreen( new PauseScreen( g ) ) ),
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null,
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};
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buttons[3].Metadata = typeof(FpsLimitMethod);
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validators = new MenuInputValidator[] {
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new BooleanValidator(),
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new BooleanValidator(),
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new RealValidator( 0.1f, 50 ),
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new EnumValidator(),
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new IntegerValidator( 16, 4096 ),
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network.IsSinglePlayer ? new BooleanValidator() : null,
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new BooleanValidator(),
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new BooleanValidator(),
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new BooleanValidator(),
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new BooleanValidator(),
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new IntegerValidator( 1, 100 ),
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};
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okayIndex = buttons.Length - 1;
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}
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ButtonWidget Make( int x, int y, string text, Anchor vDocking, Action<Game, Widget> onClick,
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Func<Game, string> getter, Action<Game, string> setter ) {
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ButtonWidget widget = ButtonWidget.Create( game, x, y, 240, 35, text,
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Anchor.Centre, vDocking, titleFont, onClick );
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widget.GetValue = getter;
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widget.SetValue = setter;
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return widget;
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}
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ButtonWidget MakeOther( int x, int y, int width, string text, Anchor hAnchor, Action<Game, Widget> onClick ) {
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return ButtonWidget.Create( game, x, y, width, 35, text,
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hAnchor, Anchor.BottomOrRight, titleFont, onClick );
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}
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}
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} |