66 lines
2.4 KiB
C#

using System;
using System.Drawing;
using OpenTK.Input;
namespace ClassicalSharp {
public class PauseScreen : MenuScreen {
public PauseScreen( Game game ) : base( game ) {
}
public override void Render( double delta ) {
RenderMenuBounds();
graphicsApi.Texturing = true;
RenderMenuButtons( delta );
graphicsApi.Texturing = false;
}
public override void Init() {
titleFont = new Font( "Arial", 16, FontStyle.Bold );
buttons = new ButtonWidget[] {
// Column 1
Make( -140, -150, "Options", Anchor.Centre,
(g, w) => g.SetNewScreen( new OptionsScreen( g ) ) ),
Make( -140, -100, "Gui options", Anchor.Centre,
(g, w) => g.SetNewScreen( new GuiOptionsScreen( g ) ) ),
Make( -140, -50, "Environment settings", Anchor.Centre,
(g, w) => g.SetNewScreen( new EnvSettingsScreen( g ) ) ),
Make( -140, 0, "Key bindings", Anchor.Centre,
(g, w) => g.SetNewScreen( new KeyBindingsScreen( g ) ) ),
Make( -140, 50, "Hotkeys", Anchor.Centre,
(g, w) => g.SetNewScreen( new HotkeyScreen( g ) ) ),
// Column 2
Make( 140, -150, "Save level", Anchor.Centre,
(g, w) => g.SetNewScreen( new SaveLevelScreen( g ) ) ),
!game.Network.IsSinglePlayer ? null :
Make( 140, -100, "Load level", Anchor.Centre,
(g, w) => g.SetNewScreen( new LoadLevelScreen( g ) ) ),
// TODO: singleplayer Generate level screen
Make( 140, 50, "Select texture pack", Anchor.Centre,
(g, w) => g.SetNewScreen( new TexturePackScreen( g ) ) ),
// Other
MakeOther( 10, 5, 120, "Quit game", Anchor.BottomOrRight,
(g, w) => g.Exit() ),
MakeOther( 0, 5, 160, "Back to game", Anchor.Centre,
(g, w) => g.SetNewScreen( null ) ),
};
}
ButtonWidget Make( int x, int y, string text, Anchor vDocking, Action<Game, Widget> onClick ) {
return ButtonWidget.Create( game, x, y, 240, 35, text,
Anchor.Centre, vDocking, titleFont, onClick );
}
ButtonWidget MakeOther( int x, int y, int width, string text, Anchor hAnchor, Action<Game, Widget> onClick ) {
return ButtonWidget.Create( game, x, y, width, 35, text,
hAnchor, Anchor.BottomOrRight, titleFont, onClick );
}
public override bool HandlesKeyDown( Key key ) {
if( key == Key.Escape )
game.SetNewScreen( null );
return true;
}
}
}