2016-11-29 21:25:39 +11:00

104 lines
3.5 KiB
C#

// ClassicalSharp copyright 2014-2016 UnknownShadow200 | Licensed under MIT
// This class was partially based on information from http://files.worldofminecraft.com/texturing/
// NOTE: http://files.worldofminecraft.com/ has been down for quite a while, so support was removed on Oct 10, 2015
using System;
using ClassicalSharp.Map;
namespace ClassicalSharp.Network.Protocols {
/// <summary> Implements the WoM http environment protocol. </summary>
public sealed class WoMProtocol : IProtocol {
public WoMProtocol(Game game) : base(game) { }
string womEnvIdentifier = "womenv_0";
int womCounter = 0;
internal bool sendWomId = false, sentWomId = false;
public override void Tick() {
DownloadedItem item;
game.AsyncDownloader.TryGetItem(womEnvIdentifier, out item);
if (item != null && item.Data != null) {
ParseWomConfig((string)item.Data);
}
}
internal void CheckMotd() {
int index = net.ServerMotd.IndexOf("cfg=");
if (game.PureClassic || index == -1) return;
string host = net.ServerMotd.Substring(index + 4); // "cfg=".Length
string url = "http://" + host;
url = url.Replace("$U", game.Username);
// NOTE: this (should, I did test this) ensure that if the user quickly changes to a
// different world, the environment settings from the last world are not loaded in the
// new world if the async 'get request' didn't complete before the new world was loaded.
womCounter++;
womEnvIdentifier = "womenv_" + womCounter;
game.AsyncDownloader.DownloadPage(url, true, womEnvIdentifier);
sendWomId = true;
}
internal void CheckSendWomID() {
if (sendWomId && !sentWomId) {
net.SendChat("/womid WoMClient-2.0.7", false);
sentWomId = true;
}
}
void ParseWomConfig(string page) {
string line;
int start = 0;
while ((line = ReadLine(ref start, page)) != null) {
Utils.LogDebug(line);
int sepIndex = line.IndexOf('=');
if (sepIndex == -1) continue;
string key = line.Substring(0, sepIndex).TrimEnd();
string value = line.Substring(sepIndex + 1).TrimStart();
if (key == "environment.cloud") {
FastColour col = ParseWomColour(value, WorldEnv.DefaultCloudsColour);
game.World.Env.SetCloudsColour(col);
} else if (key == "environment.sky") {
FastColour col = ParseWomColour(value, WorldEnv.DefaultSkyColour);
game.World.Env.SetSkyColour(col);
} else if (key == "environment.fog") {
FastColour col = ParseWomColour(value, WorldEnv.DefaultFogColour);
game.World.Env.SetFogColour(col);
} else if (key == "environment.level") {
int waterLevel = 0;
if (Int32.TryParse(value, out waterLevel))
game.World.Env.SetEdgeLevel(waterLevel);
} else if (key == "user.detail" && !net.cpeData.useMessageTypes) {
game.Chat.Add(value, MessageType.Status2);
}
}
}
const int fullAlpha = 0xFF << 24;
static FastColour ParseWomColour(string value, FastColour defaultCol) {
int argb;
return Int32.TryParse(value, out argb) ? FastColour.Argb(argb | fullAlpha) : defaultCol;
}
static string ReadLine(ref int start, string value) {
if (start == -1) return null;
for (int i = start; i < value.Length; i++) {
char c = value[i];
if (c != '\r' && c != '\n') continue;
string line = value.Substring(start, i - start);
start = i + 1;
if (c == '\r' && start < value.Length && value[start] == '\n')
start++; // we stop at the \r, so make sure to skip following \n
return line;
}
string last = value.Substring(start);
start = -1;
return last;
}
}
}