423 lines
14 KiB
C#

using System;
using System.Drawing;
using System.IO;
using System.Net;
using ClassicalSharp.Commands;
using ClassicalSharp.GraphicsAPI;
using ClassicalSharp.Model;
using ClassicalSharp.Network;
using ClassicalSharp.Particles;
using ClassicalSharp.Renderers;
using ClassicalSharp.Selections;
using ClassicalSharp.TexturePack;
using OpenTK;
using OpenTK.Input;
using OpenTK.Graphics;
namespace ClassicalSharp {
public partial class Game : GameWindow {
public IGraphicsApi Graphics;
public Map Map;
public INetworkProcessor Network;
public EntityList Players = new EntityList();
public CpeListInfo[] CpePlayersList = new CpeListInfo[256];
public LocalPlayer LocalPlayer;
public Camera Camera;
Camera firstPersonCam, thirdPersonCam, forwardThirdPersonCam;
public BlockInfo BlockInfo;
public double accumulator;
public TerrainAtlas2D TerrainAtlas;
public TerrainAtlas1D TerrainAtlas1D;
public SkinType DefaultPlayerSkinType;
public int ChunkUpdates;
public MapRenderer MapRenderer;
public MapEnvRenderer MapEnvRenderer;
public EnvRenderer EnvRenderer;
public WeatherRenderer WeatherRenderer;
public Inventory Inventory;
public IDrawer2D Drawer2D;
public CommandManager CommandManager;
public SelectionManager SelectionManager;
public ParticleManager ParticleManager;
public PickingRenderer Picking;
public PickedPos SelectedPos = new PickedPos();
public ModelCache ModelCache;
internal string skinServer, chatInInputBuffer, defaultTexPack;
internal int defaultIb;
public bool CanUseThirdPersonCamera = true;
FpsScreen fpsScreen;
public Events Events = new Events();
public InputHandler InputHandler;
public ChatLog Chat;
public IPAddress IPAddress;
public string Username;
public string Mppass;
public int Port;
public int ViewDistance = 512;
public long Vertices;
public FrustumCulling Culling;
int width, height;
public AsyncDownloader AsyncDownloader;
public Matrix4 View, Projection;
public int MouseSensitivity = 30;
public int ChatLines = 12;
public bool HideGui = false, ShowFPS = true;
public bool PushbackBlockPlacing;
public Animations Animations;
internal int CloudsTextureId, RainTextureId, SnowTextureId;
internal bool screenshotRequested;
public Bitmap FontBitmap;
void LoadAtlas( Bitmap bmp ) {
TerrainAtlas1D.Dispose();
TerrainAtlas.Dispose();
TerrainAtlas.UpdateState( BlockInfo, bmp );
TerrainAtlas1D.UpdateState( TerrainAtlas );
}
public void ChangeTerrainAtlas( Bitmap newAtlas ) {
LoadAtlas( newAtlas );
Events.RaiseTerrainAtlasChanged();
}
protected override void OnLoad( EventArgs e ) {
#if !USE_DX
Graphics = new OpenGLApi();
#else
Graphics = new Direct3D9Api( this );
#endif
Graphics.MakeGraphicsInfo();
Options.Load();
ViewDistance = Options.GetInt( OptionsKey.ViewDist, 16, 4096, 512 );
InputHandler = new InputHandler( this );
Chat = new ChatLog( this );
Chat.FontSize = Options.GetInt( OptionsKey.FontSize, 6, 30, 12 );
defaultIb = Graphics.MakeDefaultIb();
MouseSensitivity = Options.GetInt( OptionsKey.Sensitivity, 1, 100, 30 );
BlockInfo = new BlockInfo();
BlockInfo.Init();
ChatLines = Options.GetInt( OptionsKey.ChatLines, 1, 30, 12 );
ModelCache = new ModelCache( this );
ModelCache.InitCache();
AsyncDownloader = new AsyncDownloader( skinServer );
Drawer2D = new GdiPlusDrawer2D( Graphics );
TerrainAtlas1D = new TerrainAtlas1D( Graphics );
TerrainAtlas = new TerrainAtlas2D( Graphics, Drawer2D );
Animations = new Animations( this );
TexturePackExtractor extractor = new TexturePackExtractor();
extractor.Extract( defaultTexPack, this );
Inventory = new Inventory( this );
BlockInfo.SetDefaultBlockPermissions( Inventory.CanPlace, Inventory.CanDelete );
Map = new Map( this );
LocalPlayer = new LocalPlayer( this );
LocalPlayer.SpeedMultiplier = Options.GetInt( OptionsKey.Speed, 1, 50, 10 );
Players[255] = LocalPlayer;
width = Width;
height = Height;
MapRenderer = new MapRenderer( this );
MapEnvRenderer = new MapEnvRenderer( this );
EnvRenderer = new StandardEnvRenderer( this );
if( IPAddress == null ) {
Network = new Singleplayer.SinglePlayerServer( this );
} else {
Network = new NetworkProcessor( this );
}
Graphics.LostContextFunction = Network.Tick;
firstPersonCam = new FirstPersonCamera( this );
thirdPersonCam = new ThirdPersonCamera( this );
forwardThirdPersonCam = new ForwardThirdPersonCamera( this );
Camera = firstPersonCam;
CommandManager = new CommandManager();
CommandManager.Init( this );
SelectionManager = new SelectionManager( this );
ParticleManager = new ParticleManager( this );
WeatherRenderer = new WeatherRenderer( this );
WeatherRenderer.Init();
bool vsync = Options.GetBool( OptionsKey.VSync, true );
Graphics.SetVSync( this, vsync );
Graphics.DepthTest = true;
Graphics.DepthTestFunc( CompareFunc.LessEqual );
//Graphics.DepthWrite = true;
Graphics.AlphaBlendFunc( BlendFunc.SourceAlpha, BlendFunc.InvSourceAlpha );
Graphics.AlphaTestFunc( CompareFunc.Greater, 0.5f );
fpsScreen = new FpsScreen( this );
fpsScreen.Init();
Culling = new FrustumCulling();
EnvRenderer.Init();
MapEnvRenderer.Init();
Picking = new PickingRenderer( this );
string connectString = "Connecting to " + IPAddress + ":" + Port + "..";
Graphics.WarnIfNecessary( Chat );
SetNewScreen( new LoadingMapScreen( this, connectString, "Reticulating splines" ) );
Network.Connect( IPAddress, Port );
}
public void SetViewDistance( int distance ) {
ViewDistance = distance;
Utils.LogDebug( "setting view distance to: " + distance );
Options.Set( OptionsKey.ViewDist, distance );
Events.RaiseViewDistanceChanged();
UpdateProjection();
}
/// <summary> Gets whether the active screen handles all input. </summary>
public bool ScreenLockedInput {
get { return activeScreen != null && activeScreen.HandlesAllInput; }
}
const int ticksFrequency = 20;
const double ticksPeriod = 1.0 / ticksFrequency;
const double imageCheckPeriod = 30.0;
const double cameraPeriod = 1.0 / 120.0;
double ticksAccumulator = 0, imageCheckAccumulator = 0, cameraAccumulator = 0;
protected override void OnRenderFrame( FrameEventArgs e ) {
Graphics.BeginFrame( this );
Graphics.BindIb( defaultIb );
accumulator += e.Time;
Vertices = 0;
if( !Focused && (activeScreen == null || !activeScreen.HandlesAllInput) ) {
SetNewScreen( new PauseScreen( this ) );
}
base.OnRenderFrame( e );
CheckScheduledTasks( e.Time );
float t = (float)( ticksAccumulator / ticksPeriod );
LocalPlayer.SetInterpPosition( t );
Graphics.Clear();
Graphics.SetMatrixMode( MatrixType.Modelview );
Matrix4 modelView = Camera.GetView();
View = modelView;
Graphics.LoadMatrix( ref modelView );
Culling.CalcFrustumEquations( ref Projection, ref modelView );
bool visible = activeScreen == null || !activeScreen.BlocksWorld;
if( visible ) {
Players.Render( e.Time, t );
ParticleManager.Render( e.Time, t );
Camera.GetPickedBlock( SelectedPos ); // TODO: only pick when necessary
EnvRenderer.Render( e.Time );
if( SelectedPos.Valid && !HideGui )
Picking.Render( e.Time, SelectedPos );
MapRenderer.Render( e.Time );
SelectionManager.Render( e.Time );
WeatherRenderer.Render( e.Time );
InputHandler.PickBlocks( true );
} else {
SelectedPos.SetAsInvalid();
}
Graphics.Mode2D( Width, Height, EnvRenderer is StandardEnvRenderer );
//OpenTK.Graphics.OpenGL.GL.PolygonMode( 0x0408, 0x1B02 );
fpsScreen.Render( e.Time );
if( activeScreen != null ) {
activeScreen.Render( e.Time );
}
Graphics.Mode3D( EnvRenderer is StandardEnvRenderer );
//if( Keyboard[Key.F2] )
// OpenTK.Graphics.OpenGL.GL.PolygonMode( 0x0408, 0x1B01 );
if( screenshotRequested )
TakeScreenshot();
Graphics.EndFrame( this );
}
void CheckScheduledTasks( double time ) {
imageCheckAccumulator += time;
ticksAccumulator += time;
cameraAccumulator += time;
if( imageCheckAccumulator > imageCheckPeriod ) {
imageCheckAccumulator -= imageCheckPeriod;
AsyncDownloader.PurgeOldEntries( 10 );
}
int ticksThisFrame = 0;
while( ticksAccumulator >= ticksPeriod ) {
Network.Tick( ticksPeriod );
Players.Tick( ticksPeriod );
ParticleManager.Tick( ticksPeriod );
Animations.Tick( ticksPeriod );
ticksThisFrame++;
ticksAccumulator -= ticksPeriod;
}
while( cameraAccumulator >= cameraPeriod ) {
Camera.Tick( ticksPeriod );
cameraAccumulator -= cameraPeriod;
}
if( ticksThisFrame > ticksFrequency / 3 )
Utils.LogDebug( "Falling behind (did {0} ticks this frame)", ticksThisFrame );
}
void TakeScreenshot() {
if( !Directory.Exists( "screenshots" ) ) {
Directory.CreateDirectory( "screenshots" );
}
string timestamp = DateTime.Now.ToString( "dd-MM-yyyy-HH-mm-ss" );
string path = Path.Combine( "screenshots", "screenshot_" + timestamp + ".png" );
Graphics.TakeScreenshot( path, ClientSize );
screenshotRequested = false;
}
public void UpdateProjection() {
Matrix4 projection = Camera.GetProjection();
Projection = projection;
Graphics.SetMatrixMode( MatrixType.Projection );
Graphics.LoadMatrix( ref projection );
Graphics.SetMatrixMode( MatrixType.Modelview );
}
protected override void OnResize( object sender, EventArgs e ) {
base.OnResize( sender, e );
Graphics.OnWindowResize( this );
UpdateProjection();
if( activeScreen != null ) {
activeScreen.OnResize( width, height, Width, Height );
}
width = Width;
height = Height;
}
public void Disconnect( string title, string reason ) {
SetNewScreen( new ErrorScreen( this, title, reason ) );
Map.Reset();
Map.mapData = null;
GC.Collect();
}
internal Screen activeScreen;
public void SetNewScreen( Screen screen ) {
InputHandler.ScreenChanged( activeScreen, screen );
if( activeScreen != null )
activeScreen.Dispose();
activeScreen = screen;
if( screen != null )
screen.Init();
}
public void SetCamera( bool thirdPerson ) {
PerspectiveCamera oldCam = (PerspectiveCamera)Camera;
Camera = (thirdPerson && CanUseThirdPersonCamera) ?
(Camera is FirstPersonCamera ? thirdPersonCam : forwardThirdPersonCam ) :
firstPersonCam;
PerspectiveCamera newCam = (PerspectiveCamera)Camera;
newCam.delta = oldCam.delta;
newCam.previous = oldCam.previous;
UpdateProjection();
}
public void UpdateBlock( int x, int y, int z, byte block ) {
int oldHeight = Map.GetLightHeight( x, z ) + 1;
Map.SetBlock( x, y, z, block );
int newHeight = Map.GetLightHeight( x, z ) + 1;
MapRenderer.RedrawBlock( x, y, z, block, oldHeight, newHeight );
}
public bool IsKeyDown( Key key ) { return InputHandler.IsKeyDown( key ); }
public bool IsKeyDown( KeyBinding binding ) { return InputHandler.IsKeyDown( binding ); }
public bool IsMousePressed( MouseButton button ) { return InputHandler.IsMousePressed( button ); }
public Key Mapping( KeyBinding mapping ) { return InputHandler.Keys[mapping]; }
public override void Dispose() {
MapRenderer.Dispose();
MapEnvRenderer.Dispose();
EnvRenderer.Dispose();
WeatherRenderer.Dispose();
SetNewScreen( null );
fpsScreen.Dispose();
SelectionManager.Dispose();
TerrainAtlas.Dispose();
TerrainAtlas1D.Dispose();
ModelCache.Dispose();
Picking.Dispose();
ParticleManager.Dispose();
Players.Dispose();
AsyncDownloader.Dispose();
Chat.Dispose();
if( activeScreen != null ) {
activeScreen.Dispose();
}
Graphics.DeleteIb( defaultIb );
Graphics.Dispose();
Drawer2D.DisposeInstance();
Animations.Dispose();
Graphics.DeleteTexture( ref CloudsTextureId );
Graphics.DeleteTexture( ref RainTextureId );
Graphics.DeleteTexture( ref SnowTextureId );
if( Options.HasChanged )
Options.Save();
base.Dispose();
}
internal bool CanPick( byte block ) {
return !(block == 0 || (BlockInfo.IsLiquid[block] &&
!(Inventory.CanPlace[block] && Inventory.CanDelete[block])));
}
public Game( string username, string mppass, string skinServer, string defaultTexPack, bool nullContext )
: base( 640, 480, GraphicsMode.Default, Program.AppName, nullContext, 0, DisplayDevice.Default ) {
Username = username;
Mppass = mppass;
this.skinServer = skinServer;
this.defaultTexPack = defaultTexPack;
if( !File.Exists( defaultTexPack ) ) {
Utils.LogDebug( defaultTexPack + " not found" );
this.defaultTexPack = "default.zip";
}
}
}
public sealed class CpeListInfo {
public byte NameId;
/// <summary> Unformatted name of the player for autocompletion, etc. </summary>
/// <remarks> Colour codes are always removed from this. </remarks>
public string PlayerName;
/// <summary> Formatted name for display in the player list. </summary>
/// <remarks> Can include colour codes. </remarks>
public string ListName;
/// <summary> Name of the group this player is in. </summary>
/// <remarks> Can include colour codes. </remarks>
public string GroupName;
/// <summary> Player's rank within the group. (0 is highest) </summary>
/// <remarks> Multiple group members can share the same rank,
/// so a player's group rank is not a unique identifier. </remarks>
public byte GroupRank;
public CpeListInfo( byte id, string playerName, string listName,
string groupName, byte groupRank ) {
NameId = id;
PlayerName = playerName;
ListName = listName;
GroupName = groupName;
GroupRank = groupRank;
}
}
}