mirror of
https://github.com/ClassiCube/ClassiCube.git
synced 2025-10-05 20:15:26 -04:00
83 lines
2.7 KiB
C#
83 lines
2.7 KiB
C#
using System;
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using System.Drawing;
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using System.IO;
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using ClassicalSharp.GraphicsAPI;
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using ClassicalSharp.Model;
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namespace ClassicalSharp.TexturePack {
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public sealed class TexturePackExtractor {
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Game game;
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public void Extract( string path, Game game ) {
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this.game = game;
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using( FileStream fs = new FileStream( path, FileMode.Open, FileAccess.Read, FileShare.Read ) ) {
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ZipReader reader = new ZipReader();
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reader.ShouldProcessZipEntry = ShouldProcessZipEntry;
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reader.ProcessZipEntry = ProcessZipEntry;
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reader.Extract( fs );
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}
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}
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bool ShouldProcessZipEntry( string filename ) {
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return true;
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}
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void ProcessZipEntry( string filename, byte[] data, ZipEntry entry ) {
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MemoryStream stream = new MemoryStream( data );
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ModelCache cache = game.ModelCache;
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IGraphicsApi api = game.Graphics;
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switch( filename ) {
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case "terrain.png":
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game.ChangeTerrainAtlas( new Bitmap( stream ) ); break;
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case "mob/chicken.png":
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case "chicken.png":
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UpdateTexture( ref cache.ChickenTexId, stream, false ); break;
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case "mob/creeper.png":
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case "creeper.png":
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UpdateTexture( ref cache.CreeperTexId, stream, false ); break;
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case "mob/pig.png":
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case "pig.png":
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UpdateTexture( ref cache.PigTexId, stream, false ); break;
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case "mob/sheep.png":
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case "sheep.png":
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UpdateTexture( ref cache.SheepTexId, stream, false ); break;
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case "mob/skeleton.png":
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case "skeleton.png":
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UpdateTexture( ref cache.SkeletonTexId, stream, false ); break;
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case "mob/spider.png":
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case "spider.png":
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UpdateTexture( ref cache.SpiderTexId, stream, false ); break;
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case "mob/zombie.png":
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case "zombie.png":
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UpdateTexture( ref cache.ZombieTexId, stream, false ); break;
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case "mob/sheep_fur.png":
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case "sheep_fur.png":
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UpdateTexture( ref cache.SheepFurTexId, stream, false ); break;
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case "char.png":
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UpdateTexture( ref cache.HumanoidTexId, stream, true ); break;
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case "animations.png":
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case "animation.png":
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game.Animations.SetAtlas( new Bitmap( stream ) ); break;
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case "clouds.png":
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case "cloud.png":
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UpdateTexture( ref game.CloudsTextureId, stream, false ); break;
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case "rain.png":
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UpdateTexture( ref game.RainTextureId, stream, false ); break;
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case "snow.png":
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UpdateTexture( ref game.SnowTextureId, stream, false ); break;
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}
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}
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void UpdateTexture( ref int texId, Stream stream, bool setSkinType ) {
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game.Graphics.DeleteTexture( ref texId );
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using( Bitmap bmp = new Bitmap( stream ) ) {
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if( setSkinType )
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game.DefaultPlayerSkinType = Utils.GetSkinType( bmp );
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texId = game.Graphics.CreateTexture( bmp );
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}
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}
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}
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}
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