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https://github.com/ClassiCube/ClassiCube.git
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54 lines
2.1 KiB
C#
54 lines
2.1 KiB
C#
using System;
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using ClassicalSharp.GraphicsAPI;
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using OpenTK;
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namespace ClassicalSharp.Model {
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public class SkeletonModel : IModel {
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public SkeletonModel( Game window ) : base( window ) {
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vertices = new ModelVertex[boxVertices * 6];
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Head = BuildBox( MakeBoxBounds( -4, 24, -4, 4, 32, 4 )
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.SetTexOrigin( 0, 0 ) );
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Torso = BuildBox( MakeBoxBounds( -4, 12, -2, 4, 24, 2 )
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.SetTexOrigin( 16, 16 ) );
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LeftLeg = BuildBox( MakeBoxBounds( -1, 0, -1, -3, 12, 1 )
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.SetTexOrigin( 0, 16 ) );
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RightLeg = BuildBox( MakeBoxBounds( 1, 0, -1, 3, 12, 1 )
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.SetTexOrigin( 0, 16 ) );
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LeftArm = BuildBox( MakeBoxBounds( -4, 12, -1, -6, 24, 1 )
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.SetTexOrigin( 40, 16 ) );
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RightArm = BuildBox( MakeBoxBounds( 4, 12, -1, 6, 24, 1 )
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.SetTexOrigin( 40, 16 ) );
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}
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public override bool Bobbing { get { return true; } }
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public override float NameYOffset { get { return 2.075f; } }
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public override float GetEyeY( Entity entity ) { return 26/16f; }
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public override Vector3 CollisionSize {
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get { return new Vector3( 8/16f, 30/16f, 8/16f ); }
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}
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public override BoundingBox PickingBounds {
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get { return new BoundingBox( -4/16f, 0, -4/16f, 4/16f, 32/16f, 4/16f ); }
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}
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protected override void DrawModel( Player p ) {
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int texId = p.MobTextureId <= 0 ? cache.SkeletonTexId : p.MobTextureId;
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graphics.BindTexture( texId );
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DrawHeadRotate( 0, 24/16f, 0, -p.PitchRadians, 0, 0, Head );
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DrawPart( Torso );
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DrawRotate( 0, 12/16f, 0, p.anim.legXRot, 0, 0, LeftLeg );
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DrawRotate( 0, 12/16f, 0, -p.anim.legXRot, 0, 0, RightLeg );
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DrawRotate( -5/16f, 23/16f, 0, 90 * Utils.Deg2Rad, 0, p.anim.armZRot, LeftArm );
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DrawRotate( 5/16f, 23/16f, 0, 90 * Utils.Deg2Rad, 0, -p.anim.armZRot, RightArm );
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graphics.UpdateDynamicIndexedVb( DrawMode.Triangles, cache.vb, cache.vertices, index, index * 6 / 4 );
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}
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ModelPart Head, Torso, LeftLeg, RightLeg, LeftArm, RightArm;
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}
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} |