mirror of
https://github.com/ClassiCube/ClassiCube.git
synced 2025-10-06 12:37:28 -04:00
65 lines
2.1 KiB
C#
65 lines
2.1 KiB
C#
using System;
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using ClassicalSharp.GraphicsAPI;
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using OpenTK;
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namespace ClassicalSharp.Model {
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public class CreeperModel : IModel {
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public CreeperModel( Game window ) : base( window ) {
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vertices = new VertexPos3fTex2fCol4b[partVertices * 6];
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Head = MakeHead();
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Torso = MakeTorso();
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LeftLegFront = MakeLeg( -0.25f, 0, -0.375f, -0.125f );
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RightLegFront = MakeLeg( 0, 0.25f, -0.375f, -0.125f );
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LeftLegBack = MakeLeg( -0.25f, 0, 0.125f, 0.375f );
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RightLegBack = MakeLeg( 0, 0.25f, 0.125f, 0.375f );
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DefaultTexId = graphics.CreateTexture( "creeper.png" );
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}
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ModelPart MakeHead() {
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return MakePart( 0, 0, 8, 8, 8, 8, 8, 8, -0.25f, 0.25f, 1.125f, 1.625f, -0.25f, 0.25f, false );
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}
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ModelPart MakeTorso() {
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return MakePart( 16, 16, 4, 12, 8, 4, 8, 12, -0.25f, 0.25f, 0.375f, 1.125f, -0.125f, 0.125f, false );
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}
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ModelPart MakeLeg( float x1, float x2, float z1, float z2 ) {
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return MakePart( 0, 16, 4, 6, 4, 4, 4, 6, x1, x2, 0f, 0.375f, z1, z2, false );
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}
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public override float NameYOffset {
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get { return 1.7f; }
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}
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public override Vector3 CollisionSize {
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get { return new Vector3( 8 / 16f, 26 / 16f, 8 / 16f ); }
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}
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public override BoundingBox PickingBounds {
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get { return new BoundingBox( -4 / 16f, 0, -6 / 16f, 4 / 16f, 26 / 16f, 6 / 16f ); }
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}
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protected override void DrawPlayerModel( Player p ) {
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graphics.Texturing = true;
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int texId = p.MobTextureId <= 0 ? DefaultTexId : p.MobTextureId;
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graphics.BindTexture( texId );
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DrawRotate( 0, 1.125f, 0, -p.PitchRadians, 0, 0, Head );
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DrawPart( Torso );
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DrawRotate( 0, 0.375f, -0.125f, p.leftLegXRot, 0, 0, LeftLegFront );
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DrawRotate( 0, 0.375f, -0.125f, p.rightLegXRot, 0, 0, RightLegFront );
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DrawRotate( 0, 0.375f, 0.125f, p.rightLegXRot, 0, 0, LeftLegBack );
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DrawRotate( 0, 0.375f, 0.125f, p.leftLegXRot, 0, 0, RightLegBack );
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graphics.AlphaTest = true;
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}
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public override void Dispose() {
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graphics.DeleteTexture( ref DefaultTexId );
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}
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ModelPart Head, Torso, LeftLegFront, RightLegFront, LeftLegBack, RightLegBack;
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}
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} |