mirror of
https://github.com/ClassiCube/ClassiCube.git
synced 2025-10-05 20:15:26 -04:00
76 lines
2.5 KiB
C#
76 lines
2.5 KiB
C#
using System;
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using ClassicalSharp.GraphicsAPI;
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using OpenTK;
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namespace ClassicalSharp.Model {
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public class SpiderModel : IModel {
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public SpiderModel( Game window ) : base( window ) {
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vertices = new VertexPos3fTex2fCol4b[partVertices * 5];
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Head = MakeHead();
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Link = MakeLink();
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End = MakeEnd();
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LeftLeg = MakeLeg( -1.1875f, -0.1875f );
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RightLeg = MakeLeg( 0.1875f, 1.1875f );
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DefaultTexId = graphics.CreateTexture( "spider.png" );
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}
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ModelPart MakeHead() {
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return MakePart( 32, 4, 8, 8, 8, 8, 8, 8, -0.25f, 0.25f, 0.25f, 0.75f, -0.6875f, -0.1875f, false );
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}
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ModelPart MakeLink() {
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return MakePart( 0, 0, 6, 6, 6, 6, 6, 6, -0.1875f, 0.1875f, 0.3125f, 0.6875f, 0.1875f, -0.1875f, false );
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}
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ModelPart MakeEnd() {
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return MakePart( 0, 12, 12, 8, 10, 12, 10, 8, -0.3125f, 0.3125f, 0.25f, 0.75f, 0.1875f, 0.9375f, false );
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}
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ModelPart MakeLeg( float x1, float x2 ) {
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return MakePart( 18, 0, 2, 2, 16, 2, 16, 2, x1, x2, 0.4375f, 0.5625f, -0.0625f, 0.0625f, false );
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}
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public override float NameYOffset {
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get { return 1.0125f; }
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}
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public override Vector3 CollisionSize {
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get { return new Vector3( 15 / 16f, 12 / 16f, 15 / 16f ); }
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}
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public override BoundingBox PickingBounds {
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get { return new BoundingBox( -5 / 16f, 0, -11 / 16f, 5 / 16f, 12 / 16f, 15 / 16f ); }
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}
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const float quarterPi = (float)( Math.PI / 4 );
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const float eighthPi = (float)( Math.PI / 8 );
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protected override void DrawPlayerModel( Player p ) {
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graphics.Texturing = true;
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int texId = p.MobTextureId <= 0 ? DefaultTexId : p.MobTextureId;
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graphics.BindTexture( texId );
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graphics.AlphaTest = true;
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DrawRotate( 0, 0.5f, -0.1875f, -p.PitchRadians, 0, 0, Head );
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DrawPart( Link );
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DrawPart( End );
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// TODO: leg animations
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DrawRotate( -0.1875f, 0.5f, 0, 0, quarterPi, eighthPi, LeftLeg );
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DrawRotate( -0.1875f, 0.5f, 0, 0, eighthPi, eighthPi, LeftLeg );
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DrawRotate( -0.1875f, 0.5f, 0, 0, -eighthPi, eighthPi, LeftLeg );
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DrawRotate( -0.1875f, 0.5f, 0, 0, -quarterPi, eighthPi, LeftLeg );
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DrawRotate( 0.1875f, 0.5f, 0, 0, -quarterPi, -eighthPi, RightLeg );
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DrawRotate( 0.1875f, 0.5f, 0, 0, -eighthPi, -eighthPi, RightLeg );
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DrawRotate( 0.1875f, 0.5f, 0, 0, eighthPi, -eighthPi, RightLeg );
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DrawRotate( 0.1875f, 0.5f, 0, 0, quarterPi, -eighthPi, RightLeg );
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}
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public override void Dispose() {
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graphics.DeleteTexture( ref DefaultTexId );
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}
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ModelPart Head, Link, End, LeftLeg, RightLeg;
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}
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} |