76 lines
2.5 KiB
C#

using System;
using ClassicalSharp.GraphicsAPI;
using OpenTK;
namespace ClassicalSharp.Model {
public class SpiderModel : IModel {
public SpiderModel( Game window ) : base( window ) {
vertices = new VertexPos3fTex2fCol4b[partVertices * 5];
Head = MakeHead();
Link = MakeLink();
End = MakeEnd();
LeftLeg = MakeLeg( -1.1875f, -0.1875f );
RightLeg = MakeLeg( 0.1875f, 1.1875f );
DefaultTexId = graphics.CreateTexture( "spider.png" );
}
ModelPart MakeHead() {
return MakePart( 32, 4, 8, 8, 8, 8, 8, 8, -0.25f, 0.25f, 0.25f, 0.75f, -0.6875f, -0.1875f, false );
}
ModelPart MakeLink() {
return MakePart( 0, 0, 6, 6, 6, 6, 6, 6, -0.1875f, 0.1875f, 0.3125f, 0.6875f, 0.1875f, -0.1875f, false );
}
ModelPart MakeEnd() {
return MakePart( 0, 12, 12, 8, 10, 12, 10, 8, -0.3125f, 0.3125f, 0.25f, 0.75f, 0.1875f, 0.9375f, false );
}
ModelPart MakeLeg( float x1, float x2 ) {
return MakePart( 18, 0, 2, 2, 16, 2, 16, 2, x1, x2, 0.4375f, 0.5625f, -0.0625f, 0.0625f, false );
}
public override float NameYOffset {
get { return 1.0125f; }
}
public override Vector3 CollisionSize {
get { return new Vector3( 15 / 16f, 12 / 16f, 15 / 16f ); }
}
public override BoundingBox PickingBounds {
get { return new BoundingBox( -5 / 16f, 0, -11 / 16f, 5 / 16f, 12 / 16f, 15 / 16f ); }
}
const float quarterPi = (float)( Math.PI / 4 );
const float eighthPi = (float)( Math.PI / 8 );
protected override void DrawPlayerModel( Player p ) {
graphics.Texturing = true;
int texId = p.MobTextureId <= 0 ? DefaultTexId : p.MobTextureId;
graphics.BindTexture( texId );
graphics.AlphaTest = true;
DrawRotate( 0, 0.5f, -0.1875f, -p.PitchRadians, 0, 0, Head );
DrawPart( Link );
DrawPart( End );
// TODO: leg animations
DrawRotate( -0.1875f, 0.5f, 0, 0, quarterPi, eighthPi, LeftLeg );
DrawRotate( -0.1875f, 0.5f, 0, 0, eighthPi, eighthPi, LeftLeg );
DrawRotate( -0.1875f, 0.5f, 0, 0, -eighthPi, eighthPi, LeftLeg );
DrawRotate( -0.1875f, 0.5f, 0, 0, -quarterPi, eighthPi, LeftLeg );
DrawRotate( 0.1875f, 0.5f, 0, 0, -quarterPi, -eighthPi, RightLeg );
DrawRotate( 0.1875f, 0.5f, 0, 0, -eighthPi, -eighthPi, RightLeg );
DrawRotate( 0.1875f, 0.5f, 0, 0, eighthPi, -eighthPi, RightLeg );
DrawRotate( 0.1875f, 0.5f, 0, 0, quarterPi, -eighthPi, RightLeg );
}
public override void Dispose() {
graphics.DeleteTexture( ref DefaultTexId );
}
ModelPart Head, Link, End, LeftLeg, RightLeg;
}
}