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45 lines
1.5 KiB
C#
45 lines
1.5 KiB
C#
// ClassicalSharp copyright 2014-2016 UnknownShadow200 | Licensed under MIT
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using System;
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using ClassicalSharp.GraphicsAPI;
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using OpenTK;
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namespace ClassicalSharp.Selections {
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public class AxisLinesRenderer : IGameComponent {
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VertexP3fC4b[] vertices;
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int vb;
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Game game;
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const float size = 1/32f;
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public void Init( Game game ) { this.game = game; }
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public void Ready( Game game ) { }
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public void Reset( Game game ) { }
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public void OnNewMap( Game game ) { }
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public void OnNewMapLoaded( Game game ) { }
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public void Dispose() { game.Graphics.DeleteDynamicVb( ref vb ); }
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public void Render( double delta ) {
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if( !game.ShowAxisLines ) return;
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if( vertices == null ) {
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vertices = new VertexP3fC4b[12];
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vb = game.Graphics.CreateDynamicVb( VertexFormat.P3fC4b, vertices.Length );
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}
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game.Graphics.Texturing = false;
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Vector3 P = game.LocalPlayer.Position; P.Y += 0.05f;
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int index = 0;
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SelectionBox.HorQuad( vertices, ref index, FastColour.Red.Pack(),
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P.X, P.Z - size, P.X + 3, P.Z + size, P.Y );
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SelectionBox.HorQuad( vertices, ref index, FastColour.Blue.Pack(),
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P.X - size, P.Z, P.X + size, P.Z + 3, P.Y );
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if( game.Camera.IsThirdPerson )
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SelectionBox.VerQuad( vertices, ref index, FastColour.Green.Pack(),
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P.X - size, P.Y, P.Z + size, P.X + size, P.Y + 3, P.Z - size );
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game.Graphics.SetBatchFormat( VertexFormat.P3fC4b );
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game.Graphics.UpdateDynamicIndexedVb( DrawMode.Triangles, vb, vertices, index, index * 6 / 4 );
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}
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}
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}
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