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			82 lines
		
	
	
		
			2.8 KiB
		
	
	
	
		
			C#
		
	
	
	
	
	
			
		
		
	
	
			82 lines
		
	
	
		
			2.8 KiB
		
	
	
	
		
			C#
		
	
	
	
	
	
using System;
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using ClassicalSharp.GraphicsAPI;
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using OpenTK;
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namespace ClassicalSharp.Model {
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	public class ChickenModel : IModel {
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		public ChickenModel( Game window ) : base( window ) {
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			vertices = new VertexPos3fTex2fCol4b[partVertices * 6 + planeVertices * 2 * 2];
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			Head = MakeHead();
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			Head2 = MakeHead2(); // TODO: Find a more appropriate name.
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			Head3 = MakeHead3();
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			Torso = MakeTorso();
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			LeftLeg = MakeLeg( -3/16f, 0f, -2/16f, -1/16f );
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			RightLeg = MakeLeg( 0f, 3/16f, 1/16f, 2/16f );
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			LeftWing = MakeWing( -4/16f, -3/16f );
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			RightWing = MakeWing( 3/16f, 4/16f );
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		}
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		ModelPart MakeHead() {
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			return MakePart( 0, 0, 3, 6, 4, 3, 4, 6, -2/16f, 2/16f, 9/16f, 15/16f, -6/16f, -3/16f, false );
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		}
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		ModelPart MakeHead2() {
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			return MakePart( 14, 4, 2, 2, 2, 2, 2, 2, -1/16f, 1/16f, 9/16f, 11/16f, -7/16f, -5/16f, false );
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		}
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		ModelPart MakeHead3() {
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			return MakePart( 14, 0, 2, 2, 4, 2, 4, 2, -2/16f, 2/16f, 11/16f, 13/16f, -8/16f, -6/16f, false );
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		}
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		ModelPart MakeTorso() {
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			return MakeRotatedPart( 0, 9, 6, 8, 6, 6, 6, 8, -3/16f, 3/16f, 5/16f, 11/16f, -4/16f, 4/16f, false );
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		}
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		ModelPart MakeWing( float x1, float x2 ) {
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			return MakePart( 24, 13, 6, 4, 1, 6, 1, 4, x1, x2, 7/16f, 11/16f, -3/16f, 3/16f, false );
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		}
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		ModelPart MakeLeg( float x1, float x2, float legX1, float legX2 ) {
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			const float y1 = 0f, y2 = 5/16f, z2 = 1/16f, z1 = -2/16f;		
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			YPlane( 32, 0, 3, 3, x2, x1, z1, z2, y1, false ); // bottom feet
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			ZPlane( 36, 3, 1, 5, legX1, legX2, y1, y2, z2, false ); // vertical part of leg
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			return new ModelPart( index - 2 * 4, 2 * 4 );
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		}
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		public override float NameYOffset {
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			get { return 1.0125f; }
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		}
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		public override float GetEyeY( Player player ) {
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			return 14/16f;
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		}
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		public override Vector3 CollisionSize {
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			get { return new Vector3( 8/16f, 12/16f, 8/16f ); }
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		}
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		public override BoundingBox PickingBounds {
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			get { return new BoundingBox( -4/16f, 0, -8/16f, 4/16f, 15/16f, 4/16f ); }
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		}
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		protected override void DrawPlayerModel( Player p ) {
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			graphics.Texturing = true;
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			int texId = p.MobTextureId <= 0 ? cache.ChickenTexId : p.MobTextureId;
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			graphics.BindTexture( texId );
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			graphics.AlphaTest = true;
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			DrawRotate( 0, 9/16f, -3/16f, -p.PitchRadians, 0, 0, Head );
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			DrawRotate( 0, 9/16f, -3/16f, -p.PitchRadians, 0, 0, Head2 );
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			DrawRotate( 0, 9/16f, -3/16f, -p.PitchRadians, 0, 0, Head3 );
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			DrawPart( Torso );
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			DrawRotate( 0, 5/16f, 1/16f, p.leftLegXRot, 0, 0, LeftLeg );
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			DrawRotate( 0, 5/16f, 1/16f, p.rightLegXRot, 0, 0, RightLeg );
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			DrawRotate( -3/16f, 11/16f, 0, 0, 0, -Math.Abs( p.leftArmXRot ), LeftWing );
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			DrawRotate( 3/16f, 11/16f, 0, 0, 0, Math.Abs( p.rightArmXRot ), RightWing );
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		}
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		ModelPart Head, Head2, Head3, Torso, LeftLeg, RightLeg, LeftWing, RightWing;
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	}
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} |