mirror of
https://github.com/ClassiCube/ClassiCube.git
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160 lines
4.9 KiB
C#
160 lines
4.9 KiB
C#
// ClassicalSharp copyright 2014-2016 UnknownShadow200 | Licensed under MIT
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using System;
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using System.Drawing;
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using ClassicalSharp.Entities;
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using ClassicalSharp.GraphicsAPI;
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using ClassicalSharp.Gui.Widgets;
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#if ANDROID
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using Android.Graphics;
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#endif
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namespace ClassicalSharp.Gui.Screens {
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public class FpsScreen : Screen, IGameComponent {
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Font font, posFont;
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StringBuffer text;
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public FpsScreen( Game game ) : base( game ) {
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text = new StringBuffer( 128 );
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}
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public void Init( Game game ) { }
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public void Ready( Game game) { Init(); }
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public void Reset( Game game ) { }
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public void OnNewMap( Game game ) { }
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public void OnNewMapLoaded( Game game ) { }
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TextWidget fpsText, hackStates;
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TextAtlas posAtlas;
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public override void Render( double delta ) {
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UpdateFPS( delta );
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if( game.HideGui || !game.ShowFPS ) return;
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gfx.Texturing = true;
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fpsText.Render( delta );
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if( !game.ClassicMode && game.Gui.activeScreen == null ) {
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UpdateHackState( false );
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DrawPosition();
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hackStates.Render( delta );
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}
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gfx.Texturing = false;
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}
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double accumulator;
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int frames, totalSeconds;
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void UpdateFPS( double delta ) {
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frames++;
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accumulator += delta;
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if( accumulator < 1 ) return;
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int index = 0;
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totalSeconds++;
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int fps = (int)(frames / accumulator);
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text.Clear()
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.AppendNum( ref index, fps ).Append( ref index, " fps, " );
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if( game.ClassicMode ) {
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text.AppendNum( ref index, game.ChunkUpdates ).Append( ref index, " chunk updates" );
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} else {
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text.AppendNum( ref index, game.ChunkUpdates ).Append( ref index, " chunks/s, " )
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.AppendNum( ref index, game.Vertices ).Append( ref index, " vertices" );
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}
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string textString = text.ToString();
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fpsText.SetText( textString );
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accumulator = 0;
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frames = 0;
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game.ChunkUpdates = 0;
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}
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string Q( int value ) { return value == 1 ? "" : "s"; }
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public override void Init() {
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font = new Font( game.FontName, 14 );
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posFont = new Font( game.FontName, 14, FontStyle.Italic );
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game.Events.ChatFontChanged += ChatFontChanged;
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fpsText = new ChatTextWidget( game, font );
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fpsText.XOffset = 2;
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fpsText.YOffset = 2;
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fpsText.ReducePadding = true;
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fpsText.Init();
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string msg = text.Length > 0 ? text.ToString() : "FPS: no data yet";
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fpsText.SetText( msg );
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posAtlas = new TextAtlas( game );
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posAtlas.Pack( "0123456789-, ()", posFont, "Feet pos: " );
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posAtlas.tex.Y = (short)(fpsText.Height + 2);
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hackStates = new ChatTextWidget( game, posFont );
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hackStates.XOffset = 2;
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hackStates.YOffset = fpsText.Height + posAtlas.tex.Height + 2;
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hackStates.ReducePadding = true;
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hackStates.Init();
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UpdateHackState( true );
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}
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public override void Dispose() {
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font.Dispose();
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posFont.Dispose();
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fpsText.Dispose();
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posAtlas.Dispose();
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hackStates.Dispose();
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game.Events.ChatFontChanged -= ChatFontChanged;
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}
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void ChatFontChanged( object sender, EventArgs e ) { Recreate(); }
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public override void OnResize( int width, int height ) { }
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void DrawPosition() {
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int index = 0;
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Texture tex = posAtlas.tex;
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tex.X1 = 2; tex.Width = (short)posAtlas.offset;
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IGraphicsApi.Make2DQuad( ref tex, FastColour.WhitePacked,
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game.ModelCache.vertices, ref index );
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Vector3I pos = Vector3I.Floor( game.LocalPlayer.Position );
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posAtlas.curX = posAtlas.offset + 2;
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VertexP3fT2fC4b[] vertices = game.ModelCache.vertices;
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posAtlas.Add( 13, vertices, ref index );
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posAtlas.AddInt( pos.X, vertices, ref index );
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posAtlas.Add( 11, vertices, ref index );
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posAtlas.AddInt( pos.Y, vertices, ref index );
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posAtlas.Add( 11, vertices, ref index );
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posAtlas.AddInt( pos.Z, vertices, ref index );
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posAtlas.Add( 14, vertices, ref index );
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gfx.BindTexture( posAtlas.tex.ID );
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gfx.UpdateDynamicIndexedVb( DrawMode.Triangles,
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game.ModelCache.vb, game.ModelCache.vertices, index );
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}
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bool speeding, halfSpeeding, noclip, fly;
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int lastFov;
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void UpdateHackState( bool force ) {
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HacksComponent hacks = game.LocalPlayer.Hacks;
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if( force || hacks.Speeding != speeding || hacks.HalfSpeeding != halfSpeeding || hacks.Noclip != noclip ||
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hacks.Flying != fly || game.Fov != lastFov ) {
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speeding = hacks.Speeding; halfSpeeding = hacks.HalfSpeeding; noclip = hacks.Noclip; fly = hacks.Flying;
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lastFov = game.Fov;
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int index = 0;
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text.Clear();
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if( game.Fov != game.DefaultFov ) text.Append( ref index, "Zoom fov " )
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.AppendNum( ref index, lastFov ).Append( ref index, " " );
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if( fly ) text.Append( ref index, "Fly ON " );
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bool speed = (speeding || halfSpeeding) &&
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(hacks.CanSpeed || hacks.MaxSpeedMultiplier > 1);
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if( speed ) text.Append( ref index, "Speed ON " );
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if( noclip ) text.Append( ref index, "Noclip ON " );
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hackStates.SetText( text.ToString() );
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}
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}
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}
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}
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