2016-10-20 16:52:37 +11:00

89 lines
2.4 KiB
C#

// ClassicalSharp copyright 2014-2016 UnknownShadow200 | Licensed under MIT
using System;
using System.Drawing;
using ClassicalSharp.GraphicsAPI;
namespace ClassicalSharp {
public sealed class TextAtlas : IDisposable {
public Texture tex;
Game game;
int[] widths;
internal int offset, curX, totalWidth;
public TextAtlas( Game game ) {
this.game = game;
}
public void Pack( string chars, Font font, string prefix ) {
DrawTextArgs args = new DrawTextArgs( "", font, true );
widths = new int[chars.Length];
using( IDrawer2D drawer = game.Drawer2D ) {
args.Text = prefix;
Size size = game.Drawer2D.MeasureChatSize( ref args );
offset = size.Width;
size.Width += 16 * chars.Length;
using( Bitmap bmp = IDrawer2D.CreatePow2Bitmap( size ) ) {
drawer.SetBitmap( bmp );
drawer.DrawChatText( ref args, 0, 0 );
for( int i = 0; i < chars.Length; i++ ) {
args.Text = new String( chars[i], 1 );
widths[i] = game.Drawer2D.MeasureChatSize( ref args ).Width;
drawer.DrawChatText( ref args, offset + 16 * i, 0 );
}
tex = drawer.Make2DTexture( bmp, size, 0, 0 );
drawer.ReducePadding( ref tex, Utils.Floor( font.Size ) );
tex.U2 = (float)offset / bmp.Width;
tex.Width = (short)offset;
totalWidth = bmp.Width;
}
}
}
public void Dispose() { game.Graphics.DeleteTexture( ref tex ); }
public void Add( int charIndex, VertexP3fT2fC4b[] vertices, ref int index ) {
int width = widths[charIndex];
Texture part = tex;
part.X1 = curX; part.Width = (short)width;
part.U1 = (offset + charIndex * 16) / (float)totalWidth;
part.U2 = part.U1 + width / (float)totalWidth;
curX += width;
IGraphicsApi.Make2DQuad( ref part, FastColour.WhitePacked,
vertices, ref index );
}
public void AddInt( int value, VertexP3fT2fC4b[] vertices, ref int index ) {
if( value < 0 ) Add( 10, vertices, ref index); // - sign
int count = 0;
value = Reverse( Math.Abs( value ), out count );
for( int i = 0; i < count; i++ ) {
Add( value % 10, vertices, ref index ); value /= 10;
}
}
static int Reverse( int value, out int count ) {
int orig = value, reversed = 0;
count = 1; value /= 10;
while( value > 0 ) {
count++; value /= 10;
}
for( int i = 0; i < count; i++ ) {
reversed *= 10;
reversed += orig % 10;
orig /= 10;
}
return reversed;
}
}
}