mirror of
https://github.com/ClassiCube/ClassiCube.git
synced 2025-10-06 12:37:28 -04:00
85 lines
3.1 KiB
C#
85 lines
3.1 KiB
C#
using System;
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using ClassicalSharp.GraphicsAPI;
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using OpenTK;
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namespace ClassicalSharp.Model {
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public class ChibiModel : IModel {
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ModelSet Set, SetSlim;
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public ChibiModel( Game window ) : base( window ) {
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vertices = new ModelVertex[boxVertices * (7 + 2)];
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Set = new ModelSet();
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Set.Head = EasyBox(8, 8, 8, 8f, 8f, 8f, 0, 0, 0, 16, 0);
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Set.Hat = EasyBox(8, 8, 8, 8.5f, 8.5f, 8.5f, 32, 0, 0, 16, 0);
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Set.Torso = EasyBox(8, 12, 4, 4f, 6f, 2f, 16, 16, 0, 9, 0);
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Set.LeftLeg = EasyBox(4, 12, 4, -2f, 6f, 2f, 0, 16, -1, 3, 0);
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Set.RightLeg = EasyBox(4, 12, 4, 2f, 6f, 2f, 0, 16, 1, 3, 0);
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Set.LeftArm = EasyBox(4, 12, 4, -2f, 6f, 2f, 40, 16, -3, 9, 0);
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Set.RightArm = EasyBox(4, 12, 4, 2f, 6f, 2f, 40, 16, 3, 9, 0);
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}
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public override bool Bobbing { get { return true; } }
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public override float NameYOffset { get { return 2.1375f; } }
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public override float GetEyeY( Entity entity ) { return 14/16f; }
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public override Vector3 CollisionSize {
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get { return new Vector3( 8/16f + 0.6f/16f, 20.1f/16f, 8/16f + 0.6f/16f ); }
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}
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public override BoundingBox PickingBounds {
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get { return new BoundingBox( -4/16f, 0, -4/16f, 4/16f, 16/16f, 4/16f ); }
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}
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protected override void DrawPlayerModel( Player p ) {
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int texId = p.PlayerTextureId <= 0 ? cache.HumanoidTexId : p.PlayerTextureId;
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graphics.BindTexture( texId );
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graphics.AlphaTest = false;
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SkinType skinType = p.SkinType;
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_64x64 = skinType != SkinType.Type64x32;
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DrawHeadRotate( 0, 13/16f, 0, -p.PitchRadians, 0, 0, Set.Head );
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DrawPart( Set.Torso );
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DrawRotate( 0, 6/16f, 0, p.anim.legXRot, 0, 0, Set.LeftLeg );
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DrawRotate( 0, 6/16f, 0, -p.anim.legXRot, 0, 0, Set.RightLeg );
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Rotate = RotateOrder.XZY;
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DrawRotate( -3/16f, 11/16f, 0, p.anim.leftXRot, 0, p.anim.leftZRot, Set.LeftArm );
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DrawRotate( 3/16f, 11/16f, 0, p.anim.rightXRot, 0, p.anim.rightZRot, Set.RightArm );
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Rotate = RotateOrder.ZYX;
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graphics.UpdateDynamicIndexedVb( DrawMode.Triangles, cache.vb, cache.vertices, index, index * 6 / 4 );
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graphics.AlphaTest = true;
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index = 0;
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DrawHeadRotate( 0, 13f/16f, 0, -p.PitchRadians, 0, 0, Set.Hat );
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graphics.UpdateDynamicIndexedVb( DrawMode.Triangles, cache.vb, cache.vertices, index, index * 6 / 4 );
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}
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protected ModelPart EasyBox( int xSize, int ySize, int zSize, float xResize, float yResize, float zResize,
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int u, int v, int xOff = 0, int yOff = 0, int zOff = 0 ) {
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return BuildBox(
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MakeBoxBounds( (int)(-xSize * 0.5f + xOff), (int)(-ySize * 0.5f + yOff), (int)(-zSize * 0.5f + zOff),
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(int)(xSize * 0.5f + xOff), (int)(ySize * 0.5f + yOff), (int)(zSize * 0.5f + zOff) )
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.SetTexOrigin( u, v )
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.SetModelBounds( -xResize * 0.5f + xOff, -yResize * 0.5f + yOff, -zResize * 0.5f + zOff,
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xResize * 0.5f + xOff, yResize * 0.5f + yOff, zResize * 0.5f + zOff )
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);
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}
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class ModelSet {
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public ModelPart Head, Torso, LeftLeg, RightLeg, LeftArm, RightArm, Hat;
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}
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}
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}
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