85 lines
3.1 KiB
C#

using System;
using ClassicalSharp.GraphicsAPI;
using OpenTK;
namespace ClassicalSharp.Model {
public class ChibiModel : IModel {
ModelSet Set, SetSlim;
public ChibiModel( Game window ) : base( window ) {
vertices = new ModelVertex[boxVertices * (7 + 2)];
Set = new ModelSet();
Set.Head = EasyBox(8, 8, 8, 8f, 8f, 8f, 0, 0, 0, 16, 0);
Set.Hat = EasyBox(8, 8, 8, 8.5f, 8.5f, 8.5f, 32, 0, 0, 16, 0);
Set.Torso = EasyBox(8, 12, 4, 4f, 6f, 2f, 16, 16, 0, 9, 0);
Set.LeftLeg = EasyBox(4, 12, 4, -2f, 6f, 2f, 0, 16, -1, 3, 0);
Set.RightLeg = EasyBox(4, 12, 4, 2f, 6f, 2f, 0, 16, 1, 3, 0);
Set.LeftArm = EasyBox(4, 12, 4, -2f, 6f, 2f, 40, 16, -3, 9, 0);
Set.RightArm = EasyBox(4, 12, 4, 2f, 6f, 2f, 40, 16, 3, 9, 0);
}
public override bool Bobbing { get { return true; } }
public override float NameYOffset { get { return 2.1375f; } }
public override float GetEyeY( Entity entity ) { return 14/16f; }
public override Vector3 CollisionSize {
get { return new Vector3( 8/16f + 0.6f/16f, 20.1f/16f, 8/16f + 0.6f/16f ); }
}
public override BoundingBox PickingBounds {
get { return new BoundingBox( -4/16f, 0, -4/16f, 4/16f, 16/16f, 4/16f ); }
}
protected override void DrawPlayerModel( Player p ) {
int texId = p.PlayerTextureId <= 0 ? cache.HumanoidTexId : p.PlayerTextureId;
graphics.BindTexture( texId );
graphics.AlphaTest = false;
SkinType skinType = p.SkinType;
_64x64 = skinType != SkinType.Type64x32;
DrawHeadRotate( 0, 13/16f, 0, -p.PitchRadians, 0, 0, Set.Head );
DrawPart( Set.Torso );
DrawRotate( 0, 6/16f, 0, p.anim.legXRot, 0, 0, Set.LeftLeg );
DrawRotate( 0, 6/16f, 0, -p.anim.legXRot, 0, 0, Set.RightLeg );
Rotate = RotateOrder.XZY;
DrawRotate( -3/16f, 11/16f, 0, p.anim.leftXRot, 0, p.anim.leftZRot, Set.LeftArm );
DrawRotate( 3/16f, 11/16f, 0, p.anim.rightXRot, 0, p.anim.rightZRot, Set.RightArm );
Rotate = RotateOrder.ZYX;
graphics.UpdateDynamicIndexedVb( DrawMode.Triangles, cache.vb, cache.vertices, index, index * 6 / 4 );
graphics.AlphaTest = true;
index = 0;
DrawHeadRotate( 0, 13f/16f, 0, -p.PitchRadians, 0, 0, Set.Hat );
graphics.UpdateDynamicIndexedVb( DrawMode.Triangles, cache.vb, cache.vertices, index, index * 6 / 4 );
}
protected ModelPart EasyBox( int xSize, int ySize, int zSize, float xResize, float yResize, float zResize,
int u, int v, int xOff = 0, int yOff = 0, int zOff = 0 ) {
return BuildBox(
MakeBoxBounds( (int)(-xSize * 0.5f + xOff), (int)(-ySize * 0.5f + yOff), (int)(-zSize * 0.5f + zOff),
(int)(xSize * 0.5f + xOff), (int)(ySize * 0.5f + yOff), (int)(zSize * 0.5f + zOff) )
.SetTexOrigin( u, v )
.SetModelBounds( -xResize * 0.5f + xOff, -yResize * 0.5f + yOff, -zResize * 0.5f + zOff,
xResize * 0.5f + xOff, yResize * 0.5f + yOff, zResize * 0.5f + zOff )
);
}
class ModelSet {
public ModelPart Head, Torso, LeftLeg, RightLeg, LeftArm, RightArm, Hat;
}
}
}