ClassiCube/ClassicalSharp/Rendering/MinimalEnvRenderer.cs

41 lines
926 B
C#

using System;
namespace ClassicalSharp.Renderers {
/// <summary> Minimialistic environment renderer - only sets the clear colour to be sky colour.
/// (no fog, clouds, or proper overhead sky) </summary>
public class MinimalEnvRenderer : EnvRenderer {
public MinimalEnvRenderer( Game window ) {
Window = window;
Map = Window.Map;
}
public override void Render( double deltaTime ) {
Graphics.ClearColour( Map.SkyCol );
}
public override void Init() {
base.Init();
Graphics.Fog = false;
Graphics.ClearColour( Map.SkyCol );
}
public override void OnNewMap( object sender, EventArgs e ) {
}
public override void OnNewMapLoaded( object sender, EventArgs e ) {
Graphics.ClearColour( Map.SkyCol );
}
protected override void CloudsColourChanged() {
}
protected override void FogColourChanged() {
}
protected override void SkyColourChanged() {
}
}
}