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ClassiCube/ClassicalSharp/Entities/Components
History
UnknownShadow200 998480f940 Fix client playing sounds from custom blocks that are liquid or walkthrough collision type, but do not intersect the player's collision box.
2016-04-24 18:16:52 +10:00
..
AnimatedComponent.cs
Organise most things into namespaces.
2016-03-27 09:33:51 +11:00
CollisionsComponent.cs
Fix being unable to 'jump' out of water onto slabs when colliding with solid slabs. (Thanks Jjp137)
2016-03-31 23:14:54 +11:00
HacksComponent.cs
Modularise LocalPlayer.Physics into separate PhysicsComponent.
2016-03-31 21:25:25 +11:00
InputComponent.cs
Add very basic .lvl importer (need to fallback physics blocks, no support for custom blocks), also tidy up some of the interfaces.
2016-04-11 09:55:02 +10:00
InterpolatedComponent.cs
Organise most things into namespaces.
2016-03-27 09:33:51 +11:00
PhysicsComponent.cs
Fix being unable to 'jump' out of water onto slabs when colliding with solid slabs. (Thanks Jjp137)
2016-03-31 23:14:54 +11:00
ShadowComponent.cs
Rename vertices structs to a more concise one, also fix issue with progress bar very very rarely overflowing when the server overflows on computing the progress value, by instead computing it client-side. (Thanks 123DontMessWitMe)
2016-03-29 20:45:52 +11:00
SoundComponent.cs
Fix client playing sounds from custom blocks that are liquid or walkthrough collision type, but do not intersect the player's collision box.
2016-04-24 18:16:52 +10:00
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