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ClassiCube/ClassicalSharp/Network
History
UnknownShadow200 674609f5ee Workaround for server software that sends AddEntity then AddExtPlayerName with different player ids.
This caused duplicate tab list entry ids. Only seems to be an issue with MCForge-Redux
2017-02-16 23:30:49 +11:00
..
Protocols
Workaround for server software that sends AddEntity then AddExtPlayerName with different player ids.
2017-02-16 23:30:49 +11:00
Utils
make sure input bitmaps are 32bpp everywhere
2017-01-24 09:11:47 +11:00
CPESupport.cs
Workaround for server software that sends AddEntity then AddExtPlayerName with different player ids.
2017-02-16 23:30:49 +11:00
Enums.cs
Add Initial SetEntityProperty
2017-02-06 17:54:39 +11:00
IServerConnection.cs
More fixes III
2017-02-11 18:30:30 +11:00
NetworkProcessor.cs
Workaround for server software that sends AddEntity then AddExtPlayerName with different player ids.
2017-02-16 23:30:49 +11:00
NetworkProcessor.Helpers.cs
Workaround for server software that sends AddEntity then AddExtPlayerName with different player ids.
2017-02-16 23:30:49 +11:00
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