ClassiCube/ClassicalSharp/2D/Screens/ClickableScreen.cs
UnknownShadow200 a13d3147bc Use gui.png.
2015-11-30 14:16:48 +11:00

55 lines
1.6 KiB
C#

using System;
using System.Drawing;
using OpenTK.Input;
namespace ClassicalSharp {
public abstract class ClickableScreen : Screen {
public ClickableScreen( Game game ) : base( game ) {
}
protected bool HandleMouseClick( Widget[] widgets, int mouseX, int mouseY, MouseButton button ) {
if( button != MouseButton.Left ) return false;
// iterate backwards (because last elements rendered are shown over others)
for( int i = widgets.Length - 1; i >= 0; i-- ) {
Widget widget = widgets[i];
if( widget != null && widget.Bounds.Contains( mouseX, mouseY ) ) {
if( widget.OnClick != null )
widget.OnClick( game, widget );
return true;
}
}
return false;
}
protected bool HandleMouseMove( Widget[] widgets, int mouseX, int mouseY ) {
for( int i = 0; i < widgets.Length; i++ ) {
if( widgets[i] == null ) continue;
widgets[i].Active = false;
}
for( int i = widgets.Length - 1; i >= 0; i-- ) {
Widget widget = widgets[i];
if( widget != null && widget.Bounds.Contains( mouseX, mouseY ) ) {
widget.Active = true;
WidgetSelected( widget );
return true;
}
}
WidgetSelected( null );
return false;
}
protected virtual void WidgetSelected( Widget widget ) {
}
protected ButtonWidget MakeBack( bool toGame, Font font, Action<Game, Widget> onClick ) {
string text = toGame ? "Back to game" : "Back to menu";
return ButtonWidget.Create(
game, 0, 5, 180, 35, text,
Anchor.Centre, Anchor.BottomOrRight, font, onClick );
}
}
}