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AstralTransRocketries/ClassiCube
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ClassiCube/ClassicalSharp/Entities
History
UnknownShadow200 d70851a1b9 Pure classic mode should not intefere with normal mode settings. (Thanks FabTheZen)
2016-03-23 23:28:23 +11:00
..
AI
Start implementing entity AI.
2016-02-16 23:04:09 +11:00
Components
Client uses your account name and skin from the main menu in singleplayer, also add a /client model command to change model in singleplayer.
2016-03-17 17:08:47 +11:00
Entity.Bounds.cs
Modularise Entity and Player class more.
2016-02-16 23:58:17 +11:00
Entity.cs
Modularise Entity and Player class more.
2016-02-16 23:58:17 +11:00
EntityList.cs
Pure classic mode should not intefere with normal mode settings. (Thanks FabTheZen)
2016-03-23 23:28:23 +11:00
LocalPlayer.cs
Pure classic mode should not intefere with normal mode settings. (Thanks FabTheZen)
2016-03-23 23:28:23 +11:00
LocalPlayer.Physics.cs
horspeed=XYZ is now recognised in a map motd. (Thanks RealRoland)
2016-03-01 13:54:42 +11:00
LocationUpdate.cs
Add control left for half speed modifier, also save spawn yaw/pitch (Thanks FabTheZen).
2016-01-08 17:52:58 +11:00
NetPlayer.cs
Fix alex skin detection for non 64x64 skins.
2016-02-22 22:14:28 +11:00
Player.cs
Client uses your account name and skin from the main menu in singleplayer, also add a /client model command to change model in singleplayer.
2016-03-17 17:08:47 +11:00
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