ClassiCube/ClassicalSharp/2D/Widgets/SurvivalHudWidget.cs
2016-10-30 11:20:49 +11:00

56 lines
1.9 KiB
C#

// ClassicalSharp copyright 2014-2016 UnknownShadow200 | Licensed under MIT
using System;
using ClassicalSharp.GraphicsAPI;
namespace ClassicalSharp.Gui.Widgets {
public sealed class SurvivalHudWidget : Widget {
public SurvivalHudWidget( Game game ) : base( game ) {
HorizontalAnchor = Anchor.Centre;
VerticalAnchor = Anchor.BottomOrRight;
}
// TODO: scaling
public override void Init() {
//float scale = 2 * game.GuiHotbarScale;
Width = (int)(9 * 10);// * scale);
Height = (int)9;// * scale);
X = game.Width / 2 - Width / 2;
Y = game.Height - Height - 100;
}
public override void Render( double delta ) {
Model.ModelCache cache = game.ModelCache;
int index = 0, health = game.LocalPlayer.Health;
for( int heart = 0; heart < 10; heart++ ) {
Texture tex = new Texture( 0, X + 16 * heart, Y - 18, 18, 18, backRec );
IGraphicsApi.Make2DQuad( ref tex, FastColour.WhitePacked,
cache.vertices, ref index );
if( health >= 2 ) {
tex = new Texture( 0, X + 16 * heart + 2, Y - 18 + 2, 14, 14, fullRec );
} else if( health == 1 ) {
tex = new Texture( 0, X + 16 * heart + 2, Y - 18 + 2, 14, 14, halfRec );
} else {
continue;
}
IGraphicsApi.Make2DQuad( ref tex, FastColour.WhitePacked,
cache.vertices, ref index );
health -= 2;
}
game.Graphics.Texturing = true;
game.Graphics.BindTexture( game.Gui.IconsTex );
game.Graphics.UpdateDynamicIndexedVb( DrawMode.Triangles, cache.vb, cache.vertices, index );
game.Graphics.Texturing = false;
}
static TextureRec backRec = new TextureRec( 16 / 256f, 0 / 256f, 9 / 256f, 9 / 256f );
static TextureRec fullRec = new TextureRec( 53 / 256f, 1 / 256f, 7 / 256f, 7 / 256f );
static TextureRec halfRec = new TextureRec( 62 / 256f, 1 / 256f, 7 / 256f, 7 / 256f );
public override void Dispose() { }
}
}