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https://github.com/ClassiCube/ClassiCube.git
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89 lines
2.9 KiB
C#
89 lines
2.9 KiB
C#
using System;
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using System.Drawing;
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using ClassicalSharp.Singleplayer;
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namespace ClassicalSharp {
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public sealed class NostalgiaScreen : MenuInputScreen {
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TextWidget infoWidget;
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public NostalgiaScreen( Game game ) : base( game ) {
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}
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public override void Init() {
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base.Init();
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INetworkProcessor network = game.Network;
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buttons = new ButtonWidget[] {
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// Column 1
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Make( -140, -100, "Simple arms anim", OnWidgetClick,
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g => g.SimpleArmsAnim? "yes" : "no",
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(g, v) => { g.SimpleArmsAnim = v == "yes";
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Options.Set( OptionsKey.SimpleArmsAnim, v == "yes" ); }),
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Make( -140, -50, "Use classic gui", OnWidgetClick,
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g => g.UseClassicGui ? "yes" : "no",
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(g, v) => { g.UseClassicGui = v == "yes";
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Options.Set( OptionsKey.UseClassicGui, v == "yes" );
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} ),
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// Column 2
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Make( 140, -100, "Allow custom blocks", OnWidgetClick,
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g => g.AllowCustomBlocks ? "yes" : "no",
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(g, v) => { g.AllowCustomBlocks = v == "yes";
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Options.Set( OptionsKey.AllowCustomBlocks, v == "yes" );
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} ),
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Make( 140, -50, "Allow CPE blocks", OnWidgetClick,
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g => g.AllowCPEBlocks ? "yes" : "no",
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(g, v) => { g.AllowCPEBlocks = v == "yes";
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Options.Set( OptionsKey.AllowCPEBlocks, v == "yes" );
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} ),
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Make( 140, 0, "Allow server textures", OnWidgetClick,
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g => g.AllowServerTextures ? "yes" : "no",
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(g, v) => { g.AllowServerTextures = v == "yes";
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Options.Set( OptionsKey.AllowServerTextures, v == "yes" );
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} ),
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MakeBack( false, titleFont,
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(g, w) => g.SetNewScreen( new PauseScreen( g ) ) ),
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null,
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};
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buttons[3].Disabled = true;
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validators = new MenuInputValidator[] {
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new BooleanValidator(),
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new BooleanValidator(),
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new BooleanValidator(),
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new BooleanValidator(),
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new BooleanValidator(),
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};
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okayIndex = buttons.Length - 1;
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infoWidget = TextWidget.Create( game, 0, 150, "&eButtons on the right require a client restart.",
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Anchor.Centre, Anchor.Centre, regularFont );
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}
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public override void Render( double delta ) {
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base.Render( delta );
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graphicsApi.Texturing = true;
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infoWidget.Render( delta );
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graphicsApi.Texturing = false;
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}
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public override void Dispose() {
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base.Dispose();
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infoWidget.Dispose();
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}
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ButtonWidget Make( int x, int y, string text, Action<Game, Widget> onClick,
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Func<Game, string> getter, Action<Game, string> setter ) {
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ButtonWidget widget = ButtonWidget.Create( game, x, y, 240, 35, text, Anchor.Centre,
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Anchor.Centre, titleFont, onClick );
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widget.GetValue = getter;
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widget.SetValue = setter;
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return widget;
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}
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}
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} |