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ClassiCube/ClassicalSharp/Network
History
UnknownShadow200 7803c582e3 Merge branch 'master' of github.com:UnknownShadow200/ClassicalSharp
2016-04-13 21:32:21 +10:00
..
Utils
Organise most things into namespaces.
2016-03-27 09:33:51 +11:00
Enums.cs
Organise most things into namespaces.
2016-03-27 09:33:51 +11:00
INetworkProcessor.cs
Fix animations being cleared when joining another world with the same texture pack. (Thanks 123DontMessWitMe)
2016-04-05 21:36:54 +10:00
NetworkProcessor.CPE.cs
Properly fix workaround for D3 server bug. (Thanks Evander)
2016-04-13 21:30:14 +10:00
NetworkProcessor.CPECustom.cs
Modifiable liquids should affect all translucent blocks, translucent blocks should show as such in the block in hand, also fix seaming visibilities between translucent blocks on the outside of the map and inside it.
2016-03-29 20:32:09 +11:00
NetworkProcessor.cs
Properly fix workaround for D3 server bug. (Thanks Evander)
2016-04-13 21:30:14 +10:00
NetworkProcessor.Original.cs
Add very basic .lvl importer (need to fallback physics blocks, no support for custom blocks), also tidy up some of the interfaces.
2016-04-11 09:55:02 +10:00
NetworkProcessor.WoM.cs
Organise most things into namespaces.
2016-03-27 09:33:51 +11:00
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