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https://github.com/ClassiCube/ClassiCube.git
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115 lines
3.7 KiB
C#
115 lines
3.7 KiB
C#
// ClassicalSharp copyright 2014-2016 UnknownShadow200 | Licensed under MIT
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using System;
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using System.Drawing;
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using ClassicalSharp.Renderers;
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using OpenTK.Input;
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namespace ClassicalSharp {
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public class EnvSettingsScreen : MenuOptionsScreen {
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string[] defaultValues;
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int defaultIndex;
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public EnvSettingsScreen( Game game ) : base( game ) {
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}
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public override void Init() {
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base.Init();
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widgets = new Widget[] {
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Make( -140, -150, "Clouds colour", OnWidgetClick,
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g => g.Map.CloudsCol.ToRGBHexString(),
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(g, v) => g.Map.SetCloudsColour( FastColour.Parse( v ) ) ),
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Make( -140, -100, "Sky colour", OnWidgetClick,
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g => g.Map.SkyCol.ToRGBHexString(),
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(g, v) => g.Map.SetSkyColour( FastColour.Parse( v ) ) ),
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Make( -140, -50, "Fog colour", OnWidgetClick,
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g => g.Map.FogCol.ToRGBHexString(),
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(g, v) => g.Map.SetFogColour( FastColour.Parse( v ) ) ),
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Make( -140, 0, "Clouds speed", OnWidgetClick,
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g => g.Map.CloudsSpeed.ToString(),
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(g, v) => g.Map.SetCloudsSpeed( Single.Parse( v ) ) ),
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Make( -140, 50, "Clouds height", OnWidgetClick,
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g => g.Map.CloudHeight.ToString(),
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(g, v) => g.Map.SetCloudsLevel( Int32.Parse( v ) ) ),
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Make( 140, -100, "Sunlight colour", OnWidgetClick,
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g => g.Map.Sunlight.ToRGBHexString(),
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(g, v) => g.Map.SetSunlight( FastColour.Parse( v ) ) ),
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Make( 140, -50, "Shadow colour", OnWidgetClick,
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g => g.Map.Shadowlight.ToRGBHexString(),
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(g, v) => g.Map.SetShadowlight( FastColour.Parse( v ) ) ),
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Make( 140, 0, "Weather", OnWidgetClick,
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g => g.Map.Weather.ToString(),
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(g, v) => g.Map.SetWeather( (Weather)Enum.Parse( typeof(Weather), v ) ) ),
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Make( 140, 50, "Water level", OnWidgetClick,
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g => g.Map.EdgeHeight.ToString(),
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(g, v) => g.Map.SetEdgeLevel( Int32.Parse( v ) ) ),
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MakeBack( false, titleFont,
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(g, w) => g.SetNewScreen( new OptionsGroupScreen( g ) ) ),
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null, null, null,
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};
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widgets[7].Metadata = typeof(Weather);
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MakeDefaultValues();
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MakeValidators();
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}
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void MakeDefaultValues() {
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defaultIndex = widgets.Length - 3;
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defaultValues = new [] {
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Map.DefaultCloudsColour.ToRGBHexString(),
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Map.DefaultSkyColour.ToRGBHexString(),
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Map.DefaultFogColour.ToRGBHexString(),
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(1).ToString(),
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(game.Map.Height + 2).ToString(),
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Map.DefaultSunlight.ToRGBHexString(),
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Map.DefaultShadowlight.ToRGBHexString(),
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Weather.Sunny.ToString(),
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(game.Map.Height / 2).ToString(),
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};
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}
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void MakeValidators() {
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validators = new MenuInputValidator[] {
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new HexColourValidator(),
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new HexColourValidator(),
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new HexColourValidator(),
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new RealValidator( 0, 1000 ),
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new IntegerValidator( -10000, 10000 ),
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new HexColourValidator(),
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new HexColourValidator(),
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new EnumValidator(),
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new IntegerValidator( -2048, 2048 ),
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};
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}
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protected override void InputClosed() {
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if( widgets[defaultIndex] != null )
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widgets[defaultIndex].Dispose();
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widgets[defaultIndex] = null;
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}
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protected override void InputOpened() {
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widgets[defaultIndex] = ButtonWidget.Create(
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game, 0, 200, 180, 35, "Default value", Anchor.Centre,
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Anchor.Centre, titleFont, DefaultButtonClick );
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}
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void DefaultButtonClick( Game game, Widget widget, MouseButton mouseBtn ) {
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if( mouseBtn != MouseButton.Left ) return;
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int index = Array.IndexOf<Widget>( widgets, targetWidget );
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string defValue = defaultValues[index];
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inputWidget.SetText( defValue );
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}
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}
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} |