ClassiCube/ClassicalSharp/2D/Screens/Menu/MiscOptionsScreen.cs
2016-03-26 13:51:42 +11:00

95 lines
3.3 KiB
C#

// ClassicalSharp copyright 2014-2016 UnknownShadow200 | Licensed under MIT
using System;
using System.Drawing;
using ClassicalSharp.Singleplayer;
namespace ClassicalSharp {
public class MiscOptionsScreen : MenuOptionsScreen {
public MiscOptionsScreen( Game game ) : base( game ) {
}
public override void Init() {
base.Init();
INetworkProcessor network = game.Network;
widgets = new Widget[] {
// Column 1
!network.IsSinglePlayer ? null :
Make( -140, -100, "Click distance", OnWidgetClick,
g => g.LocalPlayer.ReachDistance.ToString(),
(g, v) => g.LocalPlayer.ReachDistance = Single.Parse( v ) ),
Make( -140, -50, "Music", OnWidgetClick,
g => g.UseMusic ? "yes" : "no",
(g, v) => { g.UseMusic = v == "yes";
g.AudioPlayer.SetMusic( g.UseMusic );
Options.Set( OptionsKey.UseMusic, v == "yes" ); }),
Make( -140, 0, "Sound", OnWidgetClick,
g => g.UseSound ? "yes" : "no",
(g, v) => { g.UseSound = v == "yes";
g.AudioPlayer.SetSound( g.UseSound );
Options.Set( OptionsKey.UseSound, v == "yes" ); }),
Make( -140, 50, "View bobbing", OnWidgetClick,
g => g.ViewBobbing ? "yes" : "no",
(g, v) => { g.ViewBobbing = v == "yes";
Options.Set( OptionsKey.ViewBobbing, v == "yes" ); }),
// Column 2
!network.IsSinglePlayer ? null :
Make( 140, -100, "Block physics", OnWidgetClick,
g => ((SinglePlayerServer)network).physics.Enabled ? "yes" : "no",
(g, v) => {
((SinglePlayerServer)network).physics.Enabled = v == "yes";
Options.Set( OptionsKey.SingleplayerPhysics, v == "yes" );
}),
Make( 140, -50, "Auto close launcher", OnWidgetClick,
g => Options.GetBool( OptionsKey.AutoCloseLauncher, true ) ? "yes" : "no",
(g, v) => Options.Set( OptionsKey.AutoCloseLauncher, v == "yes" ) ),
Make( 140, 0, "Invert mouse", OnWidgetClick,
g => g.InvertMouse ? "yes" : "no",
(g, v) => { g.InvertMouse = v == "yes";
Options.Set( OptionsKey.InvertMouse, v == "yes" ); }),
Make( 140, 50, "Mouse sensitivity", OnWidgetClick,
g => g.MouseSensitivity.ToString(),
(g, v) => { g.MouseSensitivity = Int32.Parse( v );
Options.Set( OptionsKey.Sensitivity, v ); } ),
MakeBack( false, titleFont,
(g, w) => g.SetNewScreen( new OptionsGroupScreen( g ) ) ),
null, null,
};
MakeValidators();
MakeDescriptions();
}
void MakeValidators() {
INetworkProcessor network = game.Network;
validators = new MenuInputValidator[] {
network.IsSinglePlayer ? new RealValidator( 1, 1024 ) : null,
new BooleanValidator(),
new BooleanValidator(),
new BooleanValidator(),
network.IsSinglePlayer ? new BooleanValidator() : null,
new BooleanValidator(),
new BooleanValidator(),
new IntegerValidator( 1, 100 ),
};
}
void MakeDescriptions() {
descriptions = new string[widgets.Length][];
descriptions[0] = new[] {
"&eSets how far away you can place/delete blocks",
"&fThe default click distance is 5 blocks.",
};
}
}
}