ClassiCube/ClassicalSharp/2D/Screens/Menu/NostalgiaScreen.cs
2016-03-26 13:51:42 +11:00

92 lines
3.0 KiB
C#

// ClassicalSharp copyright 2014-2016 UnknownShadow200 | Licensed under MIT
using System;
using System.Drawing;
using ClassicalSharp.Singleplayer;
namespace ClassicalSharp {
public sealed class NostalgiaScreen : MenuOptionsScreen {
TextWidget infoWidget;
public NostalgiaScreen( Game game ) : base( game ) {
}
public override void Init() {
base.Init();
widgets = new Widget[] {
// Column 1
Make( -140, -100, "Simple arms anim", OnWidgetClick,
g => g.SimpleArmsAnim? "yes" : "no",
(g, v) => { g.SimpleArmsAnim = v == "yes";
Options.Set( OptionsKey.SimpleArmsAnim, v == "yes" ); }),
Make( -140, -50, "Classic gui textures", OnWidgetClick,
g => g.UseClassicGui ? "yes" : "no",
(g, v) => { g.UseClassicGui = v == "yes";
Options.Set( OptionsKey.UseClassicGui, v == "yes" );
} ),
Make( -140, 0, "Classic player list", OnWidgetClick,
g => g.UseClassicTabList ? "yes" : "no",
(g, v) => { g.UseClassicTabList = v == "yes";
Options.Set( OptionsKey.UseClassicTabList, v == "yes" );
} ),
Make( -140, 50, "Classic options menu", OnWidgetClick,
g => g.UseClassicOptions ? "yes" : "no",
(g, v) => { g.UseClassicOptions = v == "yes";
Options.Set( OptionsKey.UseClassicOptions, v == "yes" );
} ),
// Column 2
Make( 140, -100, "Allow custom blocks", OnWidgetClick,
g => g.AllowCustomBlocks ? "yes" : "no",
(g, v) => { g.AllowCustomBlocks = v == "yes";
Options.Set( OptionsKey.AllowCustomBlocks, v == "yes" );
} ),
Make( 140, -50, "Use CPE", OnWidgetClick,
g => g.UseCPE ? "yes" : "no",
(g, v) => { g.UseCPE = v == "yes";
Options.Set( OptionsKey.UseCPE, v == "yes" );
} ),
Make( 140, 0, "Allow server textures", OnWidgetClick,
g => g.AllowServerTextures ? "yes" : "no",
(g, v) => { g.AllowServerTextures = v == "yes";
Options.Set( OptionsKey.AllowServerTextures, v == "yes" );
} ),
MakeBack( false, titleFont,
(g, w) => g.SetNewScreen( new PauseScreen( g ) ) ),
null, null,
};
validators = new MenuInputValidator[] {
new BooleanValidator(),
new BooleanValidator(),
new BooleanValidator(),
new BooleanValidator(),
new BooleanValidator(),
new BooleanValidator(),
new BooleanValidator(),
};
infoWidget = TextWidget.Create( game, 0, 150, "&eButtons on the right require a client restart.",
Anchor.Centre, Anchor.Centre, regularFont );
}
public override void Render( double delta ) {
base.Render( delta );
graphicsApi.Texturing = true;
infoWidget.Render( delta );
graphicsApi.Texturing = false;
}
public override void Dispose() {
base.Dispose();
infoWidget.Dispose();
}
}
}