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105 lines
3.6 KiB
C#
105 lines
3.6 KiB
C#
// ClassicalSharp copyright 2014-2016 UnknownShadow200 | Licensed under MIT
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using System;
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using System.Drawing;
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using OpenTK.Input;
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namespace ClassicalSharp {
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public class PauseScreen : MenuScreen {
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public PauseScreen( Game game ) : base( game ) {
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}
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public override void Render( double delta ) {
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RenderMenuBounds();
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graphicsApi.Texturing = true;
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RenderMenuWidgets( delta );
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graphicsApi.Texturing = false;
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}
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public override void Init() {
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base.Init();
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game.Events.HackPermissionsChanged += CheckHacksAllowed;
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if( game.UseClassicOptions )
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MakeClassic();
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else
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MakeNormal();
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if( !game.Network.IsSinglePlayer ) {
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widgets[1].Disabled = true;
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widgets[2].Disabled = true;
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}
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CheckHacksAllowed( null, null );
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}
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void MakeNormal() {
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widgets = new Widget[] {
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Make( -140, -50, "Options",
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(g, w) => g.SetNewScreen( new OptionsGroupScreen( g ) ) ),
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Make( 140, -50, "Generate level",
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(g, w) => g.SetNewScreen( new GenLevelScreen( g ) ) ),
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Make( 140, 0, "Load level",
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(g, w) => g.SetNewScreen( new LoadLevelScreen( g ) ) ),
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Make( 140, 50, "Save level",
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(g, w) => g.SetNewScreen( new SaveLevelScreen( g ) ) ),
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Make( -140, 0, "Select texture pack",
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(g, w) => g.SetNewScreen( new TexturePackScreen( g ) ) ),
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Make( -140, 50, "Hotkeys",
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(g, w) => g.SetNewScreen( new HotkeyScreen( g ) ) ),
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// Other
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MakeOther( 10, 5, 120, "Quit game", Anchor.BottomOrRight,
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(g, w) => g.Exit() ),
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MakeBack( true, titleFont, (g, w) => g.SetNewScreen( null ) ),
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};
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}
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void MakeClassic() {
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widgets = new Widget[] {
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MakeClassic( 0, -100, "Options",
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(g, w) => g.SetNewScreen( new ClassicOptionsScreen( g ) ) ),
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MakeClassic( 0, -50, "Generate level",
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(g, w) => g.SetNewScreen( new GenLevelScreen( g ) ) ),
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MakeClassic( 0, 0, "Load level",
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(g, w) => g.SetNewScreen( new LoadLevelScreen( g ) ) ),
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MakeClassic( 0, 50, "Save level",
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(g, w) => g.SetNewScreen( new SaveLevelScreen( g ) ) ),
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MakeBack( true, titleFont, (g, w) => g.SetNewScreen( null ) ),
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game.PureClassicMode ? null :
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MakeClassic( 0, 150, "Nostalgia options",
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(g, w) => g.SetNewScreen( new NostalgiaScreen( g ) ) ),
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};
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}
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void CheckHacksAllowed( object sender, EventArgs e ) {
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if( game.UseClassicOptions ) return;
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widgets[4].Disabled = !game.LocalPlayer.Hacks.CanAnyHacks; // select texture pack
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}
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ButtonWidget Make( int x, int y, string text, Action<Game, Widget> onClick ) {
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return ButtonWidget.Create( game, x, y, 240, 35, text,
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Anchor.Centre, Anchor.Centre, titleFont, LeftOnly( onClick ) );
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}
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ButtonWidget MakeClassic( int x, int y, string text, Action<Game, Widget> onClick ) {
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return ButtonWidget.Create( game, x, y, 401, 41, text,
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Anchor.Centre, Anchor.Centre, titleFont, LeftOnly( onClick ) );
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}
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ButtonWidget MakeOther( int x, int y, int width, string text, Anchor hAnchor, Action<Game, Widget> onClick ) {
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return ButtonWidget.Create( game, x, y, width, 35, text,
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hAnchor, Anchor.BottomOrRight, titleFont, LeftOnly( onClick ) );
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}
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public override bool HandlesKeyDown( Key key ) {
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if( key == Key.Escape )
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game.SetNewScreen( null );
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return key < Key.F1 || key > Key.F35;
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}
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public override void Dispose() {
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base.Dispose();
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game.Events.HackPermissionsChanged -= CheckHacksAllowed;
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}
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}
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} |