ClassiCube/ClassicalSharp/2D/Widgets/PlayerList/NormalPlayerListWidget.cs
2016-03-26 13:51:42 +11:00

93 lines
2.4 KiB
C#

// ClassicalSharp copyright 2014-2016 UnknownShadow200 | Licensed under MIT
using System;
using System.Collections.Generic;
using System.Drawing;
namespace ClassicalSharp {
public sealed class NormalPlayerListWidget : PlayerListWidget {
public NormalPlayerListWidget( Game game, Font font ) : base( game, font ) {
textures = new Texture[256];
}
PlayerInfo[] info = new PlayerInfo[256];
class PlayerInfo {
public string Name;
public byte PlayerId;
public PlayerInfo( Player p ) {
Name = Utils.StripColours( p.DisplayName );
PlayerId = p.ID;
}
}
public override void Init() {
base.Init();
game.EntityEvents.EntityAdded += PlayerSpawned;
game.EntityEvents.EntityRemoved += PlayerDespawned;
}
public override void Dispose() {
base.Dispose();
game.EntityEvents.EntityAdded -= PlayerSpawned;
game.EntityEvents.EntityRemoved -= PlayerDespawned;
}
void PlayerSpawned( object sender, IdEventArgs e ) {
Player player = game.Players[e.Id];
AddPlayerInfo( player );
columns = Utils.CeilDiv( namesCount, namesPerColumn );
SortPlayerInfo();
}
protected override void CreateInitialPlayerInfo() {
for( int i = 0; i < EntityList.MaxCount; i++ ) {
Player player = game.Players[i];
if( player != null ) {
AddPlayerInfo( player );
}
}
}
public override string GetNameUnder( int mouseX, int mouseY ) {
for( int i = 0; i < namesCount; i++ ) {
Texture texture = textures[i];
if( texture.IsValid && texture.Bounds.Contains( mouseX, mouseY ) )
return Utils.StripColours( info[i].Name );
}
return null;
}
void AddPlayerInfo( Player player ) {
DrawTextArgs args = new DrawTextArgs( player.DisplayName, font, true );
Texture tex = game.Drawer2D.MakeChatTextTexture( ref args, 0, 0 );
info[namesCount] = new PlayerInfo( player );
textures[namesCount] = tex;
namesCount++;
}
void PlayerDespawned( object sender, IdEventArgs e ) {
for( int i = 0; i < namesCount; i++ ) {
PlayerInfo pInfo = info[i];
if( pInfo.PlayerId == e.Id ) {
RemoveInfoAt( info, i );
return;
}
}
}
PlayerInfoComparer comparer = new PlayerInfoComparer();
class PlayerInfoComparer : IComparer<PlayerInfo> {
public int Compare( PlayerInfo x, PlayerInfo y ) {
return x.Name.CompareTo( y.Name );
}
}
protected override void SortInfoList() {
Array.Sort( info, textures, 0, namesCount, comparer );
}
}
}