ClassiCube/ClassicalSharp/Model/CreeperModel.cs
2016-03-26 13:51:42 +11:00

63 lines
2.4 KiB
C#

// ClassicalSharp copyright 2014-2016 UnknownShadow200 | Licensed under MIT
using System;
using ClassicalSharp.GraphicsAPI;
using OpenTK;
namespace ClassicalSharp.Model {
public class CreeperModel : IModel {
public CreeperModel( Game window ) : base( window ) { }
internal override void CreateParts() {
vertices = new ModelVertex[boxVertices * 6];
Head = BuildBox( MakeBoxBounds( -4, 18, -4, 4, 26, 4 )
.TexOrigin( 0, 0 )
.RotOrigin( 0, 18, 0 ) );
Torso = BuildBox( MakeBoxBounds( -4, 6, -2, 4, 18, 2 )
.TexOrigin( 16, 16 ) );
LeftLegFront = BuildBox( MakeBoxBounds( -4, 0, -6, 0, 6, -2 )
.TexOrigin( 0, 16 )
.RotOrigin( 0, 6, -2 ) );
RightLegFront = BuildBox( MakeBoxBounds( 0, 0, -6, 4, 6, -2 )
.TexOrigin( 0, 16 )
.RotOrigin( 0, 6, -2 ) );
LeftLegBack = BuildBox( MakeBoxBounds( -4, 0, 2, 0, 6, 6 )
.TexOrigin( 0, 16 )
.RotOrigin( 0, 6, 2 ) );
RightLegBack = BuildBox( MakeBoxBounds( 0, 0, 2, 4, 6, 6 )
.TexOrigin( 0, 16 )
.RotOrigin( 0, 6, 2 ) );
}
public override bool Bobbing { get { return true; } }
public override float NameYOffset { get { return 1.7f; } }
public override float GetEyeY( Entity entity ) { return 22/16f; }
public override Vector3 CollisionSize {
get { return new Vector3( 8/16f, 26/16f, 8/16f ); }
}
public override BoundingBox PickingBounds {
get { return new BoundingBox( -4/16f, 0, -6/16f, 4/16f, 26/16f, 6/16f ); }
}
protected override void DrawModel( Player p ) {
int texId = p.MobTextureId <= 0 ? cache.CreeperTexId : p.MobTextureId;
graphics.BindTexture( texId );
DrawHeadRotate( -p.PitchRadians, 0, 0, Head );
DrawPart( Torso );
DrawRotate( p.anim.legXRot, 0, 0, LeftLegFront );
DrawRotate( -p.anim.legXRot, 0, 0, RightLegFront );
DrawRotate( -p.anim.legXRot, 0, 0, LeftLegBack );
DrawRotate( p.anim.legXRot, 0, 0, RightLegBack );
graphics.UpdateDynamicIndexedVb( DrawMode.Triangles, cache.vb, cache.vertices, index, index * 6 / 4 );
}
ModelPart Head, Torso, LeftLegFront, RightLegFront, LeftLegBack, RightLegBack;
}
}