2016-03-26 13:51:42 +11:00

62 lines
2.3 KiB
C#

// ClassicalSharp copyright 2014-2016 UnknownShadow200 | Licensed under MIT
using System;
using ClassicalSharp.GraphicsAPI;
using OpenTK;
namespace ClassicalSharp.Model {
public class ZombieModel : IModel {
public ZombieModel( Game window ) : base( window ) { }
internal override void CreateParts() {
vertices = new ModelVertex[boxVertices * 6];
Head = BuildBox( MakeBoxBounds( -4, 24, -4, 4, 32, 4 )
.TexOrigin( 0, 0 )
.RotOrigin( 0, 24, 0 ) );
Torso = BuildBox( MakeBoxBounds( -4, 12, -2, 4, 24, 2 )
.TexOrigin( 16, 16 ) );
LeftLeg = BuildBox( MakeBoxBounds( 0, 0, -2, -4, 12, 2 )
.TexOrigin( 0, 16 )
.RotOrigin( 0, 12, 0 ) );
RightLeg = BuildBox( MakeBoxBounds( 0, 0, -2, 4, 12, 2 )
.TexOrigin( 0, 16 )
.RotOrigin( 0, 12, 0 ) );
LeftArm = BuildBox( MakeBoxBounds( -4, 12, -2, -8, 24, 2 )
.TexOrigin( 40, 16 )
.RotOrigin( -6, 22, 0 ) );
RightArm = BuildBox( MakeBoxBounds( 4, 12, -2, 8, 24, 2 )
.TexOrigin( 40, 16 )
.RotOrigin( 6, 22, 0 ) );
}
public override bool Bobbing { get { return true; } }
public override float NameYOffset { get { return 2.075f; } }
public override float GetEyeY( Entity entity ) { return 26/16f; }
public override Vector3 CollisionSize {
get { return new Vector3( 8/16f, 30/16f, 8/16f ); }
}
public override BoundingBox PickingBounds {
get { return new BoundingBox( -4/16f, 0, -4/16f, 4/16f, 32/16f, 4/16f ); }
}
protected override void DrawModel( Player p ) {
int texId = p.MobTextureId <= 0 ? cache.ZombieTexId : p.MobTextureId;
graphics.BindTexture( texId );
DrawHeadRotate( -p.PitchRadians, 0, 0, Head );
DrawPart( Torso );
DrawRotate( p.anim.legXRot, 0, 0, LeftLeg );
DrawRotate( -p.anim.legXRot, 0, 0, RightLeg );
DrawRotate( 90 * Utils.Deg2Rad, 0, p.anim.armZRot, LeftArm );
DrawRotate( 90 * Utils.Deg2Rad, 0, -p.anim.armZRot, RightArm );
graphics.UpdateDynamicIndexedVb( DrawMode.Triangles, cache.vb, cache.vertices, index, index * 6 / 4 );
}
ModelPart Head, Torso, LeftLeg, RightLeg, LeftArm, RightArm;
}
}