ClassiCube/ClassicalSharp/Network/NetworkProcessor.CPE.cs

409 lines
15 KiB
C#

// ClassicalSharp copyright 2014-2016 UnknownShadow200 | Licensed under MIT
using System;
using ClassicalSharp.Entities;
using ClassicalSharp.Hotkeys;
using ClassicalSharp.Map;
using ClassicalSharp.Network;
using ClassicalSharp.TexturePack;
using OpenTK;
using OpenTK.Input;
namespace ClassicalSharp.Network {
public partial class NetworkProcessor : INetworkProcessor {
#region Writing
public override void SendPlayerClick( MouseButton button, bool buttonDown, byte targetId, PickedPos pos ) {
Player p = game.LocalPlayer;
MakePlayerClick( (byte)button, buttonDown, p.HeadYawDegrees, p.PitchDegrees, targetId,
pos.BlockPos, pos.BlockFace );
SendPacket();
}
void MakeExtInfo( string appName, int extensionsCount ) {
writer.WriteUInt8( (byte)Opcode.CpeExtInfo );
writer.WriteString( appName );
writer.WriteInt16( (short)extensionsCount );
}
void MakeExtEntry( string extensionName, int extensionVersion ) {
writer.WriteUInt8( (byte)Opcode.CpeExtEntry );
writer.WriteString( extensionName );
writer.WriteInt32( extensionVersion );
}
void MakeCustomBlockSupportLevel( byte version ) {
writer.WriteUInt8( (byte)Opcode.CpeCustomBlockSupportLevel );
writer.WriteUInt8( version );
}
void MakePlayerClick( byte button, bool buttonDown, float yaw, float pitch, byte targetEntity,
Vector3I targetPos, CpeBlockFace targetFace ) {
writer.WriteUInt8( (byte)Opcode.CpePlayerClick );
writer.WriteUInt8( button );
writer.WriteUInt8( buttonDown ? (byte)0 : (byte)1 );
writer.WriteInt16( (short)Utils.DegreesToPacked( yaw, 65536 ) );
writer.WriteInt16( (short)Utils.DegreesToPacked( pitch, 65536 ) );
writer.WriteUInt8( targetEntity );
writer.WriteInt16( (short)targetPos.X );
writer.WriteInt16( (short)targetPos.Y );
writer.WriteInt16( (short)targetPos.Z );
writer.WriteUInt8( (byte)targetFace );
}
#endregion
#region Reading
internal void HandleExtInfo() {
string appName = reader.ReadAsciiString();
game.Chat.Add( "Server software: " + appName );
if( Utils.CaselessStarts( appName, "D3 server" ) )
cpe.needD3Fix = true;
// Workaround for MCGalaxy that send ExtEntry sync but ExtInfoAsync. This means
// ExtEntry may sometimes arrive before ExtInfo, and thus we have to use += instead of =
cpe.ServerExtensionsCount += reader.ReadInt16();
SendCpeExtInfoReply();
}
internal void HandleExtEntry() {
string extName = reader.ReadAsciiString();
int extVersion = reader.ReadInt32();
Utils.LogDebug( "cpe ext: {0}, {1}", extName, extVersion );
cpe.HandleEntry( extName, extVersion, this );
SendCpeExtInfoReply();
}
void SendCpeExtInfoReply() {
if( cpe.ServerExtensionsCount != 0 ) return;
string[] clientExts = CPESupport.ClientExtensions;
int count = clientExts.Length;
if( !game.AllowCustomBlocks ) count -= 2;
MakeExtInfo( Program.AppName, count );
SendPacket();
for( int i = 0; i < clientExts.Length; i++ ) {
string name = clientExts[i];
int ver = 1;
if( name == "ExtPlayerList" ) ver = 2;
if( name == "EnvMapAppearance" ) ver = cpe.envMapVer;
if( name == "BlockDefinitionsExt" ) ver = cpe.blockDefsExtVer;
if( !game.AllowCustomBlocks && name.StartsWith( "BlockDefinitions" ) )
continue;
MakeExtEntry( name, ver );
SendPacket();
}
}
internal void HandleSetClickDistance() {
game.LocalPlayer.ReachDistance = reader.ReadInt16() / 32f;
}
internal void HandleCustomBlockSupportLevel() {
byte supportLevel = reader.ReadUInt8();
MakeCustomBlockSupportLevel( 1 );
SendPacket();
cpe.supportsCustomBlocks = true;
if( supportLevel == 1 ) {
for( int i = (int)Block.CobblestoneSlab; i <= (int)Block.StoneBrick; i++ ) {
game.Inventory.CanPlace[i] = true;
game.Inventory.CanDelete[i] = true;
}
game.Events.RaiseBlockPermissionsChanged();
} else {
Utils.LogDebug( "Server's block support level is {0}, this client only supports level 1.", supportLevel );
Utils.LogDebug( "You won't be able to see or use blocks from levels above level 1" );
}
}
internal void HandleHoldThis() {
byte blockType = reader.ReadUInt8();
bool canChange = reader.ReadUInt8() == 0;
game.Inventory.CanChangeHeldBlock = true;
game.Inventory.HeldBlock = (Block)blockType;
game.Inventory.CanChangeHeldBlock = canChange;
}
internal void HandleSetTextHotkey() {
string label = reader.ReadAsciiString();
string action = reader.ReadCp437String();
int keyCode = reader.ReadInt32();
byte keyMods = reader.ReadUInt8();
if( keyCode < 0 || keyCode > 255 ) return;
Key key = LwjglToKey.Map[keyCode];
if( key == Key.Unknown ) return;
Utils.LogDebug( "CPE Hotkey added: " + key + "," + keyMods + " : " + action );
if( action == "" ) {
game.InputHandler.Hotkeys.RemoveHotkey( key, keyMods );
} else if( action[action.Length - 1] == '\n' ) {
action = action.Substring( 0, action.Length - 1 );
game.InputHandler.Hotkeys.AddHotkey( key, keyMods, action, false );
} else { // more input needed by user
game.InputHandler.Hotkeys.AddHotkey( key, keyMods, action, true );
}
}
internal void HandleExtAddPlayerName() {
short nameId = reader.ReadInt16();
string playerName = Utils.StripColours( reader.ReadAsciiString() );
playerName = Utils.RemoveEndPlus( playerName );
string listName = reader.ReadAsciiString();
listName = Utils.RemoveEndPlus( listName );
string groupName = reader.ReadAsciiString();
byte groupRank = reader.ReadUInt8();
// Workaround for some servers that don't cast signed bytes to unsigned, before converting them to shorts.
if( nameId < 0 )
nameId += 256;
if( nameId >= 0 && nameId <= 255 )
AddCpeInfo( (byte)nameId, playerName, listName, groupName, groupRank );
}
void AddCpeInfo( byte nameId, string playerName, string listName, string groupName, byte groupRank ) {
CpeListInfo oldInfo = game.CpePlayersList[nameId];
CpeListInfo info = new CpeListInfo( (byte)nameId, playerName, listName, groupName, groupRank );
game.CpePlayersList[nameId] = info;
if( oldInfo != null ) {
// Only redraw the CPE player list info if something changed.
if( info.PlayerName != oldInfo.PlayerName || info.ListName != oldInfo.ListName ||
info.GroupName != oldInfo.GroupName || info.GroupRank != oldInfo.GroupRank ) {
game.EntityEvents.RaiseCpeListInfoChanged( (byte)nameId );
}
} else {
game.EntityEvents.RaiseCpeListInfoAdded( (byte)nameId );
}
}
internal void HandleExtAddEntity() {
byte entityId = reader.ReadUInt8();
string displayName = reader.ReadAsciiString();
displayName = Utils.RemoveEndPlus( displayName );
string skinName = reader.ReadAsciiString();
skinName = Utils.RemoveEndPlus( skinName );
AddEntity( entityId, displayName, skinName, false );
}
internal void HandleExtRemovePlayerName() {
short nameId = reader.ReadInt16();
// Workaround for some servers that don't cast signed bytes to unsigned, before converting them to shorts.
if( nameId < 0 )
nameId += 256;
if( nameId >= 0 && nameId <= 255 ) {
game.EntityEvents.RaiseCpeListInfoRemoved( (byte)nameId );
game.CpePlayersList[nameId] = null;
}
}
internal void HandleMakeSelection() {
byte selectionId = reader.ReadUInt8();
string label = reader.ReadAsciiString();
short startX = reader.ReadInt16();
short startY = reader.ReadInt16();
short startZ = reader.ReadInt16();
short endX = reader.ReadInt16();
short endY = reader.ReadInt16();
short endZ = reader.ReadInt16();
byte r = (byte)reader.ReadInt16();
byte g = (byte)reader.ReadInt16();
byte b = (byte)reader.ReadInt16();
byte a = (byte)reader.ReadInt16();
Vector3I p1 = Vector3I.Min( startX, startY, startZ, endX, endY, endZ );
Vector3I p2 = Vector3I.Max( startX, startY, startZ, endX, endY, endZ );
FastColour col = new FastColour( r, g, b, a );
game.SelectionManager.AddSelection( selectionId, p1, p2, col );
}
internal void HandleRemoveSelection() {
byte selectionId = reader.ReadUInt8();
game.SelectionManager.RemoveSelection( selectionId );
}
internal void HandleEnvColours() {
byte variable = reader.ReadUInt8();
short red = reader.ReadInt16();
short green = reader.ReadInt16();
short blue = reader.ReadInt16();
bool invalid = red < 0 || red > 255 || green < 0 || green > 255 || blue < 0 || blue > 255;
FastColour col = new FastColour( red, green, blue );
if( variable == 0 ) {
game.World.Env.SetSkyColour( invalid ? WorldEnv.DefaultSkyColour : col );
} else if( variable == 1 ) {
game.World.Env.SetCloudsColour( invalid ? WorldEnv.DefaultCloudsColour : col );
} else if( variable == 2 ) {
game.World.Env.SetFogColour( invalid ? WorldEnv.DefaultFogColour : col );
} else if( variable == 3 ) {
game.World.Env.SetShadowlight( invalid ? WorldEnv.DefaultShadowlight : col );
} else if( variable == 4 ) {
game.World.Env.SetSunlight( invalid ? WorldEnv.DefaultSunlight : col );
}
}
internal void HandleSetBlockPermission() {
byte blockId = reader.ReadUInt8();
bool canPlace = reader.ReadUInt8() != 0;
bool canDelete = reader.ReadUInt8() != 0;
Inventory inv = game.Inventory;
if( blockId == 0 ) {
int count = cpe.supportsCustomBlocks ? BlockInfo.CpeBlocksCount
: BlockInfo.OriginalBlocksCount;
for( int i = 1; i < count; i++ ) {
inv.CanPlace.SetNotOverridable( canPlace, i );
inv.CanDelete.SetNotOverridable( canDelete, i );
}
} else {
inv.CanPlace.SetNotOverridable( canPlace, blockId );
inv.CanDelete.SetNotOverridable( canDelete, blockId );
}
game.Events.RaiseBlockPermissionsChanged();
}
internal void HandleChangeModel() {
byte playerId = reader.ReadUInt8();
string modelName = reader.ReadAsciiString().ToLowerInvariant();
Player player = game.Players[playerId];
if( player != null ) player.SetModel( modelName );
}
internal void HandleEnvSetMapAppearance() {
HandleSetMapEnvUrl();
game.World.Env.SetSidesBlock( (Block)reader.ReadUInt8() );
game.World.Env.SetEdgeBlock( (Block)reader.ReadUInt8() );
game.World.Env.SetEdgeLevel( reader.ReadInt16() );
}
internal void HandleEnvSetMapAppearance2() {
HandleEnvSetMapAppearance();
game.World.Env.SetCloudsLevel( reader.ReadInt16() );
short maxViewDist = reader.ReadInt16();
game.MaxViewDistance = maxViewDist <= 0 ? 32768 : maxViewDist;
game.SetViewDistance( game.UserViewDistance, false );
}
internal void HandleEnvWeatherType() {
game.World.Env.SetWeather( (Weather)reader.ReadUInt8() );
}
internal void HandleHackControl() {
LocalPlayer p = game.LocalPlayer;
p.Hacks.CanFly = reader.ReadUInt8() != 0;
p.Hacks.CanNoclip = reader.ReadUInt8() != 0;
p.Hacks.CanSpeed = reader.ReadUInt8() != 0;
p.Hacks.CanRespawn = reader.ReadUInt8() != 0;
p.Hacks.CanUseThirdPersonCamera = reader.ReadUInt8() != 0;
p.CheckHacksConsistency();
float jumpHeight = reader.ReadInt16() / 32f;
if( jumpHeight < 0 ) p.physics.jumpVel = 0.42f;
else p.physics.CalculateJumpVelocity( jumpHeight );
p.physics.serverJumpVel = p.physics.jumpVel;
game.Events.RaiseHackPermissionsChanged();
}
internal void HandleExtAddEntity2() {
byte entityId = reader.ReadUInt8();
string displayName = reader.ReadAsciiString();
string skinName = reader.ReadAsciiString();
AddEntity( entityId, displayName, skinName, true );
}
const int bulkCount = 256;
unsafe void HandleBulkBlockUpdate() {
int count = reader.ReadUInt8() + 1;
if( game.World.IsNotLoaded ) {
#if DEBUG_BLOCKS
Utils.LogDebug( "Server tried to update a block while still sending us the map!" );
#endif
reader.Skip( bulkCount * (sizeof(int) + 1) );
return;
}
int* indices = stackalloc int[bulkCount];
for( int i = 0; i < count; i++ )
indices[i] = reader.ReadInt32();
reader.Skip( (bulkCount - count) * sizeof(int) );
for( int i = 0; i < count; i++ ) {
byte block = reader.ReadUInt8();
Vector3I coords = game.World.GetCoords( indices[i] );
if( coords.X < 0 ) {
#if DEBUG_BLOCKS
Utils.LogDebug( "Server tried to update a block at an invalid position!" );
#endif
continue;
}
game.UpdateBlock( coords.X, coords.Y, coords.Z, block );
}
reader.Skip( bulkCount - count );
}
internal void HandleSetTextColor() {
FastColour col = new FastColour( reader.ReadUInt8(), reader.ReadUInt8(),
reader.ReadUInt8(), reader.ReadUInt8() );
byte code = reader.ReadUInt8();
if( code <= ' ' || code > '~' ) return; // Control chars, space, extended chars cannot be used
if( (code >= '0' && code <= '9') || (code >= 'a' && code <= 'f')
|| (code >= 'A' && code <= 'F') ) return; // Standard chars cannot be used.
if( code == '%' || code == '&' ) return; // colour code signifiers cannot be used
game.Drawer2D.Colours[code] = col;
game.Events.RaiseColourCodesChanged();
}
internal void HandleSetMapEnvUrl() {
string url = reader.ReadAsciiString();
if( !game.AllowServerTextures ) return;
if( url == "" ) {
ExtractDefault();
} else if( Utils.IsUrlPrefix( url, 0 ) ) {
RetrieveTexturePack( url );
}
Utils.LogDebug( "Image url: " + url );
}
internal void HandleSetMapEnvProperty() {
byte type = reader.ReadUInt8();
int value = reader.ReadInt32();
WorldEnv env = game.World.Env;
Utils.Clamp( ref value, short.MinValue, short.MaxValue );
switch( type ) {
case 0:
Utils.Clamp( ref value, byte.MinValue, byte.MaxValue );
env.SetSidesBlock( (Block)value ); break;
case 1:
Utils.Clamp( ref value, byte.MinValue, byte.MaxValue );
env.SetEdgeBlock( (Block)value ); break;
case 2:
env.SetEdgeLevel( value ); break;
case 3:
env.SetCloudsLevel( value ); break;
case 4:
game.MaxViewDistance = value <= 0 ? 32768 : value;
game.SetViewDistance( game.UserViewDistance, false ); break;
case 5:
env.SetCloudsSpeed( value / 256f ); break;
case 6:
env.SetWeatherSpeed( value / 256f ); break;
case 7:
Utils.Clamp( ref value, byte.MinValue, byte.MaxValue );
Console.WriteLine( value );
env.SetWeatherFade( value / 128f ); break;
}
}
}
#endregion
}