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https://github.com/ClassiCube/ClassiCube.git
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105 lines
3.6 KiB
C#
105 lines
3.6 KiB
C#
using System;
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using System.Drawing;
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using System.Drawing.Drawing2D;
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namespace ClassicalSharp {
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public sealed class ButtonWidget : Widget {
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public ButtonWidget( Game game, Font font ) : base( game ) {
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this.font = font;
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}
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public static ButtonWidget Create( Game game, int x, int y, int width, int height, string text, Anchor horizontal,
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Anchor vertical, Font font, Action<Game, Widget> onClick ) {
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ButtonWidget widget = new ButtonWidget( game, font );
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widget.Init();
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widget.HorizontalAnchor = horizontal;
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widget.VerticalAnchor = vertical;
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widget.XOffset = x; widget.YOffset = y;
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widget.DesiredMaxWidth = width; widget.DesiredMaxHeight = height;
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widget.SetText( text );
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widget.OnClick = onClick;
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return widget;
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}
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Texture texture;
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public int XOffset = 0, YOffset = 0;
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public int DesiredMaxWidth, DesiredMaxHeight;
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int defaultHeight;
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readonly Font font;
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public override void Init() {
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DrawTextArgs args = new DrawTextArgs( "I", font, true );
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defaultHeight = game.Drawer2D.MeasureSize( ref args ).Height;
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Height = defaultHeight;
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}
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static FastColour boxCol = new FastColour( 169, 143, 192 ), shadowCol = new FastColour( 97, 81, 110 );
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//static FastColour boxCol = new FastColour( 29, 126, 192 ), shadowCol = new FastColour( 16, 72, 109 );
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public string Text;
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public void SetText( string text ) {
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graphicsApi.DeleteTexture( ref texture );
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Text = text;
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if( String.IsNullOrEmpty( text ) ) {
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texture = new Texture();
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Height = defaultHeight;
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} else {
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MakeTexture( text );
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X = texture.X1 = CalcOffset( game.Width, texture.Width, XOffset, HorizontalAnchor );
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Y = texture.Y1 = CalcOffset( game.Height, texture.Height, YOffset, VerticalAnchor );
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Height = texture.Height;
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}
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Width = texture.Width;
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}
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public override void Render( double delta ) {
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if( texture.IsValid ) {
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FastColour col = Active ? FastColour.White : new FastColour( 200, 200, 200 );
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texture.Render( graphicsApi, col );
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}
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}
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public override void Dispose() {
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graphicsApi.DeleteTexture( ref texture );
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}
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public override void MoveTo( int newX, int newY ) {
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int deltaX = newX - X;
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int deltaY = newY - Y;
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texture.X1 += deltaX;
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texture.Y1 += deltaY;
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X = newX;
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Y = newY;
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}
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public Func<Game, string> GetValue;
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public Action<Game, string> SetValue;
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void MakeTexture( string text ) {
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DrawTextArgs args = new DrawTextArgs( text, font, true );
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Size size = game.Drawer2D.MeasureSize( ref args );
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int xOffset = Math.Max( size.Width, DesiredMaxWidth ) - size.Width;
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size.Width = Math.Max( size.Width, DesiredMaxWidth );
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int yOffset = Math.Max( size.Height, DesiredMaxHeight ) - size.Height;
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size.Height = Math.Max( size.Height, DesiredMaxHeight );
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Size baseSize = size;
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const int borderSize = 3; // 1 px for base border, 2 px for shadow, 1 px for offset text
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size.Width += borderSize; size.Height += borderSize;
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using( Bitmap bmp = IDrawer2D.CreatePow2Bitmap( size ) ) {
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using( IDrawer2D drawer = game.Drawer2D ) {
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drawer.SetBitmap( bmp );
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drawer.DrawRoundedRect( shadowCol, 3, IDrawer2D.Offset, IDrawer2D.Offset,
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baseSize.Width, baseSize.Height );
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drawer.DrawRoundedRect( boxCol, 3, 0, 0, baseSize.Width, baseSize.Height );
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args.SkipPartsCheck = true;
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drawer.DrawText( ref args, 1 + xOffset / 2, 1 + yOffset / 2 );
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texture = drawer.Make2DTexture( bmp, size, 0, 0 );
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}
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}
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}
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}
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} |