ClassiCube/ClassicalSharp/2D/Screens/Menu/MiscOptionsScreen.cs
UnknownShadow200 98d435b110 fix licensing
2017-01-20 09:12:04 +11:00

84 lines
2.8 KiB
C#

// Copyright 2014-2017 ClassicalSharp | Licensed under BSD-3
using System;
using System.Drawing;
using ClassicalSharp.Gui.Widgets;
using ClassicalSharp.Singleplayer;
namespace ClassicalSharp.Gui.Screens {
public class MiscOptionsScreen : MenuOptionsScreen {
public MiscOptionsScreen(Game game) : base(game) {
}
public override void Init() {
base.Init();
IServerConnection network = game.Server;
widgets = new Widget[] {
// Column 1
!network.IsSinglePlayer ? null :
MakeOpt(-1, -100, "Click distance", OnWidgetClick,
g => g.LocalPlayer.ReachDistance.ToString(),
(g, v) => g.LocalPlayer.ReachDistance = Utils.ParseDecimal(v)),
MakeBool(-1, -50, "Music", OptionsKey.UseMusic,
OnWidgetClick, g => g.UseMusic,
(g, v) => { g.UseMusic = v; g.AudioPlayer.SetMusic(g.UseMusic); }),
MakeBool(-1, 0, "Sound", OptionsKey.UseSound,
OnWidgetClick, g => g.UseSound,
(g, v) => { g.UseSound = v; g.AudioPlayer.SetSound(g.UseSound); }),
MakeBool(-1, 50, "View bobbing", OptionsKey.ViewBobbing,
OnWidgetClick, g => g.ViewBobbing, (g, v) => g.ViewBobbing = v),
// Column 2
!network.IsSinglePlayer ? null :
MakeBool(1, -100, "Block physics", OptionsKey.SingleplayerPhysics, OnWidgetClick,
g => ((SinglePlayerServer)network).physics.Enabled,
(g, v) => ((SinglePlayerServer)network).physics.Enabled = v),
MakeBool(1, -50, "Auto close launcher", OptionsKey.AutoCloseLauncher, OnWidgetClick,
g => Options.GetBool(OptionsKey.AutoCloseLauncher, false),
(g, v) => Options.Set(OptionsKey.AutoCloseLauncher, v)),
MakeBool(1, 0, "Invert mouse", OptionsKey.InvertMouse,
OnWidgetClick, g => g.InvertMouse, (g, v) => g.InvertMouse = v),
MakeOpt(1, 50, "Mouse sensitivity", OnWidgetClick,
g => g.MouseSensitivity.ToString(),
(g, v) => { g.MouseSensitivity = Int32.Parse(v);
Options.Set(OptionsKey.Sensitivity, v); }),
MakeBack(false, titleFont,
(g, w) => g.Gui.SetNewScreen(new OptionsGroupScreen(g))),
null, null,
};
MakeValidators();
MakeDescriptions();
}
void MakeValidators() {
IServerConnection network = game.Server;
validators = new MenuInputValidator[] {
network.IsSinglePlayer ? new RealValidator(1, 1024) : null,
new BooleanValidator(),
new BooleanValidator(),
new BooleanValidator(),
network.IsSinglePlayer ? new BooleanValidator() : null,
new BooleanValidator(),
new BooleanValidator(),
new IntegerValidator(1, 200),
};
}
void MakeDescriptions() {
descriptions = new string[widgets.Length][];
descriptions[0] = new string[] {
"&eSets how far away you can place/delete blocks",
"&fThe default click distance is 5 blocks.",
};
}
}
}