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84 lines
2.8 KiB
C#
84 lines
2.8 KiB
C#
// Copyright 2014-2017 ClassicalSharp | Licensed under BSD-3
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using System;
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using System.Drawing;
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using ClassicalSharp.Gui.Widgets;
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using ClassicalSharp.Singleplayer;
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namespace ClassicalSharp.Gui.Screens {
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public class MiscOptionsScreen : MenuOptionsScreen {
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public MiscOptionsScreen(Game game) : base(game) {
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}
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public override void Init() {
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base.Init();
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IServerConnection network = game.Server;
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widgets = new Widget[] {
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// Column 1
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!network.IsSinglePlayer ? null :
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MakeOpt(-1, -100, "Click distance", OnWidgetClick,
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g => g.LocalPlayer.ReachDistance.ToString(),
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(g, v) => g.LocalPlayer.ReachDistance = Utils.ParseDecimal(v)),
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MakeBool(-1, -50, "Music", OptionsKey.UseMusic,
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OnWidgetClick, g => g.UseMusic,
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(g, v) => { g.UseMusic = v; g.AudioPlayer.SetMusic(g.UseMusic); }),
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MakeBool(-1, 0, "Sound", OptionsKey.UseSound,
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OnWidgetClick, g => g.UseSound,
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(g, v) => { g.UseSound = v; g.AudioPlayer.SetSound(g.UseSound); }),
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MakeBool(-1, 50, "View bobbing", OptionsKey.ViewBobbing,
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OnWidgetClick, g => g.ViewBobbing, (g, v) => g.ViewBobbing = v),
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// Column 2
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!network.IsSinglePlayer ? null :
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MakeBool(1, -100, "Block physics", OptionsKey.SingleplayerPhysics, OnWidgetClick,
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g => ((SinglePlayerServer)network).physics.Enabled,
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(g, v) => ((SinglePlayerServer)network).physics.Enabled = v),
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MakeBool(1, -50, "Auto close launcher", OptionsKey.AutoCloseLauncher, OnWidgetClick,
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g => Options.GetBool(OptionsKey.AutoCloseLauncher, false),
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(g, v) => Options.Set(OptionsKey.AutoCloseLauncher, v)),
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MakeBool(1, 0, "Invert mouse", OptionsKey.InvertMouse,
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OnWidgetClick, g => g.InvertMouse, (g, v) => g.InvertMouse = v),
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MakeOpt(1, 50, "Mouse sensitivity", OnWidgetClick,
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g => g.MouseSensitivity.ToString(),
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(g, v) => { g.MouseSensitivity = Int32.Parse(v);
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Options.Set(OptionsKey.Sensitivity, v); }),
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MakeBack(false, titleFont,
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(g, w) => g.Gui.SetNewScreen(new OptionsGroupScreen(g))),
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null, null,
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};
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MakeValidators();
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MakeDescriptions();
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}
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void MakeValidators() {
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IServerConnection network = game.Server;
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validators = new MenuInputValidator[] {
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network.IsSinglePlayer ? new RealValidator(1, 1024) : null,
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new BooleanValidator(),
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new BooleanValidator(),
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new BooleanValidator(),
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network.IsSinglePlayer ? new BooleanValidator() : null,
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new BooleanValidator(),
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new BooleanValidator(),
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new IntegerValidator(1, 200),
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};
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}
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void MakeDescriptions() {
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descriptions = new string[widgets.Length][];
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descriptions[0] = new string[] {
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"&eSets how far away you can place/delete blocks",
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"&fThe default click distance is 5 blocks.",
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};
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}
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}
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} |