ClassiCube/ClassicalSharp/2D/Widgets/PlayerList/ClassicPlayerListWidget.cs
UnknownShadow200 98d435b110 fix licensing
2017-01-20 09:12:04 +11:00

71 lines
2.0 KiB
C#

// Copyright 2014-2017 ClassicalSharp | Licensed under BSD-3
using System;
using System.Drawing;
namespace ClassicalSharp.Gui.Widgets {
public sealed class ClassicPlayerListWidget : NormalPlayerListWidget {
TextWidget overview;
static FastColour topCol = new FastColour(0, 0, 0, 180);
static FastColour bottomCol = new FastColour(50, 50, 50, 205);
public ClassicPlayerListWidget(Game game, Font font) : base(game, font) {
}
protected override void OnSort() {
int width = 0, centreX = game.Width / 2;
for (int col = 0; col < columns; col++)
width += GetColumnWidth(col);
if (width < 480) width = 480;
xMin = centreX - width / 2;
xMax = centreX + width / 2;
int x = xMin, y = game.Height / 2 - yHeight / 2;
for (int col = 0; col < columns; col++) {
SetColumnPos(col, x, y);
x += GetColumnWidth(col);
}
}
public override void Render(double delta) {
gfx.Texturing = false;
int offset = overview.Height + 10;
int height = Math.Max(300, Height + overview.Height);
gfx.Draw2DQuad(X, Y - offset, Width, height, topCol, bottomCol);
gfx.Texturing = true;
overview.YOffset = Y - offset + 5;
overview.CalculatePosition();
overview.Render(delta);
for (int i = 0; i < namesCount; i++) {
Texture tex = textures[i];
int texY = tex.Y;
tex.Y1 -= 10;
if (tex.IsValid) tex.Render(gfx);
tex.Y1 = texY;
}
}
public override void Init() {
overview = TextWidget.Create(game, "Connected players:", font)
.SetLocation(Anchor.Centre, Anchor.LeftOrTop, 0, 0);
base.Init();
}
protected override Texture DrawName(PlayerInfo pInfo) {
string name = pInfo.ColouredName;
if (game.PureClassic) name = Utils.StripColours(name);
DrawTextArgs args = new DrawTextArgs(name, font, false);
Texture tex = game.Drawer2D.MakeChatTextTexture(ref args, 0, 0);
game.Drawer2D.ReducePadding(ref tex, Utils.Floor(font.Size), 3);
return tex;
}
public override void Dispose() {
base.Dispose();
overview.Dispose();
}
}
}