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			144 lines
		
	
	
		
			4.7 KiB
		
	
	
	
		
			C#
		
	
	
	
	
	
			
		
		
	
	
			144 lines
		
	
	
		
			4.7 KiB
		
	
	
	
		
			C#
		
	
	
	
	
	
| // ClassicalSharp copyright 2014-2016 UnknownShadow200 | Licensed under MIT
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| using System;
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| using System.Drawing;
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| using System.IO;
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| using ClassicalSharp.Generator;
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| using ClassicalSharp.Gui.Widgets;
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| using ClassicalSharp.Singleplayer;
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| using OpenTK.Input;
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| 
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| namespace ClassicalSharp.Gui.Screens {
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| 	public sealed class GenLevelScreen : MenuScreen {
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| 		
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| 		public GenLevelScreen( Game game ) : base( game ) {
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| 		}
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| 
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| 		MenuInputWidget selected;
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| 		
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| 		public override bool HandlesMouseClick( int mouseX, int mouseY, MouseButton button ) {
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| 			return HandleMouseClick( widgets, mouseX, mouseY, button );
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| 		}
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| 		
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| 		public override bool HandlesKeyPress( char key ) {
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| 			return selected == null ? true :
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| 				selected.HandlesKeyPress( key );
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| 		}
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| 		
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| 		public override bool HandlesKeyDown( Key key ) {
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| 			if( key == Key.Escape ) {
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| 				game.Gui.SetNewScreen( null );
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| 				return true;
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| 			}
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| 			return selected == null ? (key < Key.F1 || key > Key.F35) :
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| 				selected.HandlesKeyDown( key );
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| 		}
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| 		
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| 		public override bool HandlesKeyUp( Key key ) {
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| 			return selected == null ? true :
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| 				selected.HandlesKeyUp( key );
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| 		}
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| 		
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| 		public override void Init() {
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| 			game.Keyboard.KeyRepeat = true;
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| 			titleFont = new Font( game.FontName, 16, FontStyle.Bold );
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| 			regularFont = new Font( game.FontName, 16, FontStyle.Regular );
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| 			
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| 			widgets = new Widget[] {
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| 				MakeInput( -80, false, game.World.Width.ToString() ),
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| 				MakeInput( -40, false, game.World.Height.ToString() ),
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| 				MakeInput( 0, false, game.World.Length.ToString() ),
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| 				MakeInput( 40, true, "" ),
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| 				
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| 				MakeLabel( -150, -80, "Width:" ), MakeLabel( -150, -40, "Height:" ),
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| 				MakeLabel( -150, 0, "Length:" ), MakeLabel( -140, 40, "Seed:" ),
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| 				TextWidget.Create( game, "Generate new level", regularFont )
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| 					.SetLocation( Anchor.Centre, Anchor.Centre, 0, -130 ),
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| 				
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| 				ButtonWidget.Create( game, 201, 40, "Flatgrass", titleFont, GenFlatgrassClick )
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| 					.SetLocation( Anchor.Centre, Anchor.Centre, -120, 100 ),
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| 				ButtonWidget.Create( game, 201, 40, "Vanilla",  titleFont, GenNotchyClick )
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| 					.SetLocation( Anchor.Centre, Anchor.Centre, 120, 100 ),
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| 				MakeBack( false, titleFont,
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| 				         (g, w) => g.Gui.SetNewScreen( new PauseScreen( g ) ) ),
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| 			};
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| 		}
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| 		
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| 		InputWidget MakeInput( int y, bool seed, string value ) {
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| 			MenuInputValidator validator = seed ? new SeedValidator() : new IntegerValidator( 1, 8192 );
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| 			InputWidget input = MenuInputWidget.Create( game, 200, 30, value,
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| 			                                                regularFont, validator )
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| 				.SetLocation( Anchor.Centre, Anchor.Centre, 0, y );
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| 			
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| 			input.Active = false;
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| 			input.OnClick = InputClick;
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| 			return input;
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| 		}
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| 		
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| 		TextWidget MakeLabel( int x, int y, string text ) {
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| 			TextWidget label = TextWidget.Create( game, text, regularFont )
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| 				.SetLocation( Anchor.Centre, Anchor.Centre, x, y );
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| 			
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| 			label.XOffset = -110 - label.Width / 2;
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| 			label.CalculatePosition();
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| 			label.Colour = new FastColour( 224, 224, 224 );
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| 			return label;
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| 		}
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| 		
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| 		public override void Dispose() {
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| 			game.Keyboard.KeyRepeat = false;
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| 			base.Dispose();
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| 		}
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| 		
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| 		void InputClick( Game game, Widget widget, MouseButton btn, int x, int y ) {
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| 			if( btn != MouseButton.Left ) return;
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| 			if( selected != null ) selected.ShowCaret = false;
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| 			
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| 			selected = (MenuInputWidget)widget;
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| 			selected.HandlesMouseClick( x, y, btn );
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| 			selected.ShowCaret = true;
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| 		}
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| 		
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| 		void GenFlatgrassClick( Game game, Widget widget, MouseButton btn, int x, int y ) {
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| 			if( btn != MouseButton.Left ) return;
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| 			GenerateMap( new FlatGrassGenerator() );
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| 		}
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| 		
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| 		void GenNotchyClick( Game game, Widget widget, MouseButton btn, int x, int y ) {
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| 			if( btn != MouseButton.Left ) return;
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| 			GenerateMap( new NotchyGenerator() );
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| 		}
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| 		
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| 		void GenerateMap( IMapGenerator gen ) {
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| 			SinglePlayerServer server = (SinglePlayerServer)game.Server;
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| 			int width = GetInt( 0 ), height = GetInt( 1 );
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| 			int length = GetInt( 2 ), seed = GetSeedInt( 3 );
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| 			
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| 			long volume = (long)width * height * length;
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| 			if( volume > 800 * 800 * 800 ) {
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| 				game.Chat.Add( "&cThe generated map's volume is too big." );
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| 			} else if( width == 0 || height == 0 || length == 0 ) {
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| 				game.Chat.Add( "&cOne of the map dimensions is invalid.");
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| 			} else {
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| 				server.GenMap( width, height, length, seed, gen );
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| 			}
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| 		}
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| 		
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| 		int GetInt( int index ) {
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| 			MenuInputWidget input = (MenuInputWidget)widgets[index];
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| 			string text = input.Text.ToString();
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| 			if( !input.Validator.IsValidValue( text ) )
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| 				return 0;
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| 			return text == "" ? 0 : Int32.Parse( text );
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| 		}
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| 		
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| 		int GetSeedInt( int index ) {
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| 			MenuInputWidget input = (MenuInputWidget)widgets[index];
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| 			string text = input.Text.ToString();
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| 			if( text == "" ) return new Random().Next();
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| 			
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| 			if( !input.Validator.IsValidValue( text ) )
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| 				return 0;
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| 			return text == "" ? 0 : Int32.Parse( text );
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| 		}
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| 	}
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| } | 
