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AstralTransRocketries/ClassiCube
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mirror of https://github.com/ClassiCube/ClassiCube.git synced 2025-10-13 08:34:10 -04:00
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ClassiCube/ClassicalSharp/Rendering
History
UnknownShadow200 25a4f792fe More work on own entity shadow.
2016-02-05 13:31:52 +11:00
..
BlockHandRenderer.cs
…
EnvRenderer.cs
…
FrustumCulling.cs
…
MapBordersRenderer.cs
More work on own entity shadow.
2016-02-05 13:31:52 +11:00
MapRenderer.cs
Less popping in of chunks on fog border (Thanks MrGoober), also can press F8 to show a shadow above the block you are standing on. (Thanks MrGoober)
2016-02-05 00:10:01 +11:00
MapRenderer.Occlusion.cs
…
MapRenderer.Rendering.cs
Optimise big maps to be even faster, optimise double/triple jump with speed to be much faster and use much less memory.
2016-01-17 21:56:22 +11:00
MapRenderer.Sorting.cs
Optimise big maps to be even faster, optimise double/triple jump with speed to be much faster and use much less memory.
2016-01-17 21:56:22 +11:00
MinimalEnvRenderer.cs
…
StandardEnvRenderer.cs
…
WeatherRenderer.cs
Less popping in of chunks on fog border (Thanks MrGoober), also can press F8 to show a shadow above the block you are standing on. (Thanks MrGoober)
2016-02-05 00:10:01 +11:00
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