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			84 lines
		
	
	
		
			2.9 KiB
		
	
	
	
		
			C#
		
	
	
	
	
	
			
		
		
	
	
			84 lines
		
	
	
		
			2.9 KiB
		
	
	
	
		
			C#
		
	
	
	
	
	
| // ClassicalSharp copyright 2014-2016 UnknownShadow200 | Licensed under MIT
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| using System;
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| using System.Drawing;
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| using ClassicalSharp.Gui.Widgets;
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| using ClassicalSharp.Singleplayer;
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| 
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| namespace ClassicalSharp.Gui.Screens {
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| 	public class MiscOptionsScreen : MenuOptionsScreen {
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| 		
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| 		public MiscOptionsScreen( Game game ) : base( game ) {
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| 		}
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| 		
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| 		public override void Init() {
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| 			base.Init();
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| 			IServerConnection network = game.Server;
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| 			
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| 			widgets = new Widget[] {
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| 				// Column 1
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| 				!network.IsSinglePlayer ? null :
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| 					MakeOpt( -1, -100, "Click distance", OnWidgetClick,
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| 					     g => g.LocalPlayer.ReachDistance.ToString(),
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| 					     (g, v) => g.LocalPlayer.ReachDistance = Single.Parse( v ) ),
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| 				
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| 				MakeBool( -1, -50, "Music", OptionsKey.UseMusic,
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| 				     OnWidgetClick, g => g.UseMusic,
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| 				     (g, v) => { g.UseMusic = v; g.AudioPlayer.SetMusic( g.UseMusic ); }),
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| 				
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| 				MakeBool( -1, 0, "Sound", OptionsKey.UseSound,
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| 				     OnWidgetClick, g => g.UseSound,
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| 				     (g, v) => { g.UseSound = v; g.AudioPlayer.SetSound( g.UseSound ); }),
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| 				
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| 				MakeBool( -1, 50, "View bobbing", OptionsKey.ViewBobbing,
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| 				         OnWidgetClick, g => g.ViewBobbing, (g, v) => g.ViewBobbing = v ),
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| 				
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| 				// Column 2
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| 				!network.IsSinglePlayer ? null :
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| 					MakeBool( 1, -100, "Block physics", OptionsKey.SingleplayerPhysics, OnWidgetClick,
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| 					         g => ((SinglePlayerServer)network).physics.Enabled,
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| 					         (g, v) => ((SinglePlayerServer)network).physics.Enabled = v ),
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| 				
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| 				MakeBool( 1, -50, "Auto close launcher", OptionsKey.AutoCloseLauncher, OnWidgetClick,
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| 				         g => Options.GetBool( OptionsKey.AutoCloseLauncher, false ),
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| 				         (g, v) => Options.Set( OptionsKey.AutoCloseLauncher, v ) ),
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| 				
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| 				MakeBool( 1, 0, "Invert mouse", OptionsKey.InvertMouse,
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| 				         OnWidgetClick, g => g.InvertMouse, (g, v) => g.InvertMouse = v ),
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| 				
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| 				MakeOpt( 1, 50, "Mouse sensitivity", OnWidgetClick,
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| 				     g => g.MouseSensitivity.ToString(),
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| 				     (g, v) => { g.MouseSensitivity = Int32.Parse( v );
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| 				     	Options.Set( OptionsKey.Sensitivity, v ); } ),
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| 				
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| 				MakeBack( false, titleFont,
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| 				         (g, w) => g.Gui.SetNewScreen( new OptionsGroupScreen( g ) ) ),
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| 				null, null,
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| 			};
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| 			MakeValidators();
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| 			MakeDescriptions();
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| 		}
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| 		
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| 		void MakeValidators() {
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| 			IServerConnection network = game.Server;
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| 			validators = new MenuInputValidator[] {
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| 				network.IsSinglePlayer ? new RealValidator( 1, 1024 ) : null,
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| 				new BooleanValidator(),
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| 				new BooleanValidator(),
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| 				new BooleanValidator(),
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| 				
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| 				network.IsSinglePlayer ? new BooleanValidator() : null,
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| 				new BooleanValidator(),
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| 				new BooleanValidator(),
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| 				new IntegerValidator( 1, 200 ),
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| 			};
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| 		}
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| 		
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| 		void MakeDescriptions() {
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| 			descriptions = new string[widgets.Length][];
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| 			descriptions[0] = new[] {
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| 				"&eSets how far away you can place/delete blocks",
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| 				"&fThe default click distance is 5 blocks.",
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| 			};
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| 		}
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| 	}
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| } | 
