mirror of
https://github.com/ClassiCube/ClassiCube.git
synced 2025-10-06 12:37:28 -04:00
104 lines
3.6 KiB
C#
104 lines
3.6 KiB
C#
// ClassicalSharp copyright 2014-2016 UnknownShadow200 | Licensed under MIT
|
|
// This class was partially based on information from http://files.worldofminecraft.com/texturing/
|
|
// NOTE: http://files.worldofminecraft.com/ has been down for quite a while, so support was removed on Oct 10, 2015
|
|
using System;
|
|
using ClassicalSharp.Map;
|
|
|
|
namespace ClassicalSharp.Network.Protocols {
|
|
|
|
/// <summary> Implements the WoM http environment protocol. </summary>
|
|
public sealed class WoMProtocol : IProtocol {
|
|
|
|
public WoMProtocol( Game game ) : base( game ) { }
|
|
|
|
string womEnvIdentifier = "womenv_0";
|
|
int womCounter = 0;
|
|
internal bool sendWomId = false, sentWomId = false;
|
|
|
|
public override void Tick() {
|
|
DownloadedItem item;
|
|
game.AsyncDownloader.TryGetItem( womEnvIdentifier, out item );
|
|
if( item != null && item.Data != null ) {
|
|
ParseWomConfig( (string)item.Data );
|
|
}
|
|
}
|
|
|
|
internal void CheckMotd() {
|
|
int index = net.ServerMotd.IndexOf( "cfg=" );
|
|
if( game.PureClassic || index == -1 ) return;
|
|
|
|
string host = net.ServerMotd.Substring( index + 4 ); // "cfg=".Length
|
|
string url = "http://" + host;
|
|
url = url.Replace( "$U", game.Username );
|
|
|
|
// NOTE: this (should, I did test this) ensure that if the user quickly changes to a
|
|
// different world, the environment settings from the last world are not loaded in the
|
|
// new world if the async 'get request' didn't complete before the new world was loaded.
|
|
womCounter++;
|
|
womEnvIdentifier = "womenv_" + womCounter;
|
|
game.AsyncDownloader.DownloadPage( url, true, womEnvIdentifier );
|
|
sendWomId = true;
|
|
}
|
|
|
|
internal void CheckSendWomID() {
|
|
if( sendWomId && !sentWomId ) {
|
|
net.SendChat( "/womid WoMClient-2.0.7", false );
|
|
sentWomId = true;
|
|
}
|
|
}
|
|
|
|
void ParseWomConfig( string page ) {
|
|
string line;
|
|
int start = 0;
|
|
while( (line = ReadLine( ref start, page )) != null ) {
|
|
Utils.LogDebug( line );
|
|
int sepIndex = line.IndexOf('=');
|
|
if( sepIndex == -1 ) continue;
|
|
string key = line.Substring(0, sepIndex).TrimEnd();
|
|
string value = line.Substring(sepIndex + 1).TrimStart();
|
|
|
|
if( key == "environment.cloud" ) {
|
|
FastColour col = ParseWomColour( value, WorldEnv.DefaultCloudsColour );
|
|
game.World.Env.SetCloudsColour( col );
|
|
} else if( key == "environment.sky" ) {
|
|
FastColour col = ParseWomColour( value, WorldEnv.DefaultSkyColour );
|
|
game.World.Env.SetSkyColour( col );
|
|
} else if( key == "environment.fog" ) {
|
|
FastColour col = ParseWomColour( value, WorldEnv.DefaultFogColour );
|
|
game.World.Env.SetFogColour( col );
|
|
} else if( key == "environment.level" ) {
|
|
int waterLevel = 0;
|
|
if( Int32.TryParse( value, out waterLevel ) )
|
|
game.World.Env.SetEdgeLevel( waterLevel );
|
|
} else if( key == "user.detail" && !net.cpeData.useMessageTypes ) {
|
|
game.Chat.Add( value, MessageType.Status2 );
|
|
}
|
|
}
|
|
}
|
|
|
|
const int fullAlpha = 0xFF << 24;
|
|
static FastColour ParseWomColour( string value, FastColour defaultCol ) {
|
|
int argb;
|
|
return Int32.TryParse( value, out argb ) ? new FastColour( argb | fullAlpha ) : defaultCol;
|
|
}
|
|
|
|
static string ReadLine(ref int start, string value) {
|
|
if (start == -1) return null;
|
|
for (int i = start; i < value.Length; i++) {
|
|
char c = value[i];
|
|
if (c != '\r' && c != '\n') continue;
|
|
|
|
string line = value.Substring(start, i - start);
|
|
start = i + 1;
|
|
if (c == '\r' && start < value.Length && value[start] == '\n')
|
|
start++; // we stop at the \r, so make sure to skip following \n
|
|
return line;
|
|
}
|
|
|
|
string last = value.Substring(start);
|
|
start = -1;
|
|
return last;
|
|
}
|
|
}
|
|
}
|