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AstralTransRocketries
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ClassiCube
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ClassiCube
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ClassicalSharp
History
UnknownShadow200
aea314cb08
Oops get rid of console window.
2016-01-31 23:55:56 +11:00
..
2D
Fix using extended characters after a percent sign crashing the client. (Thanks carversedge)
2016-01-31 11:28:35 +11:00
Audio
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Blocks
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Commands
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Entities
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Events
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Game
Make menu in 'pure classic mode' more like original classic.
2016-01-30 23:20:03 +11:00
Generator
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GraphicsAPI
Particles now use the 1D texture atlas arrays. This means we no longer need a copy of the 2D terrain atlas in vram.
2016-01-31 23:54:45 +11:00
Hotkeys
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Ionic.Zlib
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Map
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Math
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Model
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Network
Timeout 20 seconds (not 10 seconds) after last packet now, not just ping packet.
2016-01-31 08:19:01 +11:00
Particles
Particles now use the 1D texture atlas arrays. This means we no longer need a copy of the 2D terrain atlas in vram.
2016-01-31 23:54:45 +11:00
Platform
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Properties
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Rendering
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Selections
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Singleplayer
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TexturePack
Particles now use the 1D texture atlas arrays. This means we no longer need a copy of the 2D terrain atlas in vram.
2016-01-31 23:54:45 +11:00
Utils
Don't allocate an object reference to the game class for every particle, instead pass it as an argument. Also use new more organised options key, which are still backwards compatible.
2016-01-31 22:53:42 +11:00
app.config
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ClassicalSharp.csproj
Oops get rid of console window.
2016-01-31 23:55:56 +11:00
Program.cs
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SharpWave.dll
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SharpWave.dll.config
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