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AstralTransRocketries
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ClassiCube
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ClassiCube
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ClassicalSharp
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UnknownShadow200
b0091a8628
Use isometric blocks in BlockSelectScreen.
2015-10-07 18:14:59 +11:00
..
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Use isometric blocks in BlockSelectScreen.
2015-10-07 18:14:59 +11:00
ChunkMeshBuilder.cs
More work on experimental occlusion culling.
2015-10-04 20:18:07 +11:00
ChunkMeshBuilder.FloodFill.cs
More work on experimental occlusion culling.
2015-10-04 20:18:07 +11:00
ChunkMeshBuilderTex2Col4.cs
Prefer 24 bit depth buffer by default, only use the maximum used atlas in MapRenderer.
2015-10-04 15:24:20 +11:00
Map.cs
Use isometric blocks in hotbar. (Doesn't work for sprites, texture bleeding for Direct3D9 build)
2015-10-07 16:16:39 +11:00