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130 lines
3.9 KiB
C#
130 lines
3.9 KiB
C#
// ClassicalSharp copyright 2014-2016 UnknownShadow200 | Licensed under MIT
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using System;
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using System.Drawing;
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using OpenTK.Input;
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namespace ClassicalSharp.Gui {
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public abstract class FilesScreen : ClickableScreen {
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public FilesScreen( Game game ) : base( game ) {
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}
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protected Font textFont, arrowFont, titleFont;
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protected string[] entries;
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protected int currentIndex;
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protected ButtonWidget[] buttons;
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protected const int items = 5;
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TextWidget title;
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protected string titleText;
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public override void Init() {
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textFont = new Font( game.FontName, 16, FontStyle.Bold );
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arrowFont = new Font( game.FontName, 18, FontStyle.Bold );
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titleFont = new Font( game.FontName, 16, FontStyle.Bold );
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title = ChatTextWidget.Create( game, 0, -155, titleText,
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Anchor.Centre, Anchor.Centre, titleFont );
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buttons = new ButtonWidget[] {
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MakeText( 0, -100, Get( 0 ) ),
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MakeText( 0, -50, Get( 1 ) ),
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MakeText( 0, 0, Get( 2 ) ),
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MakeText( 0, 50, Get( 3 ) ),
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MakeText( 0, 100, Get( 4 ) ),
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Make( -220, 0, "<", (g, w) => PageClick( false ) ),
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Make( 220, 0, ">", (g, w) => PageClick( true ) ),
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MakeBack( false, titleFont,
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(g, w) => g.SetNewScreen( new PauseScreen( g ) ) ),
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};
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UpdateArrows();
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}
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string Get( int index ) {
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return index < entries.Length ? entries[index] : "-----";
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}
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public override void Dispose() {
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for( int i = 0; i < buttons.Length; i++ )
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buttons[i].Dispose();
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textFont.Dispose();
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arrowFont.Dispose();
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title.Dispose();
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titleFont.Dispose();
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}
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ButtonWidget MakeText( int x, int y, string text ) {
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return ButtonWidget.Create( game, x, y, 301, 40, text,
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Anchor.Centre, Anchor.Centre, textFont, TextButtonClick );
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}
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ButtonWidget Make( int x, int y, string text, Action<Game, Widget> onClick ) {
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return ButtonWidget.Create( game, x, y, 41, 40, text,
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Anchor.Centre, Anchor.Centre, arrowFont, LeftOnly( onClick ) );
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}
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protected abstract void TextButtonClick( Game game, Widget widget, MouseButton mouseBtn );
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protected void PageClick( bool forward ) {
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SetCurrentIndex( currentIndex + (forward ? items : -items) );
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}
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protected void SetCurrentIndex( int index ) {
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if( index >= entries.Length ) index -= items;
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if( index < 0 ) index = 0;
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currentIndex = index;
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for( int i = 0; i < items; i++ )
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buttons[i].SetText( Get( currentIndex + i ) );
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UpdateArrows();
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}
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protected void UpdateArrows() {
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buttons[5].Disabled = false;
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buttons[6].Disabled = false;
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if( currentIndex < items )
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buttons[5].Disabled = true;
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if( currentIndex >= entries.Length - items )
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buttons[6].Disabled = true;
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}
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public override bool HandlesKeyDown( Key key ) {
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if( key == Key.Escape ) {
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game.SetNewScreen( null );
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} else if( key == Key.Left ) {
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PageClick( false );
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} else if( key == Key.Right ) {
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PageClick( true );
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} else {
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return false;
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}
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return true;
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}
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public override bool HandlesMouseMove( int mouseX, int mouseY ) {
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return HandleMouseMove( buttons, mouseX, mouseY );
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}
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public override bool HandlesMouseClick( int mouseX, int mouseY, MouseButton button ) {
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return HandleMouseClick( buttons, mouseX, mouseY, button );
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}
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public override bool HandlesAllInput { get { return true; } }
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public override void OnResize( int oldWidth, int oldHeight, int width, int height ) {
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for( int i = 0; i < buttons.Length; i++ )
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buttons[i].OnResize( oldWidth, oldHeight, width, height );
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title.OnResize( oldWidth, oldHeight, width, height );
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}
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public override void Render( double delta ) {
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api.Draw2DQuad( 0, 0, game.Width, game.Height, new FastColour( 60, 60, 60, 160 ) );
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api.Texturing = true;
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title.Render( delta );
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for( int i = 0; i < buttons.Length; i++ )
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buttons[i].Render( delta );
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api.Texturing = false;
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}
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}
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} |