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123 lines
4.0 KiB
C#
123 lines
4.0 KiB
C#
// ClassicalSharp copyright 2014-2016 UnknownShadow200 | Licensed under MIT
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using System;
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using System.Drawing;
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using ClassicalSharp.Map;
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using ClassicalSharp.Renderers;
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using OpenTK.Input;
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namespace ClassicalSharp.Gui {
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public class EnvSettingsScreen : MenuOptionsScreen {
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string[] defaultValues;
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int defaultIndex;
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public EnvSettingsScreen( Game game ) : base( game ) {
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}
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public override void Init() {
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base.Init();
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widgets = new Widget[] {
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// Column 1
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MakeOpt( -1, -150, "Clouds col", OnWidgetClick,
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g => g.World.Env.CloudsCol.ToRGBHexString(),
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(g, v) => g.World.Env.SetCloudsColour( FastColour.Parse( v ) ) ),
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MakeOpt( -1, -100, "Sky col", OnWidgetClick,
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g => g.World.Env.SkyCol.ToRGBHexString(),
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(g, v) => g.World.Env.SetSkyColour( FastColour.Parse( v ) ) ),
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MakeOpt( -1, -50, "Fog col", OnWidgetClick,
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g => g.World.Env.FogCol.ToRGBHexString(),
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(g, v) => g.World.Env.SetFogColour( FastColour.Parse( v ) ) ),
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MakeOpt( -1, 0, "Clouds speed", OnWidgetClick,
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g => g.World.Env.CloudsSpeed.ToString( "F2" ),
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(g, v) => g.World.Env.SetCloudsSpeed( Single.Parse( v ) ) ),
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MakeOpt( -1, 50, "Clouds height", OnWidgetClick,
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g => g.World.Env.CloudHeight.ToString(),
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(g, v) => g.World.Env.SetCloudsLevel( Int32.Parse( v ) ) ),
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// Column 2
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MakeOpt( 1, -150, "Sunlight col", OnWidgetClick,
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g => g.World.Env.Sunlight.ToRGBHexString(),
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(g, v) => g.World.Env.SetSunlight( FastColour.Parse( v ) ) ),
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MakeOpt( 1, -100, "Shadow col", OnWidgetClick,
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g => g.World.Env.Shadowlight.ToRGBHexString(),
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(g, v) => g.World.Env.SetShadowlight( FastColour.Parse( v ) ) ),
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MakeOpt( 1, -50, "Weather", OnWidgetClick,
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g => g.World.Env.Weather.ToString(),
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(g, v) => g.World.Env.SetWeather( (Weather)Enum.Parse( typeof(Weather), v ) ) ),
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MakeOpt( 1, 0, "Rain/Snow speed", OnWidgetClick,
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g => g.World.Env.WeatherSpeed.ToString( "F2" ),
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(g, v) => g.World.Env.SetWeatherSpeed( Single.Parse( v ) ) ),
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MakeOpt( 1, 50, "Water level", OnWidgetClick,
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g => g.World.Env.EdgeHeight.ToString(),
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(g, v) => g.World.Env.SetEdgeLevel( Int32.Parse( v ) ) ),
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MakeBack( false, titleFont,
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(g, w) => g.SetNewScreen( new OptionsGroupScreen( g ) ) ),
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null, null, null,
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};
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MakeDefaultValues();
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MakeValidators();
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}
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void MakeDefaultValues() {
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defaultIndex = widgets.Length - 3;
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defaultValues = new [] {
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WorldEnv.DefaultCloudsColour.ToRGBHexString(),
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WorldEnv.DefaultSkyColour.ToRGBHexString(),
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WorldEnv.DefaultFogColour.ToRGBHexString(),
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(1).ToString(),
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(game.World.Height + 2).ToString(),
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WorldEnv.DefaultSunlight.ToRGBHexString(),
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WorldEnv.DefaultShadowlight.ToRGBHexString(),
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Weather.Sunny.ToString(),
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(1).ToString(),
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(game.World.Height / 2).ToString(),
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};
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}
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void MakeValidators() {
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validators = new MenuInputValidator[] {
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new HexColourValidator(),
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new HexColourValidator(),
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new HexColourValidator(),
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new RealValidator( 0, 1000 ),
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new IntegerValidator( -10000, 10000 ),
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new HexColourValidator(),
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new HexColourValidator(),
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new EnumValidator( typeof(Weather) ),
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new RealValidator( -100, 100 ),
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new IntegerValidator( -2048, 2048 ),
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};
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}
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protected override void InputClosed() {
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if( widgets[defaultIndex] != null )
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widgets[defaultIndex].Dispose();
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widgets[defaultIndex] = null;
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}
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protected override void InputOpened() {
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widgets[defaultIndex] = ButtonWidget.Create(
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game, 0, 150, 201, 40, "Default value", Anchor.Centre,
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Anchor.Centre, titleFont, DefaultButtonClick );
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}
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void DefaultButtonClick( Game game, Widget widget, MouseButton mouseBtn ) {
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if( mouseBtn != MouseButton.Left ) return;
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int index = Array.IndexOf<Widget>( widgets, targetWidget );
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string defValue = defaultValues[index];
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inputWidget.SetText( defValue );
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}
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}
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} |