ClassiCube/ClassicalSharp/2D/Screens/Menu/EnvSettingsScreen.cs

123 lines
4.0 KiB
C#

// ClassicalSharp copyright 2014-2016 UnknownShadow200 | Licensed under MIT
using System;
using System.Drawing;
using ClassicalSharp.Map;
using ClassicalSharp.Renderers;
using OpenTK.Input;
namespace ClassicalSharp.Gui {
public class EnvSettingsScreen : MenuOptionsScreen {
string[] defaultValues;
int defaultIndex;
public EnvSettingsScreen( Game game ) : base( game ) {
}
public override void Init() {
base.Init();
widgets = new Widget[] {
// Column 1
MakeOpt( -1, -150, "Clouds col", OnWidgetClick,
g => g.World.Env.CloudsCol.ToRGBHexString(),
(g, v) => g.World.Env.SetCloudsColour( FastColour.Parse( v ) ) ),
MakeOpt( -1, -100, "Sky col", OnWidgetClick,
g => g.World.Env.SkyCol.ToRGBHexString(),
(g, v) => g.World.Env.SetSkyColour( FastColour.Parse( v ) ) ),
MakeOpt( -1, -50, "Fog col", OnWidgetClick,
g => g.World.Env.FogCol.ToRGBHexString(),
(g, v) => g.World.Env.SetFogColour( FastColour.Parse( v ) ) ),
MakeOpt( -1, 0, "Clouds speed", OnWidgetClick,
g => g.World.Env.CloudsSpeed.ToString( "F2" ),
(g, v) => g.World.Env.SetCloudsSpeed( Single.Parse( v ) ) ),
MakeOpt( -1, 50, "Clouds height", OnWidgetClick,
g => g.World.Env.CloudHeight.ToString(),
(g, v) => g.World.Env.SetCloudsLevel( Int32.Parse( v ) ) ),
// Column 2
MakeOpt( 1, -150, "Sunlight col", OnWidgetClick,
g => g.World.Env.Sunlight.ToRGBHexString(),
(g, v) => g.World.Env.SetSunlight( FastColour.Parse( v ) ) ),
MakeOpt( 1, -100, "Shadow col", OnWidgetClick,
g => g.World.Env.Shadowlight.ToRGBHexString(),
(g, v) => g.World.Env.SetShadowlight( FastColour.Parse( v ) ) ),
MakeOpt( 1, -50, "Weather", OnWidgetClick,
g => g.World.Env.Weather.ToString(),
(g, v) => g.World.Env.SetWeather( (Weather)Enum.Parse( typeof(Weather), v ) ) ),
MakeOpt( 1, 0, "Rain/Snow speed", OnWidgetClick,
g => g.World.Env.WeatherSpeed.ToString( "F2" ),
(g, v) => g.World.Env.SetWeatherSpeed( Single.Parse( v ) ) ),
MakeOpt( 1, 50, "Water level", OnWidgetClick,
g => g.World.Env.EdgeHeight.ToString(),
(g, v) => g.World.Env.SetEdgeLevel( Int32.Parse( v ) ) ),
MakeBack( false, titleFont,
(g, w) => g.SetNewScreen( new OptionsGroupScreen( g ) ) ),
null, null, null,
};
MakeDefaultValues();
MakeValidators();
}
void MakeDefaultValues() {
defaultIndex = widgets.Length - 3;
defaultValues = new [] {
WorldEnv.DefaultCloudsColour.ToRGBHexString(),
WorldEnv.DefaultSkyColour.ToRGBHexString(),
WorldEnv.DefaultFogColour.ToRGBHexString(),
(1).ToString(),
(game.World.Height + 2).ToString(),
WorldEnv.DefaultSunlight.ToRGBHexString(),
WorldEnv.DefaultShadowlight.ToRGBHexString(),
Weather.Sunny.ToString(),
(1).ToString(),
(game.World.Height / 2).ToString(),
};
}
void MakeValidators() {
validators = new MenuInputValidator[] {
new HexColourValidator(),
new HexColourValidator(),
new HexColourValidator(),
new RealValidator( 0, 1000 ),
new IntegerValidator( -10000, 10000 ),
new HexColourValidator(),
new HexColourValidator(),
new EnumValidator( typeof(Weather) ),
new RealValidator( -100, 100 ),
new IntegerValidator( -2048, 2048 ),
};
}
protected override void InputClosed() {
if( widgets[defaultIndex] != null )
widgets[defaultIndex].Dispose();
widgets[defaultIndex] = null;
}
protected override void InputOpened() {
widgets[defaultIndex] = ButtonWidget.Create(
game, 0, 150, 201, 40, "Default value", Anchor.Centre,
Anchor.Centre, titleFont, DefaultButtonClick );
}
void DefaultButtonClick( Game game, Widget widget, MouseButton mouseBtn ) {
if( mouseBtn != MouseButton.Left ) return;
int index = Array.IndexOf<Widget>( widgets, targetWidget );
string defValue = defaultValues[index];
inputWidget.SetText( defValue );
}
}
}