ClassiCube/ClassicalSharp/2D/Screens/Menu/HacksSettingsScreen.cs

134 lines
4.7 KiB
C#

// ClassicalSharp copyright 2014-2016 UnknownShadow200 | Licensed under MIT
using System;
using System.Drawing;
using ClassicalSharp.Entities;
using ClassicalSharp.Singleplayer;
namespace ClassicalSharp.Gui {
public class HacksSettingsScreen : MenuOptionsScreen {
public HacksSettingsScreen( Game game ) : base( game ) {
}
public override void Init() {
base.Init();
widgets = new Widget[] {
// Column 1
MakeBool( -1, -150, "Hacks enabled", OptionsKey.HacksEnabled,
OnWidgetClick, g => g.LocalPlayer.Hacks.Enabled,
(g, v) => { g.LocalPlayer.Hacks.Enabled = v;
g.LocalPlayer.CheckHacksConsistency(); } ),
MakeOpt( -1, -100, "Speed multiplier", OnWidgetClick,
g => g.LocalPlayer.Hacks.SpeedMultiplier.ToString( "F2" ),
(g, v) => { g.LocalPlayer.Hacks.SpeedMultiplier = Single.Parse( v );
Options.Set( OptionsKey.Speed, v ); } ),
MakeBool( -1, -50, "Camera clipping", OptionsKey.CameraClipping,
OnWidgetClick, g => g.CameraClipping, (g, v) => g.CameraClipping = v ),
MakeOpt( -1, 0, "Jump height", OnWidgetClick,
g => g.LocalPlayer.JumpHeight.ToString( "F3" ),
(g, v) => g.LocalPlayer.physics.CalculateJumpVelocity( Single.Parse( v ) ) ),
MakeBool( -1, 50, "Double jump", OptionsKey.DoubleJump,
OnWidgetClick, g => g.LocalPlayer.Hacks.DoubleJump,
(g, v) => g.LocalPlayer.Hacks.DoubleJump = v ),
// Column 2
MakeBool( 1, -150, "Full block stepping", OptionsKey.FullBlockStep,
OnWidgetClick, g => g.LocalPlayer.Hacks.FullBlockStep,
(g, v) => g.LocalPlayer.Hacks.FullBlockStep = v ),
MakeBool( 1, -100, "Modifiable liquids", OptionsKey.ModifiableLiquids,
OnWidgetClick, g => g.ModifiableLiquids, (g, v) => g.ModifiableLiquids = v ),
MakeBool( 1, -50, "Pushback placing", OptionsKey.PushbackPlacing,
OnWidgetClick, g => g.LocalPlayer.Hacks.PushbackPlacing,
(g, v) => g.LocalPlayer.Hacks.PushbackPlacing = v ),
MakeBool( 1, 0, "Noclip slide", OptionsKey.NoclipSlide,
OnWidgetClick, g => g.LocalPlayer.Hacks.NoclipSlide,
(g, v) => g.LocalPlayer.Hacks.NoclipSlide = v ),
MakeOpt( 1, 50, "Field of view", OnWidgetClick,
g => g.Fov.ToString(),
(g, v) => { g.Fov = Int32.Parse( v );
Options.Set( OptionsKey.FieldOfView, v );
g.UpdateProjection();
} ),
MakeBack( false, titleFont,
(g, w) => g.SetNewScreen( new OptionsGroupScreen( g ) ) ),
null, null,
};
MakeValidators();
MakeDescriptions();
game.Events.HackPermissionsChanged += CheckHacksAllowed;
CheckHacksAllowed( null, null );
}
void CheckHacksAllowed( object sender, EventArgs e ) {
for( int i = 0; i < widgets.Length; i++ ) {
if( widgets[i] == null ) continue;
widgets[i].Disabled = false;
}
LocalPlayer p = game.LocalPlayer;
bool noGlobalHacks = !p.Hacks.CanAnyHacks || !p.Hacks.Enabled;
widgets[3].Disabled = noGlobalHacks || !p.Hacks.CanSpeed;
widgets[4].Disabled = noGlobalHacks || !p.Hacks.CanSpeed;
widgets[5].Disabled = noGlobalHacks || !p.Hacks.CanSpeed;
widgets[7].Disabled = noGlobalHacks || !p.Hacks.CanPushbackBlocks;
}
public override void Dispose() {
base.Dispose();
game.Events.HackPermissionsChanged -= CheckHacksAllowed;
}
void MakeValidators() {
validators = new MenuInputValidator[] {
new BooleanValidator(),
new RealValidator( 0.1f, 50 ),
new BooleanValidator(),
new RealValidator( 0.1f, 1024f ),
new BooleanValidator(),
new BooleanValidator(),
new BooleanValidator(),
new BooleanValidator(),
new BooleanValidator(),
new IntegerValidator( 1, 150 ),
};
}
void MakeDescriptions() {
descriptions = new string[widgets.Length][];
descriptions[2] = new [] {
"&eIf camera clipping is set to true, then the third person",
"&ecameras will limit their zoom distance if they hit a solid block.",
};
descriptions[3] = new [] {
"&eSets how many blocks high you can jump up.",
"&eNote: You jump much higher when holding down the speed key binding.",
};
descriptions[6] = new [] {
"&eIf modifiable liquids is set to true, then water/lava can",
"&ebe placed and deleted the same way as any other block.",
};
descriptions[7] = new [] {
"&eWhen this is active, placing blocks that intersect your own position",
"&ecause the block to be placed, and you to be moved out of the way.",
"&fThis is mainly useful for quick pillaring/towering.",
};
descriptions[8] = new [] {
"&eIf noclip sliding isn't used, you will immediately stop when",
"&eyou are in noclip mode and no movement keys are held down.",
};
}
}
}