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ClassiCube/ClassicalSharp/TexturePack
History
UnknownShadow200 df12571d96 Don't load a texture if it is bigger than gpu's max supported size.
2016-06-23 10:50:51 +10:00
..
Animations.cs
Remove Block enum.
2016-06-11 15:29:45 +10:00
EntryList.cs
Also store ETags for 'If-None-Match' type cache methods (such as dropbox), fixes #180.
2016-05-02 16:51:40 +10:00
Side.cs
Consistently use 'block' instead of 'tile'.
2016-06-11 18:38:20 +10:00
TerrainAtlas1D.cs
Textures array should be bytes not ints.
2016-05-10 15:08:12 +10:00
TerrainAtlas2D.cs
Fix sound playing at top of now bottom of leg animation cycle. (Thanks goodlyay)
2016-05-11 17:10:16 +10:00
TextureCache.cs
Remove Block enum.
2016-06-11 15:29:45 +10:00
TexturePackExtractor.cs
Don't load a texture if it is bigger than gpu's max supported size.
2016-06-23 10:50:51 +10:00
ZipReader.cs
Remove Block enum.
2016-06-11 15:29:45 +10:00
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