171 lines
5.8 KiB
C#

// ClassicalSharp copyright 2014-2016 UnknownShadow200 | Licensed under MIT
using System;
using System.Drawing;
using System.IO;
using ClassicalSharp.Generator;
using ClassicalSharp.Singleplayer;
using OpenTK.Input;
namespace ClassicalSharp.Gui {
public sealed class GenLevelScreen : MenuScreen {
public GenLevelScreen( Game game ) : base( game ) {
}
TextWidget[] labels;
MenuInputWidget[] inputs;
MenuInputWidget selectedWidget;
Font labelFont;
public override void Render( double delta ) {
RenderMenuBounds();
api.Texturing = true;
RenderMenuWidgets( delta );
for( int i = 0; i < inputs.Length; i++ )
inputs[i].Render( delta );
for( int i = 0; i < labels.Length; i++ )
labels[i].Render( delta );
api.Texturing = false;
}
public override bool HandlesMouseClick( int mouseX, int mouseY, MouseButton button ) {
return HandleMouseClick( widgets, mouseX, mouseY, button ) ||
HandleMouseClick( inputs, mouseX, mouseY, button );
}
public override bool HandlesKeyPress( char key ) {
return selectedWidget == null ? true :
selectedWidget.HandlesKeyPress( key );
}
public override bool HandlesKeyDown( Key key ) {
if( key == Key.Escape ) {
game.SetNewScreen( null );
return true;
}
return selectedWidget == null ? (key < Key.F1 || key > Key.F35) :
selectedWidget.HandlesKeyDown( key );
}
public override bool HandlesKeyUp( Key key ) {
return selectedWidget == null ? true :
selectedWidget.HandlesKeyUp( key );
}
public override void Init() {
game.Keyboard.KeyRepeat = true;
base.Init();
labelFont = new Font( game.FontName, 16, FontStyle.Regular );
titleFont = new Font( game.FontName, 16, FontStyle.Bold );
regularFont = new Font( game.FontName, 16, FontStyle.Regular );
inputs = new [] {
MakeInput( -80, false, game.World.Width.ToString() ),
MakeInput( -40, false, game.World.Height.ToString() ),
MakeInput( 0, false, game.World.Length.ToString() ),
MakeInput( 40, true, "" )
};
labels = new [] {
MakeLabel( -150, -80, "Width:" ), MakeLabel( -150, -40, "Height:" ),
MakeLabel( -150, 0, "Length:" ), MakeLabel( -140, 40, "Seed:" ),
TextWidget.Create( game, 0, -130, "Generate new level", Anchor.Centre, Anchor.Centre, titleFont ),
};
widgets = new [] {
ButtonWidget.Create( game, -120, 100, 201, 40, "Flatgrass", Anchor.Centre,
Anchor.Centre, titleFont, GenFlatgrassClick ),
ButtonWidget.Create( game, 120, 100, 201, 40, "Vanilla", Anchor.Centre,
Anchor.Centre, titleFont, GenNotchyClick ),
MakeBack( false, titleFont,
(g, w) => g.SetNewScreen( new PauseScreen( g ) ) ),
};
}
MenuInputWidget MakeInput( int y, bool seed, string value ) {
MenuInputValidator validator = seed ? new SeedValidator() : new IntegerValidator( 1, 8192 );
MenuInputWidget widget = MenuInputWidget.Create(
game, 0, y, 200, 30, value, Anchor.Centre, Anchor.Centre,
regularFont, titleFont, validator );
widget.Active = false;
widget.OnClick = InputClick;
return widget;
}
TextWidget MakeLabel( int x, int y, string text ) {
TextWidget widget = ChatTextWidget.Create( game, x, y, text,
Anchor.Centre, Anchor.Centre, labelFont );
int start = game.Width / 2 - 110;
widget.MoveTo( start - widget.Width, widget.Y );
widget.Colour = new FastColour( 224, 224, 224 );
return widget;
}
public override void OnResize( int oldWidth, int oldHeight, int width, int height ) {
for( int i = 0; i < inputs.Length; i++ )
inputs[i].OnResize( oldWidth, oldHeight, width, height );
for( int i = 0; i < labels.Length; i++ )
labels[i].OnResize( oldWidth, oldHeight, width, height );
base.OnResize( oldWidth, oldHeight, width, height );
}
public override void Dispose() {
game.Keyboard.KeyRepeat = false;
for( int i = 0; i < inputs.Length; i++ )
inputs[i].Dispose();
for( int i = 0; i < labels.Length; i++ )
labels[i].Dispose();
labelFont.Dispose();
base.Dispose();
}
void InputClick( Game game, Widget widget, MouseButton mouseBtn ) {
if( mouseBtn != MouseButton.Left ) return;
if( selectedWidget != null )
selectedWidget.Active = false;
selectedWidget = (MenuInputWidget)widget;
selectedWidget.Active = true;
}
void GenFlatgrassClick( Game game, Widget widget, MouseButton mouseBtn ) {
if( mouseBtn != MouseButton.Left ) return;
GenerateMap( new FlatGrassGenerator() );
}
void GenNotchyClick( Game game, Widget widget, MouseButton mouseBtn ) {
if( mouseBtn != MouseButton.Left ) return;
GenerateMap( new NotchyGenerator() );
}
void GenerateMap( IMapGenerator gen ) {
SinglePlayerServer server = (SinglePlayerServer)game.Network;
int width = GetInt( 0 ), height = GetInt( 1 );
int length = GetInt( 2 ), seed = GetSeedInt( 3 );
long volume = (long)width * height * length;
if( volume > 800 * 800 * 800 ) {
game.Chat.Add( "&cThe generated map's volume is too big." );
} else if( width == 0 || height == 0 || length == 0 ) {
game.Chat.Add( "&cOne of the map dimensions is invalid.");
} else {
server.GenMap( width, height, length, seed, gen );
}
}
int GetInt( int index ) {
string text = inputs[index].GetText();
if( !inputs[index].Validator.IsValidValue( text ) )
return 0;
return text == "" ? 0 : Int32.Parse( text );
}
int GetSeedInt( int index ) {
string text = inputs[index].GetText();
if( text == "" ) return new Random().Next();
if( !inputs[index].Validator.IsValidValue( text ) )
return 0;
return text == "" ? 0 : Int32.Parse( text );
}
}
}