ClassiCube/ClassicalSharp/2D/Widgets/Chat/TextInputWidget.cs

215 lines
6.3 KiB
C#

using System;
using System.Drawing;
using OpenTK.Input;
using System.Windows.Forms;
namespace ClassicalSharp {
public sealed partial class TextInputWidget : Widget {
const int len = 64 * 3;
const int lines = 3;
public TextInputWidget( Game game, Font font, Font boldFont ) : base( game ) {
HorizontalAnchor = Anchor.LeftOrTop;
VerticalAnchor = Anchor.BottomOrRight;
typingLogPos = game.Chat.InputLog.Count; // Index of newest entry + 1.
this.font = font;
this.boldFont = boldFont;
chatInputText = new WrappableStringBuffer( len );
DrawTextArgs args = new DrawTextArgs( "_", boldFont, false );
defaultHeight = game.Drawer2D.MeasureChatSize( ref args ).Height;
Height = defaultHeight;
}
Texture chatInputTexture, caretTexture;
int caretPos = -1, typingLogPos = 0;
public int YOffset, defaultHeight;
internal WrappableStringBuffer chatInputText;
readonly Font font, boldFont;
static FastColour normalCaretCol = FastColour.White,
nextCaretCol = FastColour.Yellow;
FastColour caretCol;
static FastColour backColour = new FastColour( 60, 60, 60, 200 );
public override void Render( double delta ) {
chatInputTexture.Render( graphicsApi );
caretTexture.Render( graphicsApi, caretCol );
}
string[] parts = new string[lines];
int[] partLens = new int[lines];
Size[] sizes = new Size[lines];
int maxWidth = 0;
public override void Init() {
X = 5;
DrawTextArgs args = new DrawTextArgs( "_", boldFont, false );
caretTexture = game.Drawer2D.UseBitmappedChat ?
game.Drawer2D.MakeBitmappedTextTexture( ref args, 0, 0 ) :
game.Drawer2D.MakeTextTexture( ref args, 0, 0 );
chatInputText.WordWrap( ref parts, ref partLens, 64 );
maxWidth = 0;
args = new DrawTextArgs( null, font, false );
for( int i = 0; i < lines; i++ ) {
args.Text = parts[i];
sizes[i] = game.Drawer2D.MeasureChatSize( ref args );
maxWidth = Math.Max( maxWidth, sizes[i].Width );
}
int realIndex = caretPos;
if( chatInputText.Empty || caretPos == -1 || caretPos >= chatInputText.Length ) {
caretPos = -1; realIndex = 500000;
}
int sum = 0, indexX = -1, indexY = 0;
for( int i = 0; i < lines; i++ ) {
if( partLens[i] == 0 ) break;
indexY = i;
if( realIndex < sum + partLens[i] ) {
indexX = realIndex - sum;
break;
}
sum += partLens[i];
}
if( indexX == -1 ) indexX = partLens[indexY];
if( indexX == 64 ) {
caretTexture.X1 = 10 + sizes[indexY].Width;
sizes[indexY].Width += caretTexture.Width;
maxWidth = Math.Max( maxWidth, sizes[indexY].Width );
caretTexture.Y1 = sizes[0].Height * indexY;
caretCol = nextCaretCol;
} else {
args.Text = parts[indexY].Substring( 0, indexX );
Size trimmedSize = game.Drawer2D.MeasureChatSize( ref args );
caretTexture.X1 = 10 + trimmedSize.Width;
string line = parts[indexY];
args.Text = indexX < line.Length ? new String( line[indexX], 1 ) : " ";
Size charSize = game.Drawer2D.MeasureChatSize( ref args );
caretTexture.Width = charSize.Width;
caretTexture.Y1 = sizes[0].Height * indexY;
caretCol = normalCaretCol;
}
DrawString();
}
void DrawString() {
int totalHeight = 0;
for( int i = 0; i < lines; i++ )
totalHeight += sizes[i].Height;
Size size = new Size( maxWidth, totalHeight );
int realHeight = 0;
using( Bitmap bmp = IDrawer2D.CreatePow2Bitmap( size ) ) {
using( IDrawer2D drawer = game.Drawer2D ) {
drawer.SetBitmap( bmp );
DrawTextArgs args = new DrawTextArgs( null, font, false );
for( int i = 0; i < parts.Length; i++ ) {
if( parts[i] == null ) break;
args.Text = parts[i];
drawer.Clear( backColour, 0, realHeight, sizes[i].Width, sizes[i].Height );
drawer.DrawChatText( ref args, 0, realHeight );
realHeight += sizes[i].Height;
}
chatInputTexture = drawer.Make2DTexture( bmp, size, 10, 0 );
}
}
Height = realHeight == 0 ? defaultHeight : realHeight;
Y = game.Height - Height - YOffset;
chatInputTexture.Y1 = Y;
caretTexture.Y1 += Y;
Width = size.Width;
}
public override void Dispose() {
graphicsApi.DeleteTexture( ref caretTexture );
graphicsApi.DeleteTexture( ref chatInputTexture );
}
public override void MoveTo( int newX, int newY ) {
int deltaX = newX - X;
int deltaY = newY - Y;
X = newX;
Y = newY;
caretTexture.Y1 += deltaY;
chatInputTexture.Y1 += deltaY;
}
bool IsValidChar( char c ) {
if( c == '&' ) return false;
if( c >= ' ' && c <= '~' ) return true; // ascii
bool isCP437 = Utils.ControlCharReplacements.IndexOf( c ) >= 0 ||
Utils.ExtendedCharReplacements.IndexOf( c ) >= 0;
bool supportsCP437 = game.Network.ServerSupportsFullCP437;
return supportsCP437 && isCP437;
}
public void SendTextInBufferAndReset() {
SendInBuffer();
typingLogPos = game.Chat.InputLog.Count; // Index of newest entry + 1.
chatInputText.Clear();
caretPos = -1;
Dispose();
Height = defaultHeight;
}
void SendInBuffer() {
if( chatInputText.Empty ) return;
if( game.Network.ServerSupportsPatialMessages ) {
// don't automatically word wrap the message.
string allText = chatInputText.GetString();
while( allText.Length > 64 ) {
game.Chat.Send( allText.Substring( 0, 64 ), true );
allText = allText.Substring( 64 );
}
game.Chat.Send( allText, false );
return;
}
int packetsCount = 0;
for( int i = 0; i < parts.Length; i++ ) {
if( parts[i] == null ) break;
packetsCount++;
}
// split up into both partial and final packet.
for( int i = 0; i < packetsCount - 1; i++ ) {
game.Chat.Send( parts[i], true );
}
game.Chat.Send( parts[packetsCount - 1], false );
}
public void Clear() {
chatInputText.Clear();
for( int i = 0; i < parts.Length; i++ ) {
parts[i] = null;
}
}
public void AppendText( string text ) {
if( chatInputText.Length + text.Length > len ) {
text = text.Substring( 0, len - chatInputText.Length );
}
if( caretPos == -1 ) {
chatInputText.InsertAt( chatInputText.Length, text );
} else {
chatInputText.InsertAt( caretPos, text );
caretPos += text.Length;
if( caretPos >= chatInputText.Length ) caretPos = -1;
}
Dispose();
Init();
}
}
}