ClassiCube/ClassicalSharp/Network/NetworkProcessor.CPE.cs

331 lines
12 KiB
C#

using System;
using ClassicalSharp.TexturePack;
using OpenTK.Input;
namespace ClassicalSharp {
public partial class NetworkProcessor : INetworkProcessor {
#region Writing
public override void SendPlayerClick( MouseButton button, bool buttonDown, byte targetId, PickedPos pos ) {
Player p = game.LocalPlayer;
MakePlayerClick( (byte)button, buttonDown, p.YawDegrees, p.PitchDegrees, targetId,
pos.BlockPos, pos.BlockFace );
}
private static void MakeExtInfo( string appName, int extensionsCount ) {
WriteUInt8( (byte)PacketId.CpeExtInfo );
WriteString( appName );
WriteInt16( (short)extensionsCount );
}
private static void MakeExtEntry( string extensionName, int extensionVersion ) {
WriteUInt8( (byte)PacketId.CpeExtEntry );
WriteString( extensionName );
WriteInt32( extensionVersion );
}
private static void MakeCustomBlockSupportLevel( byte version ) {
WriteUInt8( (byte)PacketId.CpeCustomBlockSupportLevel );
WriteUInt8( version );
}
private static void MakePlayerClick( byte button, bool buttonDown, float yaw, float pitch, byte targetEntity,
Vector3I targetPos, CpeBlockFace targetFace ) {
WriteUInt8( (byte)PacketId.CpePlayerClick );
WriteUInt8( button );
WriteUInt8( buttonDown ? (byte)0 : (byte)1 );
WriteInt16( (short)Utils.DegreesToPacked( yaw, 65536 ) );
WriteInt16( (short)Utils.DegreesToPacked( pitch, 65536 ) );
WriteUInt8( targetEntity );
WriteInt16( (short)targetPos.X );
WriteInt16( (short)targetPos.Y );
WriteInt16( (short)targetPos.Z );
WriteUInt8( (byte)targetFace );
}
#endregion
#region Reading
int cpeServerExtensionsCount;
bool sendHeldBlock, useMessageTypes, usingTexturePack;
static string[] clientExtensions = {
"EmoteFix", "ClickDistance", "HeldBlock", "BlockPermissions",
"SelectionCuboid", "MessageTypes", "CustomBlocks", "EnvColors",
"HackControl", "EnvMapAppearance", "ExtPlayerList", "ChangeModel",
"EnvWeatherType", "PlayerClick", // NOTE: There are no plans to support TextHotKey.
};
void HandleCpeExtInfo() {
string appName = reader.ReadAsciiString();
Utils.LogDebug( "Server identified itself as: " + appName );
cpeServerExtensionsCount = reader.ReadInt16();
}
void HandleCpeExtEntry() {
string extName = reader.ReadAsciiString();
int extVersion = reader.ReadInt32();
Utils.LogDebug( "cpe ext: " + extName + " , " + extVersion );
if( extName == "HeldBlock" ) {
sendHeldBlock = true;
} else if( extName == "MessageTypes" ) {
useMessageTypes = true;
} else if( extName == "ExtPlayerList" ) {
UsingExtPlayerList = true;
} else if( extName == "PlayerClick" ) {
UsingPlayerClick = true;
} else if( extName == "EnvMapAppearance" && extVersion == 2 ) {
usingTexturePack = true;
}
cpeServerExtensionsCount--;
if( cpeServerExtensionsCount == 0 ) {
MakeExtInfo( Utils.AppName, clientExtensions.Length );
SendPacket();
for( int i = 0; i < clientExtensions.Length; i++ ) {
string name = clientExtensions[i];
int version = (name == "ExtPlayerList" || name == "EnvMapApperance") ? 2 : 1;
MakeExtEntry( name, version );
SendPacket();
}
}
}
void HandleCpeSetClickDistance() {
game.LocalPlayer.ReachDistance = reader.ReadInt16() / 32f;
}
void HandleCpeCustomBlockSupportLevel() {
byte supportLevel = reader.ReadUInt8();
MakeCustomBlockSupportLevel( 1 );
SendPacket();
if( supportLevel == 1 ) {
for( int i = (int)Block.CobblestoneSlab; i <= (int)Block.StoneBrick; i++ ) {
game.Inventory.CanPlace[i] = true;
game.Inventory.CanDelete[i] = true;
}
game.Events.RaiseBlockPermissionsChanged();
} else {
Utils.LogWarning( "Server's block support level is {0}, this client only supports level 1.", supportLevel );
Utils.LogWarning( "You won't be able to see or use blocks from levels above level 1" );
}
}
void HandleCpeHoldThis() {
byte blockType = reader.ReadUInt8();
bool canChange = reader.ReadUInt8() == 0;
game.Inventory.CanChangeHeldBlock = true;
game.Inventory.HeldBlock = (Block)blockType;
game.Inventory.CanChangeHeldBlock = canChange;
}
void HandleCpeExtAddPlayerName() {
short nameId = reader.ReadInt16();
string playerName = Utils.StripColours( reader.ReadAsciiString() );
string listName = reader.ReadAsciiString();
string groupName = reader.ReadAsciiString();
byte groupRank = reader.ReadUInt8();
if( nameId >= 0 && nameId <= 255 ) {
CpeListInfo oldInfo = game.CpePlayersList[nameId];
CpeListInfo info = new CpeListInfo( (byte)nameId, playerName, listName, groupName, groupRank );
game.CpePlayersList[nameId] = info;
if( oldInfo != null ) {
game.Events.RaiseCpeListInfoChanged( (byte)nameId );
} else {
game.Events.RaiseCpeListInfoAdded( (byte)nameId );
}
}
}
void HandleCpeExtAddEntity() {
byte entityId = reader.ReadUInt8();
string displayName = reader.ReadAsciiString();
string skinName = reader.ReadAsciiString();
AddEntity( entityId, displayName, skinName, false );
}
void HandleCpeExtRemovePlayerName() {
short nameId = reader.ReadInt16();
if( nameId >= 0 && nameId <= 255 ) {
game.Events.RaiseCpeListInfoRemoved( (byte)nameId );
game.CpePlayersList[nameId] = null;
}
}
void HandleCpeMakeSelection() {
byte selectionId = reader.ReadUInt8();
string label = reader.ReadAsciiString();
short startX = reader.ReadInt16();
short startY = reader.ReadInt16();
short startZ = reader.ReadInt16();
short endX = reader.ReadInt16();
short endY = reader.ReadInt16();
short endZ = reader.ReadInt16();
byte r = (byte)reader.ReadInt16();
byte g = (byte)reader.ReadInt16();
byte b = (byte)reader.ReadInt16();
byte a = (byte)reader.ReadInt16();
Vector3I p1 = Vector3I.Min( startX, startY, startZ, endX, endY, endZ );
Vector3I p2 = Vector3I.Max( startX, startY, startZ, endX, endY, endZ );
FastColour col = new FastColour( r, g, b, a );
game.SelectionManager.AddSelection( selectionId, p1, p2, col );
}
void HandleCpeRemoveSelection() {
byte selectionId = reader.ReadUInt8();
game.SelectionManager.RemoveSelection( selectionId );
}
void HandleCpeEnvColours() {
byte variable = reader.ReadUInt8();
short red = reader.ReadInt16();
short green = reader.ReadInt16();
short blue = reader.ReadInt16();
bool invalid = red < 0 || red > 255 || green < 0 || green > 255 || blue < 0 || blue > 255;
FastColour col = new FastColour( red, green, blue );
if( variable == 0 ) { // sky colour
game.Map.SetSkyColour( invalid ? Map.DefaultSkyColour : col );
} else if( variable == 1 ) { // clouds colour
game.Map.SetCloudsColour( invalid ? Map.DefaultCloudsColour : col );
} else if( variable == 2 ) { // fog colour
game.Map.SetFogColour( invalid ? Map.DefaultFogColour : col );
} else if( variable == 3 ) { // ambient light (shadow light)
game.Map.SetShadowlight( invalid ? Map.DefaultShadowlight : col );
} else if( variable == 4 ) { // diffuse light (sun light)
game.Map.SetSunlight( invalid ? Map.DefaultSunlight : col );
}
}
void HandleCpeSetBlockPermission() {
byte blockId = reader.ReadUInt8();
bool canPlace = reader.ReadUInt8() != 0;
bool canDelete = reader.ReadUInt8() != 0;
Inventory inv = game.Inventory;
if( blockId == 0 ) {
for( int i = 1; i < BlockInfo.CpeBlocksCount; i++ ) {
inv.CanPlace.SetNotOverridable( canPlace, i );
inv.CanDelete.SetNotOverridable( canDelete, i );
}
} else {
inv.CanPlace.SetNotOverridable( canPlace, blockId );
inv.CanDelete.SetNotOverridable( canDelete, blockId );
}
game.Events.RaiseBlockPermissionsChanged();
}
void HandleCpeChangeModel() {
byte playerId = reader.ReadUInt8();
string modelName = reader.ReadAsciiString().ToLowerInvariant();
Player player = game.Players[playerId];
if( player != null ) {
player.SetModel( modelName );
}
}
void HandleCpeEnvSetMapApperance() {
string url = reader.ReadAsciiString();
byte sideBlock = reader.ReadUInt8();
byte edgeBlock = reader.ReadUInt8();
short waterLevel = reader.ReadInt16();
game.Map.SetWaterLevel( waterLevel );
game.Map.SetEdgeBlock( (Block)edgeBlock );
game.Map.SetSidesBlock( (Block)sideBlock );
if( url == String.Empty ) {
TexturePackExtractor extractor = new TexturePackExtractor();
extractor.Extract( game.defaultTexPack, game );
} else {
game.Animations.Dispose();
if( usingTexturePack )
game.AsyncDownloader.DownloadData( url, true, "texturePack" );
else
game.AsyncDownloader.DownloadImage( url, true, "terrain" );
}
Utils.LogDebug( "Image url: " + url );
}
void HandleCpeEnvWeatherType() {
game.Map.SetWeather( (Weather)reader.ReadUInt8() );
}
void HandleCpeHackControl() {
game.LocalPlayer.CanFly = reader.ReadUInt8() != 0;
game.LocalPlayer.CanNoclip = reader.ReadUInt8() != 0;
game.LocalPlayer.CanSpeed = reader.ReadUInt8() != 0;
game.LocalPlayer.CanRespawn = reader.ReadUInt8() != 0;
game.CanUseThirdPersonCamera = reader.ReadUInt8() != 0;
if( !game.CanUseThirdPersonCamera ) {
game.SetCamera( false );
}
float jumpHeight = reader.ReadInt16() / 32f;
if( jumpHeight < 0 ) jumpHeight = 1.4f;
game.LocalPlayer.CalculateJumpVelocity( jumpHeight );
}
void HandleCpeExtAddEntity2() {
byte entityId = reader.ReadUInt8();
string displayName = reader.ReadAsciiString();
string skinName = reader.ReadAsciiString();
AddEntity( entityId, displayName, skinName, true );
}
void HandleCpeDefineBlockOrLiquid() {
byte block = reader.ReadUInt8();
BlockInfo info = game.BlockInfo;
info.ResetBlockInfo( block );
info.Name[block] = reader.ReadAsciiString();
info.CollideType[block] = (BlockCollideType)reader.ReadUInt8();
// TODO: Liquid collide type not properly supported.
info.SpeedMultiplier[block] = (float)Math.Pow( 2, (reader.ReadUInt8() - 128) / 64f );
info.SetTop( reader.ReadUInt8(), (Block)block );
info.SetSide( reader.ReadUInt8(), (Block)block );
info.SetBottom( reader.ReadUInt8(), (Block)block );
reader.ReadUInt8(); // opacity hint, but we ignore this.
info.BlocksLight[block] = reader.ReadUInt8() == 0;
reader.ReadUInt8(); // walk sound, but we ignore this.
info.EmitsLight[block] = reader.ReadUInt8() != 0;
if( lastOpcode == PacketId.CpeDefineBlock ) {
byte shape = reader.ReadUInt8();
if( shape == 1 ) info.Height[block] = 1;
else if( shape == 2 ) info.Height[block] = 0.5f;
// TODO: upside down slab not properly supported
else if( shape == 3 ) info.Height[block] = 0.5f;
else if( shape == 4 ) info.IsSprite[block] = true;
byte blockDraw = reader.ReadUInt8();
if( blockDraw == 0 ) info.IsOpaque[block] = true;
else if( blockDraw == 1 ) info.IsTransparent[block] = true;
else if( blockDraw == 2 ) info.IsTranslucent[block] = true;
else if( blockDraw == 3 ) info.IsTranslucent[block] = true;
Console.WriteLine( block + " : " + shape + "," + blockDraw );
} else {
byte fogDensity = reader.ReadUInt8();
info.FogDensity[block] = fogDensity == 0 ? 0 : (fogDensity + 1) / 128f;
info.FogColour[block] = new FastColour(
reader.ReadUInt8(), reader.ReadUInt8(), reader.ReadUInt8() );
}
info.SetupCullingCache();
}
void HandleCpeRemoveBlockDefinition() {
game.BlockInfo.ResetBlockInfo( reader.ReadUInt8() );
}
}
#endregion
}