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AstralTransRocketries
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ClassiCube
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ClassiCube
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ClassicalSharp
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GraphicsAPI
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UnknownShadow200
bfe9e287c6
Less popping in of chunks on fog border (Thanks MrGoober), also can press F8 to show a shadow above the block you are standing on. (Thanks MrGoober)
2016-02-05 00:10:01 +11:00
..
Direct3D9Api.cs
Particles now use the 1D texture atlas arrays. This means we no longer need a copy of the 2D terrain atlas in vram.
2016-01-31 23:54:45 +11:00
IGraphicsApi.cs
Less popping in of chunks on fog border (Thanks MrGoober), also can press F8 to show a shadow above the block you are standing on. (Thanks MrGoober)
2016-02-05 00:10:01 +11:00
OpenGLApi.cs
Particles now use the 1D texture atlas arrays. This means we no longer need a copy of the 2D terrain atlas in vram.
2016-01-31 23:54:45 +11:00
OpenGLESApi.cs
Particles now use the 1D texture atlas arrays. This means we no longer need a copy of the 2D terrain atlas in vram.
2016-01-31 23:54:45 +11:00
VertexFormats.cs
Fix crashing when pressing button in OptionsScreen, save and load default view distance, other minor gui touchups.
2015-09-24 19:39:51 +10:00