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258 lines
9.9 KiB
C#
258 lines
9.9 KiB
C#
// Copyright 2014-2017 ClassicalSharp | Licensed under BSD-3
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using System;
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using System.Collections.Generic;
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using System.Drawing;
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using ClassicalSharp.GraphicsAPI;
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#if ANDROID
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using Android.Graphics;
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#endif
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namespace ClassicalSharp {
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/// <summary> Class responsible for performing drawing operations on bitmaps
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/// and for converting bitmaps into graphics api textures. </summary>
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/// <remarks> Uses GDI+ on Windows, uses Cairo on Mono. </remarks>
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public abstract partial class IDrawer2D : IDisposable {
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protected IGraphicsApi graphics;
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public const float Offset = 1.3f;
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/// <summary>Whether chat text should be drawn and measuring using the currently bitmapped font,
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/// false uses the font supplied as the DrawTextArgs argument supplied to the function. </summary>
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public bool UseBitmappedChat = false;
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/// <summary> Whether the shadows behind text (that uses shadows) is fully black. </summary>
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public bool BlackTextShadows;
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/// <summary> Sets the underlying bitmap that drawing operations will be performed on. </summary>
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public abstract void SetBitmap(Bitmap bmp);
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/// <summary> Draws a 2D flat rectangle of the specified dimensions at the
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/// specified coordinates in the currently bound bitmap. </summary>
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public abstract void DrawRect(FastColour colour, int x, int y, int width, int height);
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/// <summary> Draws the outline of a 2D flat rectangle of the specified dimensions
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/// at the specified coordinates in the currently bound bitmap. </summary>
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public abstract void DrawRectBounds(FastColour colour, float lineWidth, int x, int y, int width, int height);
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/// <summary> Clears the entire bound bitmap to the specified colour. </summary>
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public abstract void Clear(FastColour colour);
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/// <summary> Clears the entire given area to the specified colour. </summary>
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public abstract void Clear(FastColour colour, int x, int y, int width, int height);
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/// <summary> Disposes of any resources used by this class that are associated with the underlying bitmap. </summary>
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public abstract void Dispose();
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/// <summary> Returns a new bitmap that has 32-bpp pixel format. </summary>
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public abstract Bitmap ConvertTo32Bpp(Bitmap src);
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/// <summary> Returns a new bitmap that has 32-bpp pixel format. </summary>
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public void ConvertTo32Bpp(ref Bitmap src) {
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Bitmap newBmp = ConvertTo32Bpp(src);
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src.Dispose();
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src = newBmp;
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}
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/// <summary> Draws a string using the specified arguments and font at the
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/// specified coordinates in the currently bound bitmap. </summary>
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public abstract void DrawText(ref DrawTextArgs args, int x, int y);
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/// <summary> Draws a string using the specified arguments and fonts at the
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/// specified coordinates in the currently bound bitmap, clipping if necessary. </summary>
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public abstract void DrawClippedText(ref DrawTextArgs args, int x, int y, float maxWidth, float maxHeight);
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/// <summary> Draws a string using the specified arguments and the current bitmapped font at the
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/// specified coordinates in the currently bound bitmap. </summary>
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public abstract void DrawBitmappedText(ref DrawTextArgs args, int x, int y);
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/// <summary> Draws a string using the specified arguments, using the specified font or
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/// the current bitmapped font depending on 'UseBitmappedChat', at the
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/// specified coordinates in the currently bound bitmap. </summary>
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public void DrawChatText(ref DrawTextArgs args, int windowX, int windowY) {
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if (!UseBitmappedChat)
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DrawText(ref args, windowX, windowY);
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else
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DrawBitmappedText(ref args, windowX, windowY);
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}
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/// <summary> Returns the size of a bitmap needed to contain the specified text with the given arguments. </summary>
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public abstract Size MeasureSize(ref DrawTextArgs args);
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/// <summary> Returns the size of a bitmap needed to contain the specified text with the given arguments,
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/// when drawn with the current bitmapped font. </summary>
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public abstract Size MeasureBitmappedSize(ref DrawTextArgs args);
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/// <summary> Returns the size of a bitmap needed to contain the specified text with the given arguments,
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/// when drawn with the specified font or the current bitmapped font depending on 'UseBitmappedChat'. </summary>
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public Size MeasureChatSize(ref DrawTextArgs args) {
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return !UseBitmappedChat ? MeasureSize(ref args) :
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MeasureBitmappedSize(ref args);
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}
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/// <summary> Draws the specified string from the arguments into a new bitmap,
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/// then creates a 2D texture with origin at the specified window coordinates. </summary>
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public Texture MakeTextTexture(ref DrawTextArgs args, int windowX, int windowY) {
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return MakeTextureImpl(ref args, windowX, windowY, false);
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}
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/// <summary> Draws the specified string from the arguments into a new bitmap,
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/// using the current bitmap font, then creates a 2D texture with origin at the
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/// specified window coordinates. </summary>
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public Texture MakeBitmappedTextTexture(ref DrawTextArgs args, int windowX, int windowY) {
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return MakeTextureImpl(ref args, windowX, windowY, true);
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}
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/// <summary> Draws the specified string from the arguments into a new bitmap,
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/// using the specified font or the current bitmapped font depending on 'UseBitmappedChat',
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/// then creates a 2D texture with origin at the specified window coordinates. </summary>
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public Texture MakeChatTextTexture(ref DrawTextArgs args, int windowX, int windowY) {
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return MakeTextureImpl(ref args, windowX, windowY, UseBitmappedChat);
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}
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Texture MakeTextureImpl(ref DrawTextArgs args, int windowX, int windowY, bool bitmapped) {
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Size size = bitmapped ? MeasureBitmappedSize(ref args) : MeasureSize(ref args);
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if (size == Size.Empty)
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return new Texture(-1, windowX, windowY, 0, 0, 1, 1);
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using (Bitmap bmp = CreatePow2Bitmap(size)) {
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SetBitmap(bmp);
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args.SkipPartsCheck = true;
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if (!bitmapped)
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DrawText(ref args, 0, 0);
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else
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DrawBitmappedText(ref args, 0, 0);
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Dispose();
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return Make2DTexture(bmp, size, windowX, windowY);
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}
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}
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/// <summary> Disposes of all native resources used by this class. </summary>
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/// <remarks> You will no longer be able to perform measuring or drawing calls after this. </remarks>
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public abstract void DisposeInstance();
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/// <summary> Creates a 2D texture with origin at the specified window coordinates. </summary>
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public Texture Make2DTexture(Bitmap bmp, Size used, int windowX, int windowY) {
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int texId = graphics.CreateTexture(bmp, true);
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return new Texture(texId, windowX, windowY, used.Width, used.Height,
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(float)used.Width / bmp.Width, (float)used.Height / bmp.Height);
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}
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/// <summary> Creates a power-of-2 sized bitmap larger or equal to to the given size. </summary>
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public static Bitmap CreatePow2Bitmap(Size size) {
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return Platform.CreateBmp(Utils.NextPowerOf2(size.Width), Utils.NextPowerOf2(size.Height));
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}
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public FastColour[] Colours = new FastColour[256];
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public IDrawer2D() { InitColours(); }
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public void InitColours() {
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for (int i = 0; i < Colours.Length; i++)
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Colours[i] = default(FastColour);
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for (int i = 0; i <= 9; i++)
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Colours['0' + i] = FastColour.GetHexEncodedCol(i, 191, 64);
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for (int i = 10; i <= 15; i++) {
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Colours['a' + i - 10] = FastColour.GetHexEncodedCol(i, 191, 64);
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Colours['A' + i - 10] = Colours['a' + i - 10];
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}
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}
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protected List<TextPart> parts = new List<TextPart>(64);
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protected struct TextPart {
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public string Text;
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public FastColour Col;
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public TextPart(string text, FastColour col) {
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Text = text;
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Col = col;
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}
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}
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protected void GetTextParts(string value) {
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parts.Clear();
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if (String.IsNullOrEmpty(value)) {
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} else if (value.IndexOf('&') == -1) {
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parts.Add(new TextPart(value, Colours['f']));
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} else {
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SplitText(value);
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}
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}
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/// <summary> Splits the input string by recognised colour codes. (e.g &f) </summary>
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protected void SplitText(string value) {
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char code = 'f';
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for (int i = 0; i < value.Length; i++) {
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int nextCol = value.IndexOf('&', i);
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int partLength = nextCol == -1 ? value.Length - i : nextCol - i;
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if (partLength > 0) {
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string part = value.Substring(i, partLength);
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parts.Add(new TextPart(part, Colours[code]));
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}
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i += partLength + 1;
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if (nextCol >= 0 && nextCol + 1 < value.Length) {
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if (!ValidColour(value[nextCol + 1])) {
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i--; // include character that isn't a valid colour.
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} else {
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code = value[nextCol + 1];
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}
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}
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}
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}
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/// <summary> Returns whenever the given character is a valid colour code. </summary>
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public bool ValidColour(char c) {
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return (int)c < 256 && Colours[c].A > 0;
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}
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/// <summary> Returns the last valid colour code in the given input,
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/// or \0 if no valid colour code was found. </summary>
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public char LastColour(string input, int start) {
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if (start >= input.Length)
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start = input.Length - 1;
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for (int i = start; i >= 0; i--) {
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if (input[i] != '&') continue;
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if (i < input.Length - 1 && ValidColour(input[i + 1]))
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return input[i + 1];
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}
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return '\0';
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}
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public static bool IsWhiteColour(char c) {
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return c == '\0' || c == 'f' || c == 'F';
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}
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public void ReducePadding(ref Texture tex, int point) {
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ReducePadding(ref tex, point, 4);
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}
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public void ReducePadding(ref int height, int point) {
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ReducePadding(ref height, point, 4);
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}
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public void ReducePadding(ref Texture tex, int point, int scale) {
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if (!UseBitmappedChat) return;
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point = AdjTextSize(point);
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int padding = (tex.Height - point) / scale;
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float vAdj = (float)padding / Utils.NextPowerOf2(tex.Height);
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tex.V1 += vAdj; tex.V2 -= vAdj;
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tex.Height -= (short)(padding * 2);
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}
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public void ReducePadding(ref int height, int point, int scale) {
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if (!UseBitmappedChat) return;
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point = AdjTextSize(point);
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int padding = (height - point) / scale;
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height -= padding * 2;
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}
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}
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}
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