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mirror of https://github.com/ClassiCube/ClassiCube.git synced 2025-10-17 10:42:22 -04:00
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ClassiCube/ClassicalSharp/Network
History
UnknownShadow200 c050ae7a9e Add very basic .lvl importer (need to fallback physics blocks, no support for custom blocks), also tidy up some of the interfaces.
2016-04-11 09:55:02 +10:00
..
Utils
Organise most things into namespaces.
2016-03-27 09:33:51 +11:00
Enums.cs
Organise most things into namespaces.
2016-03-27 09:33:51 +11:00
INetworkProcessor.cs
Fix animations being cleared when joining another world with the same texture pack. (Thanks 123DontMessWitMe)
2016-04-05 21:36:54 +10:00
NetworkProcessor.CPE.cs
Only refresh map borders when sides level changes, only refresh entire map when the texture pack is different to the last one. (Thanks FabTheZen)
2016-04-03 08:31:11 +10:00
NetworkProcessor.CPECustom.cs
Modifiable liquids should affect all translucent blocks, translucent blocks should show as such in the block in hand, also fix seaming visibilities between translucent blocks on the outside of the map and inside it.
2016-03-29 20:32:09 +11:00
NetworkProcessor.cs
Modularise LocalPlayer.Physics into separate PhysicsComponent.
2016-03-31 21:25:25 +11:00
NetworkProcessor.Original.cs
Add very basic .lvl importer (need to fallback physics blocks, no support for custom blocks), also tidy up some of the interfaces.
2016-04-11 09:55:02 +10:00
NetworkProcessor.WoM.cs
Organise most things into namespaces.
2016-03-27 09:33:51 +11:00
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