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AstralTransRocketries
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ClassiCube
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ClassiCube
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ClassicalSharp
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History
UnknownShadow200
56cb2b49a8
Fix crashing in rare cases on Intel GPUs.
2016-01-13 16:46:15 +11:00
..
AnimatedEntity.cs
…
Entity.cs
Initial implementation of head vs body yaw roation, also use default.png in more places instead of always hardcoding arial. (Thanks Vladcosmonaut)
2016-01-12 21:32:31 +11:00
EntityList.cs
Initial implementation of head vs body yaw roation, also use default.png in more places instead of always hardcoding arial. (Thanks Vladcosmonaut)
2016-01-12 21:32:31 +11:00
LocalPlayer.cs
Fix crashing in rare cases on Intel GPUs.
2016-01-13 16:46:15 +11:00
LocalPlayer.Physics.cs
Initial implementation of head vs body yaw roation, also use default.png in more places instead of always hardcoding arial. (Thanks Vladcosmonaut)
2016-01-12 21:32:31 +11:00
LocationUpdate.cs
Add control left for half speed modifier, also save spawn yaw/pitch (Thanks FabTheZen).
2016-01-08 17:52:58 +11:00
NetPlayer.cs
Initial implementation of head vs body yaw roation, also use default.png in more places instead of always hardcoding arial. (Thanks Vladcosmonaut)
2016-01-12 21:32:31 +11:00
PhysicsEntity.cs
…
Player.cs
Initial implementation of head vs body yaw roation, also use default.png in more places instead of always hardcoding arial. (Thanks Vladcosmonaut)
2016-01-12 21:32:31 +11:00
Player.Rendering.cs
…