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https://github.com/ClassiCube/ClassiCube.git
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108 lines
3.1 KiB
C#
108 lines
3.1 KiB
C#
// ClassicalSharp copyright 2014-2016 UnknownShadow200 | Licensed under MIT
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using System;
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using ClassicalSharp.Entities;
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using ClassicalSharp.GraphicsAPI;
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using ClassicalSharp.Physics;
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using OpenTK;
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namespace ClassicalSharp.Model {
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public class ChibiModel : HumanoidModel {
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public ChibiModel( Game window ) : base( window ) { }
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const float size = 0.5f;
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protected override void MakeDescriptions() {
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base.MakeDescriptions();
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head = MakeBoxBounds( -4, 12, -4, 4, 20, 4 ).RotOrigin( 0, 13, 0 );
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torso = torso.Scale( size );
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lLeg = lLeg.Scale( size ); rLeg = rLeg.Scale( size );
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lArm = lArm.Scale( size ); rArm = rArm.Scale( size );
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offset = 0.5f * size;
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}
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public override float MaxScale { get { return 3; } }
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public override float ShadowScale { get { return 0.5f; } }
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public override float NameYOffset { get { return 20.2f/16; } }
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public override float GetEyeY( Entity entity ) { return 14/16f; }
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public override Vector3 CollisionSize {
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get { return new Vector3( 4/16f + 0.6f/16f, 20.1f/16f, 4/16f + 0.6f/16f ); }
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}
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public override AABB PickingBounds {
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get { return new AABB( -4/16f, 0, -4/16f, 4/16f, 16/16f, 4/16f ); }
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}
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}
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public class GiantModel : HumanoidModel {
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const float size = 2f;
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public GiantModel( Game window ) : base( window ) { }
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protected override void MakeDescriptions() {
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base.MakeDescriptions();
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head = head.Scale( size ); torso = torso.Scale( size );
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lLeg = lLeg.Scale( size ); rLeg = rLeg.Scale( size );
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lArm = lArm.Scale( size ); rArm = rArm.Scale( size );
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offset = 0.5f * size;
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}
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public override float MaxScale { get { return 1; } }
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public override float NameScale { get { return 2; } }
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public override float NameYOffset { get { return 2 * size + 2.2f/16; } }
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public override float GetEyeY( Entity entity ) { return base.GetEyeY( entity ) * size; }
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public override Vector3 CollisionSize {
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get { return new Vector3( 8/16f * size + 0.6f/16f,
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28.1f/16f * size, 8/16f * size + 0.6f/16f ); }
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}
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public override AABB PickingBounds {
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get { return base.PickingBounds.Scale( size ); }
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}
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}
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public class HumanoidHeadModel : HumanoidModel {
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public HumanoidHeadModel( Game window ) : base( window ) { }
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public ModelPart Head, Hat;
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internal override void CreateParts() {
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vertices = new ModelVertex[boxVertices * 2];
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head = MakeBoxBounds( -4, 0, -4, 4, 8, 4 ).RotOrigin( 0, 4, 0 );
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Head = BuildBox( head.TexOrigin( 0, 0 ) );
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Hat = BuildBox( head.TexOrigin( 32, 0 ).Expand( offset ) );
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}
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public override float NameYOffset { get { return 8/16f + 0.5f/16f; } }
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public override float GetEyeY( Entity entity ) { return 6/16f; }
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public override Vector3 CollisionSize {
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get { return new Vector3( 7.9f/16f, 7.9f/16f, 7.9f/16f ); }
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}
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public override AABB PickingBounds {
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get { return new AABB( -4/16f, 0, -4/16f, 4/16f, 8/16f, 4/16f ); }
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}
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protected override void RenderParts( Player p ) {
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DrawHeadRotate( -p.PitchRadians, 0, 0, Head );
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UpdateVB();
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game.Graphics.AlphaTest = true;
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index = 0;
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DrawHeadRotate( -p.PitchRadians, 0, 0, Hat );
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UpdateVB();
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}
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}
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}
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