2016-10-18 10:57:42 +11:00

108 lines
3.1 KiB
C#

// ClassicalSharp copyright 2014-2016 UnknownShadow200 | Licensed under MIT
using System;
using ClassicalSharp.Entities;
using ClassicalSharp.GraphicsAPI;
using ClassicalSharp.Physics;
using OpenTK;
namespace ClassicalSharp.Model {
public class ChibiModel : HumanoidModel {
public ChibiModel( Game window ) : base( window ) { }
const float size = 0.5f;
protected override void MakeDescriptions() {
base.MakeDescriptions();
head = MakeBoxBounds( -4, 12, -4, 4, 20, 4 ).RotOrigin( 0, 13, 0 );
torso = torso.Scale( size );
lLeg = lLeg.Scale( size ); rLeg = rLeg.Scale( size );
lArm = lArm.Scale( size ); rArm = rArm.Scale( size );
offset = 0.5f * size;
}
public override float MaxScale { get { return 3; } }
public override float ShadowScale { get { return 0.5f; } }
public override float NameYOffset { get { return 20.2f/16; } }
public override float GetEyeY( Entity entity ) { return 14/16f; }
public override Vector3 CollisionSize {
get { return new Vector3( 4/16f + 0.6f/16f, 20.1f/16f, 4/16f + 0.6f/16f ); }
}
public override AABB PickingBounds {
get { return new AABB( -4/16f, 0, -4/16f, 4/16f, 16/16f, 4/16f ); }
}
}
public class GiantModel : HumanoidModel {
const float size = 2f;
public GiantModel( Game window ) : base( window ) { }
protected override void MakeDescriptions() {
base.MakeDescriptions();
head = head.Scale( size ); torso = torso.Scale( size );
lLeg = lLeg.Scale( size ); rLeg = rLeg.Scale( size );
lArm = lArm.Scale( size ); rArm = rArm.Scale( size );
offset = 0.5f * size;
}
public override float MaxScale { get { return 1; } }
public override float NameScale { get { return 2; } }
public override float NameYOffset { get { return 2 * size + 2.2f/16; } }
public override float GetEyeY( Entity entity ) { return base.GetEyeY( entity ) * size; }
public override Vector3 CollisionSize {
get { return new Vector3( 8/16f * size + 0.6f/16f,
28.1f/16f * size, 8/16f * size + 0.6f/16f ); }
}
public override AABB PickingBounds {
get { return base.PickingBounds.Scale( size ); }
}
}
public class HumanoidHeadModel : HumanoidModel {
public HumanoidHeadModel( Game window ) : base( window ) { }
public ModelPart Head, Hat;
internal override void CreateParts() {
vertices = new ModelVertex[boxVertices * 2];
head = MakeBoxBounds( -4, 0, -4, 4, 8, 4 ).RotOrigin( 0, 4, 0 );
Head = BuildBox( head.TexOrigin( 0, 0 ) );
Hat = BuildBox( head.TexOrigin( 32, 0 ).Expand( offset ) );
}
public override float NameYOffset { get { return 8/16f + 0.5f/16f; } }
public override float GetEyeY( Entity entity ) { return 6/16f; }
public override Vector3 CollisionSize {
get { return new Vector3( 7.9f/16f, 7.9f/16f, 7.9f/16f ); }
}
public override AABB PickingBounds {
get { return new AABB( -4/16f, 0, -4/16f, 4/16f, 8/16f, 4/16f ); }
}
protected override void RenderParts( Player p ) {
DrawHeadRotate( -p.PitchRadians, 0, 0, Head );
UpdateVB();
game.Graphics.AlphaTest = true;
index = 0;
DrawHeadRotate( -p.PitchRadians, 0, 0, Hat );
UpdateVB();
}
}
}